9 class BGSLoadFormBuffer;
10 class BGSSaveFormBuffer;
28 virtual void SaveGame(BGSSaveFormBuffer* a_buf);
29 virtual void LoadGame(BGSLoadFormBuffer* a_buf);
30 virtual void Revert(BGSLoadFormBuffer* a_buf);
Definition: BSTSmartPointer.h:37
Definition: NiQuaternion.h:6
Definition: TESCameraState.h:16
virtual void Update(BSTSmartPointer< TESCameraState > &a_nextState)
virtual ~TESCameraState()
static constexpr auto RTTI
Definition: TESCameraState.h:18
virtual void LoadGame(BGSLoadFormBuffer *a_buf)
std::uint32_t pad1C
Definition: TESCameraState.h:36
virtual void Revert(BGSLoadFormBuffer *a_buf)
virtual void SaveGame(BGSSaveFormBuffer *a_buf)
std::uint32_t pad0C
Definition: TESCameraState.h:33
TESCamera * camera
Definition: TESCameraState.h:34
CameraState id
Definition: TESCameraState.h:35
virtual void GetTranslation(NiPoint3 &a_translation)
virtual void GetRotation(NiQuaternion &a_rotation)
Definition: TESCamera.h:13
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESCameraState
Definition: Offsets_RTTI.h:5978
Definition: BSIntrusiveRefCounted.h:8
CameraState
Definition: PlayerCamera.h:21