CommonLibSSE (Parapets fork)
TESNPC.h
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1 #pragma once
2 
3 #include "RE/B/BGSHeadPart.h"
5 #include "RE/B/BSFixedString.h"
6 #include "RE/B/BSTArray.h"
7 #include "RE/B/BSTEvent.h"
8 #include "RE/C/Color.h"
9 #include "RE/F/FormTypes.h"
10 #include "RE/M/MemoryManager.h"
11 #include "RE/S/Sexes.h"
12 #include "RE/S/SoundLevels.h"
13 #include "RE/T/TESActorBase.h"
14 #include "RE/T/TESRaceForm.h"
15 
16 namespace RE
17 {
18  class BSFaceGenNiNode;
19  class MenuOpenCloseEvent;
20  class NiColorA;
21  class TintMask;
22 
24  {
25  public:
26  // members
28  };
29  static_assert(sizeof(CreatureSounds) == 0x40);
30 
31  class TESNPC :
32  public TESActorBase, // 000
33  public TESRaceForm, // 150
34  public BGSOverridePackCollection, // 160
35  public BSTEventSink<MenuOpenCloseEvent> // 188
36  {
37  public:
38  inline static constexpr auto RTTI = RTTI_TESNPC;
39 
41  inline static constexpr auto FORMTYPE = FormType::NPC;
42 
43  struct ChangeFlags
44  {
45  enum ChangeFlag : std::uint32_t
46  {
47  kBaseData = 1 << 1,
48  kAttributes = 1 << 2,
49  kAIData = 1 << 3,
50  kSpellList = 1 << 4,
51  kFullName = 1 << 5,
52  kFactions = 1 << 6,
53  kNPCSkills = 1 << 9,
54  kClass = 1 << 10,
55  kFace = 1 << 11,
56  kDefaultOutfit = 1 << 12,
57  kSleepOutfit = 1 << 13,
58  kGender = 1 << 24,
59  kRace = 1 << 25
60  };
61  };
62 
63  struct RecordFlags
64  {
65  enum RecordFlag : std::uint32_t
66  {
67  kDeleted = 1 << 5,
68  kIgnored = 1 << 12,
69  kCompressed = 1 << 18,
70  kBleedoutOverride = 1 << 29
71  };
72  };
73 
74  struct Skills
75  {
76  public:
77  enum
78  {
81  kMarksman = 2,
82  kBlock = 3,
83  kSmithing = 4,
88  kSneak = 9,
89  kAlchemy = 10,
94  kIllusion = 15,
97 
98  kTotal
99  };
100 
101  // members
102  std::uint8_t values[kTotal]; // 00
103  std::uint8_t offsets[kTotal]; // 12
104  std::uint16_t health; // 24
105  std::uint16_t magicka; // 26
106  std::uint16_t stamina; // 28
107  std::uint16_t pad2A; // 2A
108  float farawayModelDistance; // 2C
109  };
110  static_assert(sizeof(Skills) == 0x30);
111 
113  {
114  public:
116  ~HeadRelatedData() = default;
117 
119 
120  // members
121  BGSColorForm* hairColor; // 00 - HCLF
122  BGSTextureSet* faceDetails; // 08 - FTST
123  };
124  static_assert(sizeof(HeadRelatedData) == 0x10);
125 
126  union Sounds
127  {
130  };
131  static_assert(sizeof(Sounds) == 0x8);
132 
133  struct FaceData
134  {
135  public:
136  struct Morphs
137  {
138  enum
139  {
158  kUnk = 18,
159 
160  kTotal = 19
161  };
162  };
163 
164  struct Parts
165  {
166  enum
167  {
168  kNose = 0,
169  kUnknown = 1,
170  kEyes = 2,
171  kMouth = 3,
172 
173  kTotal = 4
174  };
175  };
176 
177  enum
178  {
179  kDefault = 0x7F7FFFFF,
180  kTotalPresets = 4
181  };
182 
183  // members
184  float morphs[Morphs::kTotal]; // 00 - NAM9
185  std::int32_t parts[Parts::kTotal]; // 4C - NAMA
186  };
187  static_assert(sizeof(FaceData) == 0x5C);
188 
189  struct Layer
190  {
191  public:
