Definition: BSAtomic.h:41
Definition: BSSimpleList.h:10
Definition: BSAtomic.h:49
Definition: BSTArray.h:377
Definition: ProcessLists.h:22
virtual bool IsValid(Actor *a_actor)=0
static constexpr auto RTTI
Definition: ProcessLists.h:24
virtual ~GetActorsFilter()
Definition: ProcessLists.h:19
float removeExcessDeadTimer
Definition: ProcessLists.h:53
bool updateActorsInPlayerCell
Definition: ProcessLists.h:85
std::uint32_t unk028
Definition: ProcessLists.h:55
BSTArray< ObjectRefHandle > tempShouldMoves
Definition: ProcessLists.h:71
bool processMHigh
Definition: ProcessLists.h:45
BSTArray< ActorHandle > initPackageLocationsQueue
Definition: ProcessLists.h:73
bool runAnimations
Definition: ProcessLists.h:84
std::uint32_t unk018
Definition: ProcessLists.h:52
BSTArray< ActorHandle > * allProcesses[4]
Definition: ProcessLists.h:61
ActorHandle statdetect
Definition: ProcessLists.h:42
static ProcessLists * GetSingleton()
std::uint32_t pad02C
Definition: ProcessLists.h:56
BSTArray< NiPointer< BSTempEffect > > interfaceEffects
Definition: ProcessLists.h:67
std::uint64_t unk150
Definition: ProcessLists.h:70
std::uint64_t unk148
Definition: ProcessLists.h:69
std::int32_t numberHighActors
Definition: ProcessLists.h:50
BSSpinLock globalEffectsLock
Definition: ProcessLists.h:64
BSSpinLock magicEffectsLock
Definition: ProcessLists.h:66
std::uint64_t unk1E8
Definition: ProcessLists.h:86
std::uint8_t unk00E
Definition: ProcessLists.h:48
bool showDetectionStats
Definition: ProcessLists.h:40
std::uint32_t currentMiddleLowActor
Definition: ProcessLists.h:81
std::uint32_t currentMiddleHighActor
Definition: ProcessLists.h:80
float playerKnockObjectCommentTimer
Definition: ProcessLists.h:78
bool runDetection
Definition: ProcessLists.h:39
bool runMovement
Definition: ProcessLists.h:83
BSTArray< BSTSmartPointer< SyncQueueObj > > syncPositionQueue
Definition: ProcessLists.h:76
BSSpinLock interfaceEffectsLock
Definition: ProcessLists.h:68
float playerActionCommentTimer
Definition: ProcessLists.h:77
BSTArray< ActorHandle > lowActorHandles
Definition: ProcessLists.h:58
BSTArray< ActorHandle > initAnimPositionQueue
Definition: ProcessLists.h:75
void ClearCachedFactionFightReactions() const
bool processHigh
Definition: ProcessLists.h:43
BSTArray< NiPointer< BSTempEffect > > magicEffects
Definition: ProcessLists.h:65
BSSemaphore movementSyncSema
Definition: ProcessLists.h:54
float unk014
Definition: ProcessLists.h:51
bool runSchedules
Definition: ProcessLists.h:82
bool processMLow
Definition: ProcessLists.h:46
BSTArray< ActorHandle > middleHighActorHandles
Definition: ProcessLists.h:59
BSTArray< ActorHandle > highActorHandles
Definition: ProcessLists.h:57
BSSimpleList< Crime * > * globalCrimes[PackageNS::CRIME_TYPES::kTotal]
Definition: ProcessLists.h:62
BSSimpleList< ActorHandle > unk170
Definition: ProcessLists.h:72
BSSpinLock packageLocationsQueueLock
Definition: ProcessLists.h:74
std::uint16_t unk00C
Definition: ProcessLists.h:47
std::uint8_t pad00F
Definition: ProcessLists.h:49
std::uint32_t currentLowActor
Definition: ProcessLists.h:79
void StopCombatAndAlarmOnActor(Actor *a_actor, bool a_notAlarm)
BSTArray< ActorHandle > middleLowActorHandles
Definition: ProcessLists.h:60
std::uint8_t pad003
Definition: ProcessLists.h:41
bool processLow
Definition: ProcessLists.h:44
BSTArray< NiPointer< BSTempEffect > > globalTempEffects
Definition: ProcessLists.h:63
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ProcessLists__GetActorsFilter
Definition: Offsets_RTTI.h:5732
Definition: BSTSingleton.h:50