24 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
25 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
28 void Revert(BGSLoadFormBuffer* a_buf)
override;
41#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
Definition: FlameProjectile.h:9
static constexpr auto FORMTYPE
Definition: FlameProjectile.h:12
~FlameProjectile() override
void Revert(BGSLoadFormBuffer *a_buf) override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto RTTI
Definition: FlameProjectile.h:11
void Unk_BD(void) override
float coneAngle
Definition: FlameProjectile.h:39
void UpdateImpl(float a_delta) override
float expirationTimer
Definition: FlameProjectile.h:38
void Unk_A4(void) override
void Unk_B7(void) override
void Unk_A9(void) override
void Handle3DLoaded() override
void LoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_C1(void) override
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
Definition: Projectile.h:19
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_FlameProjectile
Definition: Offsets_RTTI.h:4802
Definition: FlameProjectile.h:15
RecordFlag
Definition: FlameProjectile.h:17