CommonLibSSE (Parapets fork)
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Main.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
5#include "RE/S/ScrapHeap.h"
6
7namespace RE
8{
9 class ScrapHeap;
10 struct BSGamerProfileEvent;
11 struct BSPackedTask;
12 struct PositionPlayerEvent;
13
15 {
16 public:
17 using UnpackFunc_t = void(const BSPackedTask*);
18
19 struct Semaphore
20 {
21 public:
22 // members
23 void* handle; // 00
24 std::uint32_t size; // 08
25 std::uint32_t capacity; // 0C
26 };
27 static_assert(sizeof(Semaphore) == 0x10);
28
29 // members
31 mutable Semaphore semaphore; // 28
33 };
34 static_assert(sizeof(BSPackedTaskQueue) == 0x40);
35
37 {
38 public:
39 // members
40 std::uint32_t size; // 00
41 std::uint32_t width; // 04
42 std::uint32_t height; // 08
43 std::uint32_t pad0C; // 0C
44 char* buffer; // 10
45 };
46 static_assert(sizeof(BSSaveDataSystemUtilityImage) == 0x18);
47
48 class Main :
49 public BSTEventSink<PositionPlayerEvent>, // 00
50 public BSTEventSink<BSGamerProfileEvent> // 08
51 {
52 public:
53 inline static constexpr auto RTTI = RTTI_Main;
54
55 ~Main() override; // 00
56
57 // override (BSTEventSink<PositionPlayerEvent>)
58 BSEventNotifyControl ProcessEvent(const PositionPlayerEvent* a_event, BSTEventSource<PositionPlayerEvent>* a_eventSource) override; // 01 - { return BSEventNotifyControl::kContinue; }
59
60 // override (BSTEventSink<BSGamerProfileEvent>)
61 BSEventNotifyControl ProcessEvent(const BSGamerProfileEvent* a_event, BSTEventSource<BSGamerProfileEvent>* a_eventSource) override; // 01
62
63 static Main* GetSingleton();
64
65 static float QFrameAnimTime();
66
67 // members
68 bool quitGame; // 010
69 bool resetGame; // 011
70 bool fullReset; // 012
71 bool gameActive; // 013
72 bool onIdle; // 014
73 bool reloadContent; // 015
74 bool freezeTime; // 016
75 bool freezeNextFrame; // 017
78 std::uint32_t threadID; // 028
79 std::uint32_t unk02C; // 02C
80 std::uint64_t unk030; // 030
85 std::uint8_t unk1D8; // 1D8
86 std::uint8_t unk1D9; // 1D9
87 std::uint16_t unk1DA; // 1DA
88 std::uint32_t unk1DC; // 1DC
91 };
92 static_assert(sizeof(Main) == 0x270);
93}
Definition: BSTMessageQueue.h:52
Definition: BSTEvent.h:146
Definition: BSTEvent.h:28
Definition: Main.h:51
bool quitGame
Definition: Main.h:68
ScrapHeap secondaryPackedTaskHeap
Definition: Main.h:83
bool reloadContent
Definition: Main.h:73
std::uint32_t unk02C
Definition: Main.h:79
bool freezeTime
Definition: Main.h:74
BSPackedTaskQueue taskQueue
Definition: Main.h:82
BSPackedTaskQueue secondaryTaskQueue
Definition: Main.h:84
bool resetGame
Definition: Main.h:69
std::uint32_t threadID
Definition: Main.h:78
WinAPI::HINSTANCE instance
Definition: Main.h:77
std::uint32_t unk1DC
Definition: Main.h:88
static constexpr auto RTTI
Definition: Main.h:53
std::uint8_t unk1D9
Definition: Main.h:86
ScrapHeap packedTaskHeap
Definition: Main.h:81
std::uint64_t unk030
Definition: Main.h:80
bool gameActive
Definition: Main.h:71
WinAPI::HWND wnd
Definition: Main.h:76
bool fullReset
Definition: Main.h:70
BSEventNotifyControl ProcessEvent(const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override
~Main() override
std::uint8_t unk1D8
Definition: Main.h:85
static Main * GetSingleton()
bool freezeNextFrame
Definition: Main.h:75
bool onIdle
Definition: Main.h:72
BSSaveDataSystemUtilityImage saveDataBackgroundImages[3]
Definition: Main.h:89
std::uint16_t unk1DA
Definition: Main.h:87
BSEventNotifyControl ProcessEvent(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
BSSaveDataSystemUtilityImage saveDataIconImages[3]
Definition: Main.h:90
static float QFrameAnimTime()
Definition: ScrapHeap.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_Main
Definition: Offsets_RTTI.h:5140
BSEventNotifyControl
Definition: BSTEvent.h:12
HWND__ * HWND
Definition: WinAPI.h:37
HINSTANCE__ * HINSTANCE
Definition: WinAPI.h:40
std::uint32_t size
Definition: Main.h:24
void * handle
Definition: Main.h:23
std::uint32_t capacity
Definition: Main.h:25
Definition: Main.h:15
void(const BSPackedTask *) UnpackFunc_t
Definition: Main.h:17
UnpackFunc_t * unpackFunc
Definition: Main.h:32
BSTCommonScrapHeapMessageQueue< BSPackedTask > queue
Definition: Main.h:30
Semaphore semaphore
Definition: Main.h:31
std::uint32_t pad0C
Definition: Main.h:43
std::uint32_t width
Definition: Main.h:41
char * buffer
Definition: Main.h:44
std::uint32_t size
Definition: Main.h:40
std::uint32_t height
Definition: Main.h:42
Definition: PositionPlayerEvent.h:7