CommonLibSSE (Parapets fork)
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BSWin32GamepadDevice.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_BSWin32GamepadDevice;
11
12 struct Keys
13 {
14 enum Key : std::uint32_t
15 {
16 kUp = 0x0001,
17 kDown = 0x0002,
18 kLeft = 0x0004,
19 kRight = 0x0008,
20 kStart = 0x0010,
21 kBack = 0x0020,
22 kLeftThumb = 0x0040,
23 kRightThumb = 0x0080,
24 kLeftShoulder = 0x0100,
26
27 kA = 0x1000,
28 kB = 0x2000,
29 kX = 0x4000,
30 kY = 0x8000,
31
32 kLeftTrigger = 0x0009,
33 kRightTrigger = 0x000A
34 };
35 };
36 using Key = Keys::Key;
37
38 ~BSWin32GamepadDevice() override; // 00
39
40 // override (BSPCGamepadDeviceDelegate)
41 void Initialize() override; // 01
42 void Process(float a_arg1) override; // 02
43 void Unk_03(void) override; // 03 - { return; }
44 void Reset() override; // 08 - { std::memset(&unk0D8, 0, 0x50); }
45 void Unk_09(void) override; // 09 - { return; }
46
47 // members
48 std::uint32_t unk0D8; // 0D8
49 std::uint8_t unk0DC; // 0DC
50 std::uint8_t curState; // 0DD
51 std::uint16_t unk0DE; // 0DE
52 std::uint64_t unk0E0; // 0E0
53 std::uint64_t unk0E8; // 0E8
54 float curLX; // 0F0
55 float curLY; // 0F4
56 float curRX; // 0F8
57 float curRY; // 0FC
58 std::uint32_t unk100; // 100
59 std::uint8_t unk104; // 104
60 std::uint8_t prevState; // 105
61 std::uint16_t unk106; // 106
62 std::uint64_t unk108; // 108
63 std::uint64_t unk110; // 110
64 float prevLX; // 118
65 float prevLY; // 11C
66 float prevRX; // 120
67 float prevRY; // 124
68 };
69 static_assert(sizeof(BSWin32GamepadDevice) == 0x128);
70}
Definition: BSPCGamepadDeviceDelegate.h:10
Definition: BSWin32GamepadDevice.h:8
std::uint8_t curState
Definition: BSWin32GamepadDevice.h:50
std::uint64_t unk108
Definition: BSWin32GamepadDevice.h:62
std::uint16_t unk106
Definition: BSWin32GamepadDevice.h:61
std::uint16_t unk0DE
Definition: BSWin32GamepadDevice.h:51
std::uint32_t unk100
Definition: BSWin32GamepadDevice.h:58
float curRY
Definition: BSWin32GamepadDevice.h:57
float prevLX
Definition: BSWin32GamepadDevice.h:64
~BSWin32GamepadDevice() override
void Unk_09(void) override
std::uint32_t unk0D8
Definition: BSWin32GamepadDevice.h:48
float curLX
Definition: BSWin32GamepadDevice.h:54
std::uint64_t unk110
Definition: BSWin32GamepadDevice.h:63
float prevRY
Definition: BSWin32GamepadDevice.h:67
std::uint64_t unk0E8
Definition: BSWin32GamepadDevice.h:53
static constexpr auto RTTI
Definition: BSWin32GamepadDevice.h:10
std::uint64_t unk0E0
Definition: BSWin32GamepadDevice.h:52
float prevLY
Definition: BSWin32GamepadDevice.h:65
void Process(float a_arg1) override
std::uint8_t unk104
Definition: BSWin32GamepadDevice.h:59
float prevRX
Definition: BSWin32GamepadDevice.h:66
float curLY
Definition: BSWin32GamepadDevice.h:55
std::uint8_t prevState
Definition: BSWin32GamepadDevice.h:60
std::uint8_t unk0DC
Definition: BSWin32GamepadDevice.h:49
void Initialize() override
float curRX
Definition: BSWin32GamepadDevice.h:56
void Reset() override
void Unk_03(void) override
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSWin32GamepadDevice
Definition: Offsets_RTTI.h:3643
Definition: BSWin32GamepadDevice.h:13
Key
Definition: BSWin32GamepadDevice.h:15
@ kUp
Definition: BSWin32GamepadDevice.h:16
@ kRightThumb
Definition: BSWin32GamepadDevice.h:23
@ kRight
Definition: BSWin32GamepadDevice.h:19
@ kB
Definition: BSWin32GamepadDevice.h:28
@ kLeftThumb
Definition: BSWin32GamepadDevice.h:22
@ kDown
Definition: BSWin32GamepadDevice.h:17
@ kA
Definition: BSWin32GamepadDevice.h:27
@ kLeft
Definition: BSWin32GamepadDevice.h:18
@ kBack
Definition: BSWin32GamepadDevice.h:21
@ kY
Definition: BSWin32GamepadDevice.h:30
@ kRightTrigger
Definition: BSWin32GamepadDevice.h:33
@ kLeftTrigger
Definition: BSWin32GamepadDevice.h:32
@ kRightShoulder
Definition: BSWin32GamepadDevice.h:25
@ kX
Definition: BSWin32GamepadDevice.h:29
@ kStart
Definition: BSWin32GamepadDevice.h:20
@ kLeftShoulder
Definition: BSWin32GamepadDevice.h:24