9    class BSProceduralGeomEvent;
 
   10    struct BeamProjectileImpactEvent;
 
   31        void SaveGame(BGSSaveFormBuffer* a_buf) 
override;        
 
   32        void LoadGame(BGSLoadFormBuffer* a_buf) 
override;        
 
   35        void Revert(BGSLoadFormBuffer* a_buf) 
override;          
 
   50#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629) 
Definition: BSTEvent.h:146
 
Definition: BSTEvent.h:28
 
Definition: BeamProjectile.h:16
 
void Unk_B8(void) override
 
std::uint64_t unk238
Definition: BeamProjectile.h:48
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
void Handle3DLoaded() override
 
void Unk_A5(void) override
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
BSEventNotifyControl ProcessEvent(const BSProceduralGeomEvent *a_event, BSTEventSource< BSProceduralGeomEvent > *a_eventSource) override
 
void UpdateImpl(float a_delta) override
 
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
 
static constexpr auto RTTI
Definition: BeamProjectile.h:18
 
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
 
~BeamProjectile() override
 
void Unk_A9(void) override
 
void Unk_C1(void) override
 
static constexpr auto FORMTYPE
Definition: BeamProjectile.h:19
 
void Revert(BGSLoadFormBuffer *a_buf) override
 
void Unk_BD(void) override
 
Definition: Projectile.h:19
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_BeamProjectile
Definition: Offsets_RTTI.h:3683
 
BSEventNotifyControl
Definition: BSTEvent.h:12
 
Definition: BeamProjectile.h:22
 
RecordFlag
Definition: BeamProjectile.h:24