CommonLibSSE (Parapets fork)
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EffectArchetypes.h
Go to the documentation of this file.
1#pragma once
2
3namespace RE
4{
6 {
7 enum class ArchetypeID
8 {
9 kNone = static_cast<std::underlying_type_t<ArchetypeID>>(-1),
10 kValueModifier = 0,
11 kScript = 1,
12 kDispel = 2,
13 kCureDisease = 3,
14 kAbsorb = 4,
15 kDualValueModifier = 5,
16 kCalm = 6,
17 kDemoralize = 7,
18 kFrenzy = 8,
19 kDisarm = 9,
20 kCommandSummoned = 10,
21 kInvisibility = 11,
22 kLight = 12,
23 kDarkness = 13,
24 kNightEye = 14,
25 kLock = 15,
26 kOpen = 16,
27 kBoundWeapon = 17,
28 kSummonCreature = 18,
29 kDetectLife = 19,
30 kTelekinesis = 20,
31 kParalysis = 21,
32 kReanimate = 22,
33 kSoulTrap = 23,
34 kTurnUndead = 24,
35 kGuide = 25,
36 kWerewolfFeed = 26,
37 kCureParalysis = 27,
38 kCureAddiction = 28,
39 kCurePoison = 29,
40 kConcussion = 30,
41 kValueAndParts = 31,
42 kAccumulateMagnitude = 32,
43 kStagger = 33,
44 kPeakValueModifier = 34,
45 kCloak = 35,
46 kWerewolf = 36,
47 kSlowTime = 37,
48 kRally = 38,
49 kEnhanceWeapon = 39,
50 kSpawnHazard = 40,
51 kEtherealize = 41,
52 kBanish = 42,
53 kSpawnScriptedRef = 43,
54 kDisguise = 44,
55 kGrabActor = 45,
56 kVampireLord = 46
57 };
58 };
59}
Definition: AbsorbEffect.h:6
Definition: EffectArchetypes.h:6
ArchetypeID
Definition: EffectArchetypes.h:8