26 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
27 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
30 void Revert(BGSLoadFormBuffer* a_buf)
override;
53 #if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
Definition: GrenadeProjectile.h:11
void SaveGame(BGSSaveFormBuffer *a_buf) override
std::uint16_t pad1E2
Definition: GrenadeProjectile.h:50
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_B3(void) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_BD(void) override
void Unk_BA(void) override
~GrenadeProjectile() override
bool collisionGroupReset
Definition: GrenadeProjectile.h:48
BGSDecalGroup * GetDecalGroup() const override
BGSDecalGroup * decalGroup
Definition: GrenadeProjectile.h:47
std::uint32_t pad1E4
Definition: GrenadeProjectile.h:51
void Unk_A8(void) override
void UpdateImpl(float a_delta) override
void Unk_A9(void) override
void Unk_BF(void) override
static constexpr auto RTTI
Definition: GrenadeProjectile.h:13
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void Revert(BGSLoadFormBuffer *a_buf) override
std::uint8_t pad1E1
Definition: GrenadeProjectile.h:49
void Unk_AE(void) override
void Unk_B2(void) override
void Unk_BB(void) override
void Handle3DLoaded() override
bool IsNotGeneratedForm() const override
void Unk_A3(void) override
static constexpr auto FORMTYPE
Definition: GrenadeProjectile.h:14
Definition: Projectile.h:23
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_GrenadeProjectile
Definition: Offsets_RTTI.h:4870
Definition: BGSDecalGroup.h:61
Definition: GrenadeProjectile.h:17
RecordFlag
Definition: GrenadeProjectile.h:19