CommonLibSSE (Parapets fork)
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BSVolumetricLightingRenderData.h
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1#pragma once
2
3namespace RE
4{
6 {
7 public:
9 {
10 public:
11 // members
12 float contribution; // DNAM
13 };
14 static_assert(sizeof(CustomColor) == 0x4);
15
16 struct Density
17 {
18 public:
19 // members
20 float contribution; // HNAM
21 float size; // INAM
22 float windSpeed; // JNAM
23 float fallingSpeed; // KNAM
24 };
25 static_assert(sizeof(Density) == 0x10);
26
28 {
29 public:
30 // members
31 float contribution; // LNAM
32 float scattering; // MNAM
33 };
34 static_assert(sizeof(PhaseFunction) == 0x8);
35
37 {
38 public:
39 // members
40 float rangeFactor; // NNAM
41 };
42 static_assert(sizeof(SamplingRepartition) == 0x4);
43
44 // members
45 float intensity; // 00 - CNAM
47 float red; // 08 - ENAM
48 float green; // 0C - FNAM
49 float blue; // 10 - GNAM
53 };
54 static_assert(sizeof(BSVolumetricLightingRenderData) == 0x30);
55}
Definition: BSVolumetricLightingRenderData.h:6
CustomColor customColor
Definition: BSVolumetricLightingRenderData.h:46
float intensity
Definition: BSVolumetricLightingRenderData.h:45
Density density
Definition: BSVolumetricLightingRenderData.h:50
float red
Definition: BSVolumetricLightingRenderData.h:47
float green
Definition: BSVolumetricLightingRenderData.h:48
PhaseFunction phaseFunction
Definition: BSVolumetricLightingRenderData.h:51
float blue
Definition: BSVolumetricLightingRenderData.h:49
SamplingRepartition samplingRepartition
Definition: BSVolumetricLightingRenderData.h:52
Definition: AbsorbEffect.h:6
Definition: BSVolumetricLightingRenderData.h:9
float contribution
Definition: BSVolumetricLightingRenderData.h:12
Definition: BSVolumetricLightingRenderData.h:17
float size
Definition: BSVolumetricLightingRenderData.h:21
float windSpeed
Definition: BSVolumetricLightingRenderData.h:22
float contribution
Definition: BSVolumetricLightingRenderData.h:20
float fallingSpeed
Definition: BSVolumetricLightingRenderData.h:23
Definition: BSVolumetricLightingRenderData.h:28
float contribution
Definition: BSVolumetricLightingRenderData.h:31
float scattering
Definition: BSVolumetricLightingRenderData.h:32
Definition: BSVolumetricLightingRenderData.h:37
float rangeFactor
Definition: BSVolumetricLightingRenderData.h:40