7     class BSCullingProcess;
 
    9     class BSShaderAccumulator;
 
Definition: BSCullingProcess.h:17
 
Definition: NiSmartPointer.h:9
 
Definition: Precipitation.h:18
 
BSCullingProcess * cullingProcess
Definition: Precipitation.h:24
 
NiPointer< BSShaderAccumulator > accumulator
Definition: Precipitation.h:23
 
std::uint64_t pad58
Definition: Precipitation.h:25
 
NiPointer< NiCamera > camera
Definition: Precipitation.h:22
 
DirectX::XMFLOAT4X4 projection
Definition: Precipitation.h:21
 
Definition: Precipitation.h:13
 
static constexpr auto RTTI
Definition: Precipitation.h:15
 
NiPointer< BSGeometry > currentPrecip
Definition: Precipitation.h:33
 
std::uint32_t pad8C
Definition: Precipitation.h:38
 
float lastCubeSize
Definition: Precipitation.h:35
 
OcclusionMapData occlusionData
Definition: Precipitation.h:32
 
NiPointer< BSGeometry > lastPrecip
Definition: Precipitation.h:34
 
float currentParticleDensity
Definition: Precipitation.h:36
 
float lastParticleDensity
Definition: Precipitation.h:37
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_Precipitation
Definition: Offsets_RTTI.h:5727