CommonLibSSE (Parapets fork)
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ConeProjectile.h
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1#pragma once
2
3#include "RE/B/BSTArray.h"
4#include "RE/F/FormTypes.h"
5#include "RE/H/hkRefPtr.h"
7#include "RE/N/NiPoint3.h"
8#include "RE/P/Projectile.h"
9
10namespace RE
11{
12 class hkpSphereShape;
13
15 {
16 public:
17 inline static constexpr auto RTTI = RTTI_ConeProjectile;
18 inline static constexpr auto FORMTYPE = FormType::ProjectileCone;
19
21 {
22 enum RecordFlag : std::uint32_t
23 {
24 };
25 };
26
27 ~ConeProjectile() override; // 00
28
29 // override (Projectile)
30 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
31 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
32 void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
33 void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 11
34 void Revert(BGSLoadFormBuffer* a_buf) override; // 12
35 void Unk_A9(void) override; // A9
36 void UpdateImpl(float a_delta) override; // AB
37 void Unk_AC(void) override; // AC
38 void Unk_B8(void) override; // B8 - { return 0; }
39 void Unk_BC(void) override; // BC
40 void Unk_BD(void) override; // BD
41 void Unk_BE(void) override; // BE
42 void Handle3DLoaded() override; // C0
43
44 // add
45 virtual void Unk_C2(void); // C2 - { return 1; }
46
47 // members
49 float environmentTimer; // 1DC
50 float coneAngleTangent; // 1E0
53 std::uint32_t pad1F4; // 1F4
56 };
57#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
58 static_assert(sizeof(ConeProjectile) == 0x220);
59#else
60 static_assert(sizeof(ConeProjectile) == 0x218);
61#endif
62}
Definition: BSTArray.h:377
Definition: ConeProjectile.h:15
void Unk_BD(void) override
void Handle3DLoaded() override
hkRefPtr< hkpSphereShape > collisionShape
Definition: ConeProjectile.h:54
void Unk_BE(void) override
float initialCollisionSphereRadius
Definition: ConeProjectile.h:51
void UpdateImpl(float a_delta) override
NiPoint3 origin
Definition: ConeProjectile.h:52
void Unk_BC(void) override
void Unk_A9(void) override
virtual void Unk_C2(void)
std::uint32_t pad1F4
Definition: ConeProjectile.h:53
void Revert(BGSLoadFormBuffer *a_buf) override
ImpactResult impactResult
Definition: ConeProjectile.h:48
float environmentTimer
Definition: ConeProjectile.h:49
void Unk_B8(void) override
static constexpr auto FORMTYPE
Definition: ConeProjectile.h:18
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
BSTArray< void * > collisions
Definition: ConeProjectile.h:55
static constexpr auto RTTI
Definition: ConeProjectile.h:17
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
~ConeProjectile() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_AC(void) override
float coneAngleTangent
Definition: ConeProjectile.h:50
Definition: NiPoint3.h:6
Definition: Projectile.h:19
Definition: hkRefPtr.h:7
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ConeProjectile
Definition: Offsets_RTTI.h:4536
ImpactResult
Definition: ImpactResults.h:6
Definition: ConeProjectile.h:21
RecordFlag
Definition: ConeProjectile.h:23