30        void SaveGame(BGSSaveFormBuffer* a_buf) 
override;        
 
   31        void LoadGame(BGSLoadFormBuffer* a_buf) 
override;        
 
   34        void Revert(BGSLoadFormBuffer* a_buf) 
override;          
 
   57#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629) 
Definition: BSTArray.h:377
 
Definition: ConeProjectile.h:15
 
void Unk_BD(void) override
 
void Handle3DLoaded() override
 
hkRefPtr< hkpSphereShape > collisionShape
Definition: ConeProjectile.h:54
 
void Unk_BE(void) override
 
float initialCollisionSphereRadius
Definition: ConeProjectile.h:51
 
void UpdateImpl(float a_delta) override
 
NiPoint3 origin
Definition: ConeProjectile.h:52
 
void Unk_BC(void) override
 
void Unk_A9(void) override
 
virtual void Unk_C2(void)
 
std::uint32_t pad1F4
Definition: ConeProjectile.h:53
 
void Revert(BGSLoadFormBuffer *a_buf) override
 
ImpactResult impactResult
Definition: ConeProjectile.h:48
 
float environmentTimer
Definition: ConeProjectile.h:49
 
void Unk_B8(void) override
 
static constexpr auto FORMTYPE
Definition: ConeProjectile.h:18
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
BSTArray< void * > collisions
Definition: ConeProjectile.h:55
 
static constexpr auto RTTI
Definition: ConeProjectile.h:17
 
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
 
~ConeProjectile() override
 
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
 
void Unk_AC(void) override
 
float coneAngleTangent
Definition: ConeProjectile.h:50
 
Definition: Projectile.h:19
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_ConeProjectile
Definition: Offsets_RTTI.h:4536
 
ImpactResult
Definition: ImpactResults.h:6
 
Definition: ConeProjectile.h:21
 
RecordFlag
Definition: ConeProjectile.h:23