30 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
31 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
34 void Revert(BGSLoadFormBuffer* a_buf)
override;
56 #if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
57 static_assert(
sizeof(
Character) == 0x2B8);
59 static_assert(
sizeof(
Character) == 0x2B0);
Definition: BSFaceGenAnimationData.h:11
Definition: BSFaceGenNiNode.h:14
Definition: BSTSmartPointer.h:37
Definition: Character.h:8
BSFaceGenNiNode * GetFaceNodeSkinned() override
void InitiateVampireFeedPackage(Actor *a_arg1, TESObjectREFR *a_arg2) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_E6(void) override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
void OnArmorActorValueChanged() override
void Unk_C5(void) override
void SetBiped(const BSTSmartPointer< BipedAnim > &a_biped) override
static constexpr auto RTTI
Definition: Character.h:10
void Unk_D7(void) override
void Unk_C6(void) override
void PrecacheData(void) override
void Unk_D9(void) override
void Unk_E7(void) override
virtual void Unk_128(void)
static constexpr auto FORMTYPE
Definition: Character.h:11
void Unk_E8(void) override
virtual void Unk_129(void)
void Predestroy(void) override
BSFaceGenAnimationData * GetFaceGenAnimationData() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
void Unk_C4(void) override
bool IsChild() const override
void Revert(BGSLoadFormBuffer *a_buf) override
Definition: TESObjectREFR.h:105
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_Character
Definition: Offsets_RTTI.h:3711
Definition: Character.h:14
RecordFlag
Definition: Character.h:16
@ kInitiallyDisabled
Definition: Character.h:20
@ kPersistent
Definition: Character.h:19
@ kDeleted
Definition: Character.h:17
@ kNoAIAcquire
Definition: Character.h:22
@ kDontHavokSettle
Definition: Character.h:23
@ kStartsDead
Definition: Character.h:18
@ kIgnored
Definition: Character.h:21