192  [[nodiscard]] float GetInterpolationValue() const;
193 
194  // members
195  Color tintColor; // 00 - TINC
196  std::uint16_t tintIndex; // 04 - TINI
197  std::uint16_t preset; // 06 - TIAS
198  std::uint16_t interpolationValue; // 08 - TINV - CK value * 100 as an int
199  std::uint16_t pad0A; // 0A
200  std::uint32_t pad0C; // 0C
201  };
202  static_assert(sizeof(Layer) == 0x10);
203 
204  ~TESNPC() override; // 00
205 
206  // override (TESActorBase)
207  void InitializeData() override; // 04
208  void ClearData() override; // 05
209  bool Load(TESFile* a_mod) override; // 06
210  bool FindInFileFast(TESFile* a_mod) override; // 0C
211  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
212  void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
213  void Revert(BGSLoadFormBuffer* a_buf) override; // 12
214  void InitItemImpl() override; // 13
215  const char* GetTextForParsedSubTag(const BSFixedString& a_tag) const override; // 2E
216  void Copy(TESForm* a_srcForm) override; // 2F
217  bool Activate(TESObjectREFR* a_targetRef, TESObjectREFR* a_activatorRef, std::uint8_t a_arg3, TESBoundObject* a_object, std::int32_t a_targetCount) override; // 37
218  void UnClone3D(TESObjectREFR* a_ref) override; // 41
219  void SetObjectVoiceType(BGSVoiceType* a_voiceType) override; // 48 - { TESActorBaseData::voice = a_voiceType; }
220  BGSVoiceType* GetObjectVoiceType() const override; // 49
221  NiAVObject* Clone3D(TESObjectREFR* a_ref) override; // 4A
222  bool GetActivateText(TESObjectREFR* a_activator, BSString& a_dst) override; // 4C
223  bool CalculateDoFavor(Actor* a_activator, bool a_arg2, TESObjectREFR* a_toActivate, float a_arg3) override; // 4D
224  TESCombatStyle* GetCombatStyle() override; // 54 - { return combatStyle; }
225  void SetCombatStyle(TESCombatStyle* a_combatStyle) override; // 55 - { combatStyle = a_combatStyle; }
226 
227  // override (TESActorBaseData)
228  void CopyFromTemplateForms(TESActorBase** a_templateForms) override; // 04
229 
230  // override (ActorValueOwner)
231  float GetActorValue(ActorValue a_akValue) override; // 01
232  void SetActorValue(ActorValue a_akValue, float a_value) override; // 07
233 
234  // override (BSTEventSink<MenuOpenCloseEvent>)
236 
237  void ChangeHeadPart(BGSHeadPart* a_target);
238  [[nodiscard]] BGSHeadPart** GetBaseOverlays() const;
242  [[nodiscard]] float GetHeight() const;
243  [[nodiscard]] std::uint32_t GetNumBaseOverlays() const;
246  [[nodiscard]] const TESNPC* GetRootFaceNPC() const;
247  [[nodiscard]] SEX GetSex() const;
248  bool HasOverlays();
249  void SetFaceTexture(BGSTextureSet* a_textureSet);
250  void SetHairColor(BGSColorForm* a_hairColor);
251  void SetSkinFromTint(NiColorA* a_result, TintMask* a_tintMask, bool a_fromTint);
252  void UpdateNeck(BSFaceGenNiNode* a_faceNode);
253 
254  // members
255  Skills playerSkills; // 190 - DNAM
256  TESClass* npcClass; // 1C0 - CNAM
258  BGSListForm* giftFilter; // 1D0 - GNAM
259  TESCombatStyle* combatStyle; // 1D8 - ZNAM
260  std::uint32_t fileOffset; // 1E0
