8 class BGSShaderParticleGeometryData;
23 void SaveGame(BGSSaveGameBuffer* a_buf)
override;
24 void LoadGame(BGSLoadGameBuffer* a_buf)
override;
Definition: BGSShaderParticleGeometryData.h:18
Definition: BSTempEffect.h:29
Definition: BSTempEffectSPG.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
BGSShaderParticleGeometryData * data
Definition: BSTempEffectSPG.h:28
bool Update(float a_arg1) override
static constexpr auto RTTI
Definition: BSTempEffectSPG.h:14
~BSTempEffectSPG() override
float unk44
Definition: BSTempEffectSPG.h:31
float unk40
Definition: BSTempEffectSPG.h:30
void FinishLoadGame(BGSLoadGameBuffer *a_buf) override
TEMP_EFFECT_TYPE GetType() const override
NiPointer< NiAVObject > spg3D
Definition: BSTempEffectSPG.h:29
std::uint8_t pad49
Definition: BSTempEffectSPG.h:33
static constexpr auto Ni_RTTI
Definition: BSTempEffectSPG.h:15
bool unk48
Definition: BSTempEffectSPG.h:32
std::uint16_t pad4A
Definition: BSTempEffectSPG.h:34
std::uint32_t pad4C
Definition: BSTempEffectSPG.h:35
const NiRTTI * GetRTTI() const override
void SaveGame(BGSSaveGameBuffer *a_buf) override
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSTempEffectSPG
Definition: Offsets_RTTI.h:3612
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::ID NiRTTI_BSTempEffectSPG
Definition: Offsets_NiRTTI.h:123