7    class BGSLocationRefType;
 
   18    class BGSAcousticSpace;
 
   22    class EnchantmentItem;
 
   26    class BGSTalkingActivator;
 
   36    class BGSStaticCollection;
 
   37    class BGSMovableStatic;
 
   45    class TESLevCharacter;
 
   50    class BGSConstructibleObject;
 
   57    class BGSShaderParticleGeometryData;
 
   58    class BGSReferenceEffect;
 
   65    class PlayerCharacter;
 
   66    class MissileProjectile;
 
   67    class ArrowProjectile;
 
   68    class GrenadeProjectile;
 
   70    class FlameProjectile;
 
   72    class BarrierProjectile;
 
   82    class DialoguePackage;
 
   88    class TESEffectShader;
 
   92    class TESImageSpaceModifier;
 
   95    class BGSBodyPartData;
 
  101    class BGSMaterialType;
 
  103    class BGSImpactDataSet;
 
  105    class BGSEncounterZone;
 
  109    class BGSDefaultObjectManager;
 
  110    class BGSLightingTemplate;
 
  113    class BGSFootstepSet;
 
  114    class BGSStoryManagerBranchNode;
 
  115    class BGSStoryManagerQuestNode;
 
  116    class BGSStoryManagerEventNode;
 
  117    class BGSDialogueBranch;
 
  118    class BGSMusicTrackFormWrapper;
 
  119    class TESWordOfPower;
 
  122    class BGSRelationship;
 
  124    class BGSAssociationType;
 
  127    class BGSMaterialObject;
 
  128    class BGSMovementType;
 
  129    class BGSSoundDescriptorForm;
 
  130    class BGSDualCastData;
 
  131    class BGSSoundCategory;
 
  132    class BGSSoundOutput;
 
  133    class BGSCollisionLayer;
 
  135    class BGSReverbParameters;
 
Definition: ActorValueInfo.h:19
 
Definition: AlchemyItem.h:24
 
Definition: Projectile.h:19
 
Definition: ReferenceEffect.h:11
 
Definition: AbsorbEffect.h:6
 
FormType
Definition: FormTypes.h:139
 
@ ShaderParticleGeometryData