261  std::uint32_t pad1E4; // 1E4
263  TESNPC* faceNPC; // 1F0
264  float height; // 1F8 - NAM6
265  float weight; // 1FC - NAM7
266  Sounds sounds; // 200 - CSCR
267  BSFixedString shortName; // 208 - SHRT
268  TESObjectARMO* farSkin; // 210 - ANAM
269  BGSOutfit* defaultOutfit; // 218 - DOFT
270  BGSOutfit* sleepOutfit; // 220 - SOFT
271  BGSListForm* defaultPackList; // 228 - DPLT
272  TESFaction* crimeFaction; // 230 - CRIF
273  BGSHeadPart** headParts; // 238 - PNAM
274  std::int8_t numHeadParts; // 240
275  std::uint8_t unk241; // 241
276  std::uint8_t unk242; // 242
277  std::uint8_t unk243; // 243
278  std::uint8_t unk244; // 244
280  Color bodyTintColor; // 246 - QNAM
281  std::uint16_t pad24A; // 24A
282  std::uint32_t pad24C; // 24C
286  };
287  static_assert(sizeof(TESNPC) == 0x268);
288 }
Definition: Actor.h:134
Definition: BGSColorForm.h:13
Definition: BGSHeadPart.h:17
HeadPartType
Definition: BGSHeadPart.h:33
Definition: BGSListForm.h:10
Definition: BGSOutfit.h:10
Definition: BGSOverridePackCollection.h:10
Definition: BGSTextureSet.h:16
Definition: BGSVoiceType.h:25
Definition: BSFaceGenNiNode.h:14
Definition: BSTEvent.h:146
Definition: TESNPC.h:24
BSTArray< void * > * unk00[8]
Definition: TESNPC.h:27
Definition: MenuOpenCloseEvent.h:8
Definition: NiAVObject.h:45
Definition: NiColor.h:137
Definition: TESActorBase.h:32
Definition: TESBoundObject.h:24
Definition: TESClass.h:88
Definition: TESCombatStyle.h:65
Definition: TESFaction.h:120
Definition: TESFile.h:14
Definition: TESForm.h:34
Definition: TESNPC.h:36
std::uint8_t unk244
Definition: TESNPC.h:278
~TESNPC() override
Skills playerSkills
Definition: TESNPC.h:255
HeadRelatedData * headRelatedData
Definition: TESNPC.h:257
void InitializeData() override
std::uint8_t unk241
Definition: TESNPC.h:275
bool HasOverlays()
BSTArray< Layer * > * tintLayers
Definition: TESNPC.h:285
const TESNPC * GetRootFaceNPC() const
TESClass * npcClass
Definition: TESNPC.h:256
std::uint32_t pad24C
Definition: TESNPC.h:282
void SaveGame(BGSSaveFormBuffer *a_buf) override
SEX GetSex() const
void SetObjectVoiceType(BGSVoiceType *a_voiceType) override
float GetHeight() const
BSTArray< BGSRelationship * > * relationships
Definition: TESNPC.h:283
bool CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override
TESCombatStyle * combatStyle
Definition: TESNPC.h:259
bool Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override
Color bodyTintColor
Definition: TESNPC.h:280
BGSListForm * giftFilter
Definition: TESNPC.h:258
void SetFaceTexture(BGSTextureSet *a_textureSet)
BSEventNotifyControl ProcessEvent(const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource) override
TESObjectARMO * farSkin
Definition: TESNPC.h:268
std::uint32_t pad1E4
Definition: TESNPC.h:261
float GetActorValue(ActorValue a_akValue) override
void Revert(BGSLoadFormBuffer *a_buf) override
std::uint16_t pad24A
Definition: TESNPC.h:281
std::uint8_t unk243
Definition: TESNPC.h:277
TESRace * GetRace()
void CopyFromTemplateForms(TESActorBase **a_templateForms) override
