32 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
33 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
36 void Revert(BGSLoadFormBuffer* a_buf)
override;
49 #if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
Definition: BSTArray.h:377
Definition: BarrierProjectile.h:10
void Revert(BGSLoadFormBuffer *a_buf) override
void InitHavok() override
void Unk_A7(void) override
void Unk_B8(void) override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition: BarrierProjectile.h:12
void LoadGame(BGSLoadFormBuffer *a_buf) override
NiAVObject * Load3D(bool a_backgroundLoading) override
void Unk_AC(void) override
static constexpr auto FORMTYPE
Definition: BarrierProjectile.h:13
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint32_t pad1DC
Definition: BarrierProjectile.h:46
~BarrierProjectile() override
void UpdateImpl(float a_delta) override
float width
Definition: BarrierProjectile.h:45
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
BSTArray< CollisionData > collisionData
Definition: BarrierProjectile.h:47
Definition: NiAVObject.h:45
Definition: Projectile.h:23
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BarrierProjectile
Definition: Offsets_RTTI.h:3676
Definition: BarrierProjectile.h:23
ObjectRefHandle ref
Definition: BarrierProjectile.h:24
std::uint32_t count
Definition: BarrierProjectile.h:25
Definition: BarrierProjectile.h:16
RecordFlag
Definition: BarrierProjectile.h:18