Definition: GameSettingCollection.h:9
 
bool WriteSetting(Setting *a_setting) override
 
~GameSettingCollection() override
 
static GameSettingCollection * GetSingleton()
 
bool CloseHandle() override
 
Setting * GetSetting(const char *a_name)
 
bool ReadSetting(Setting *a_setting) override
 
static constexpr auto RTTI
Definition: GameSettingCollection.h:11
 
virtual void Unk_0A(void)
 
bool OpenHandle(bool a_create) override
 
Definition: SettingCollectionMap.h:11
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_GameSettingCollection
Definition: Offsets_RTTI.h:4861