BGSHeadPart * GetHeadPartOverlayByType(HeadPartType a_type)
static constexpr auto FORMTYPE
Definition: TESNPC.h:41
void SetHairColor(BGSColorForm *a_hairColor)
float weight
Definition: TESNPC.h:265
const char * GetTextForParsedSubTag(const BSFixedString &a_tag) const override
BGSHeadPart ** headParts
Definition: TESNPC.h:273
static constexpr auto RTTI
Definition: TESNPC.h:38
stl::enumeration< SOUND_LEVEL, std::uint8_t > soundLevel
Definition: TESNPC.h:279
bool Load(TESFile *a_mod) override
void ChangeHeadPart(BGSHeadPart *a_target)
std::uint32_t GetNumBaseOverlays() const
BGSListForm * defaultPackList
Definition: TESNPC.h:271
void UnClone3D(TESObjectREFR *a_ref) override
void SetCombatStyle(TESCombatStyle *a_combatStyle) override
NiAVObject * Clone3D(TESObjectREFR *a_ref) override
BGSHeadPart ** GetBaseOverlays() const
BGSVoiceType * GetObjectVoiceType() const override
BGSOutfit * sleepOutfit
Definition: TESNPC.h:270
BGSHeadPart * GetCurrentHeadPartByType(HeadPartType a_type)
void ClearData() override
void SetSkinFromTint(NiColorA *a_result, TintMask *a_tintMask, bool a_fromTint)
std::int8_t numHeadParts
Definition: TESNPC.h:274
TESFaction * crimeFaction
Definition: TESNPC.h:272
std::uint32_t fileOffset
Definition: TESNPC.h:260
FaceData * faceData
Definition: TESNPC.h:284
float height
Definition: TESNPC.h:264
Sounds sounds
Definition: TESNPC.h:266
TESNPC * GetRootFaceNPC()
TESCombatStyle * GetCombatStyle() override
BGSHeadPart * GetHeadPartByType(HeadPartType a_type)
TESRace * originalRace
Definition: TESNPC.h:262
BSFixedString shortName
Definition: TESNPC.h:267
void Copy(TESForm *a_srcForm) override
TESNPC * faceNPC
Definition: TESNPC.h:263
std::uint8_t unk242
Definition: TESNPC.h:276
void InitItemImpl() override
bool GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override
BGSOutfit * defaultOutfit
Definition: TESNPC.h:269
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool FindInFileFast(TESFile *a_mod) override
void UpdateNeck(BSFaceGenNiNode *a_faceNode)
void SetActorValue(ActorValue a_akValue, float a_value) override
Definition: TESObjectARMO.h:37
Definition: TESObjectREFR.h:105
Definition: TESRaceForm.h:10
Definition: TESRace.h:146
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
constexpr REL::ID RTTI_TESNPC
Definition: Offsets_RTTI.h:6025
BSEventNotifyControl
Definition: BSTEvent.h:12
Definition: Color.h:6
SEX
Definition: Sexes.h:8
Definition: TESNPC.h:44
ChangeFlag
Definition: TESNPC.h:46
@ kDefaultOutfit
Definition: TESNPC.h:56
@ kClass
Definition: TESNPC.h:54
@ kBaseData
Definition: TESNPC.h:47
@ kFace
Definition: TESNPC.h:55
@ kAIData
Definition: TESNPC.h:49
@ kSleepOutfit
Definition: TESNPC.h:57
@ kNPCSkills
Definition: TESNPC.h:53
@ kSpellList
Definition: TESNPC.h:50
@ kFullName
Definition: TESNPC.h:51
@ kAttributes
Definition: TESNPC.h:48
@ kRace
Definition: TESNPC.h:59
@ kGender
Definition: TESNPC.h:58
@ kFactions
Definition: TESNPC.h:52
Definition: TESNPC.h:137
@ kBrows_InOut
Definition: TESNPC.h:150
@ kCheeks_ForwardBack
Definition: TESNPC.h:146
@ kEyes_InOut
Definition: TESNPC.h:148
@ kNose_LongShort
Definition: TESNPC.h:140
@ kChin_NarrowWide
Definition: TESNPC.h:154
@ kLips_UpDown
Definition: TESNPC.h:152
@ kCheeks_UpDown
Definition: TESNPC.h:145
@ kEyes_UpDown
Definition: TESNPC.h:147
@ kEyes_ForwardBack
Definition: TESNPC.h:157
@ kNose_UpDown
Definition: TESNPC.h:141
@ kBrows_ForwardBack
Definition: TESNPC.h:151
@ kJaw_NarrowWide
Definition: TESNPC.h:143
@ kUnk
Definition: TESNPC.h:158
@ kBrows_UpDown
Definition: TESNPC.h:149
@ kJaw_ForwardBack
Definition: TESNPC.h:144
@ kTotal
Definition: TESNPC.h:160
@ kChin_UnderbiteOverbite
Definition: TESNPC.h:156
@ kChin_UpDown
Definition: TESNPC.h:155
@ kLips_InOut
Definition: TESNPC.h:153
@ kJaw_UpDown
Definition: TESNPC.h:142
Definition: TESNPC.h:165
@ kEyes
Definition: TESNPC.h:170
@ kMouth
Definition: TESNPC.h:171
@ kUnknown
Definition: TESNPC.h:169
@ kTotal
Definition: TESNPC.h:173
@ kNose
Definition: TESNPC.h:168
Definition: TESNPC.h:134
std::int32_t parts[Parts::kTotal]
Definition: TESNPC.h:185
float morphs[Morphs::kTotal]
Definition: TESNPC.h:184
@ kTotalPresets
Definition: TESNPC.h:180
@ kDefault
Definition: TESNPC.h:179
Definition: TESNPC.h:113
BGSColorForm * hairColor
Definition: TESNPC.h:121
BGSTextureSet * faceDetails
Definition: TESNPC.h:122
Definition: TESNPC.h:190
std::uint16_t interpolationValue
Definition: TESNPC.h:198
float GetInterpolationValue() const
std::uint16_t pad0A
Definition: TESNPC.h:199
Color tintColor
Definition: TESNPC.h:195
std::uint16_t preset
Definition: TESNPC.h:197
std::uint32_t pad0C
Definition: TESNPC.h:200
std::uint16_t tintIndex
Definition: TESNPC.h:196
Definition: TESNPC.h:64
RecordFlag
Definition: TESNPC.h:66
@ kIgnored
Definition: TESNPC.h:68
@ kDeleted
Definition: TESNPC.h:67
@ kBleedoutOverride
Definition: TESNPC.h:70
@ kCompressed
Definition: TESNPC.h:69
Definition: TESNPC.h:75
@ kIllusion
Definition: TESNPC.h:94
@ kHeavyArmor
Definition: TESNPC.h:84
@ kLockpicking
Definition: TESNPC.h:87
@ kSneak
Definition: TESNPC.h:88
@ kRestoration
Definition: TESNPC.h:95
@ kDestruction
Definition: TESNPC.h:93
@ kSmithing
Definition: TESNPC.h:83
@ kOneHanded
Definition: TESNPC.h:79
@ kEnchanting
Definition: TESNPC.h:96
@ kConjuration
Definition: TESNPC.h:92
@ kMarksman
Definition: TESNPC.h:81
@ kPickpocket
Definition: TESNPC.h:86
@ kBlock
Definition: TESNPC.h:82
@ kAlteration
Definition: TESNPC.h:91
@ kSpecchcraft
Definition: TESNPC.h:90
@ kTotal
Definition: TESNPC.h:98
@ kAlchemy
Definition: TESNPC.h:89
@ kLightArmor
Definition: TESNPC.h:85
@ kTwoHanded
Definition: TESNPC.h:80
std::uint16_t health
Definition: TESNPC.h:104
std::uint16_t stamina
Definition: TESNPC.h:106
std::uint16_t magicka
Definition: TESNPC.h:105
std::uint8_t values[kTotal]
Definition: TESNPC.h:102
std::uint16_t pad2A
Definition: TESNPC.h:107
float farawayModelDistance
Definition: TESNPC.h:108
std::uint8_t offsets[kTotal]
Definition: TESNPC.h:103
Definition: TESNPC.h:127
TESNPC * soundCreature
Definition: TESNPC.h:128
CreatureSounds * creatureSounds
Definition: TESNPC.h:129