14    class bhkSimpleShapePhantom;
 
   53        static_assert(
sizeof(
Unk120) == 0x10);
 
Definition: BSAtomic.h:49
 
Definition: BSTArray.h:377
 
Definition: BSTSmartPointer.h:37
 
Definition: NiSmartPointer.h:9
 
Definition: PlayerCamera.h:44
 
BSTSmartPointer< TESCameraState > cameraStates[CameraStates::kTotal]
Definition: PlayerCamera.h:69
 
RefHandle objectFadeHandle
Definition: PlayerCamera.h:72
 
float idleTimer
Definition: PlayerCamera.h:77
 
bool isWeapSheathed
Definition: PlayerCamera.h:83
 
BSSpinLock lock
Definition: PlayerCamera.h:73
 
bool allowAutoVanityMode
Definition: PlayerCamera.h:81
 
float firstPersonFOV
Definition: PlayerCamera.h:75
 
NiPoint3 pos
Definition: PlayerCamera.h:76
 
void UpdateThirdPerson(bool a_weaponDrawn)
 
ActorHandle cameraTarget
Definition: PlayerCamera.h:67
 
BSTSmallArray< TESCameraState *, CameraStates::kTotal > tempReturnStates
Definition: PlayerCamera.h:68
 
std::uint8_t unk164
Definition: PlayerCamera.h:85
 
bool bowZoomedIn
Definition: PlayerCamera.h:82
 
std::uint32_t unk15C
Definition: PlayerCamera.h:80
 
static PlayerCamera * GetSingleton()
 
float worldFOV
Definition: PlayerCamera.h:74
 
std::uint16_t pad166
Definition: PlayerCamera.h:87
 
std::uint16_t pad03A
Definition: PlayerCamera.h:66
 
NiPointer< bhkRigidBody > rigidBody
Definition: PlayerCamera.h:71
 
bool isProcessed
Definition: PlayerCamera.h:84
 
float yaw
Definition: PlayerCamera.h:78
 
std::uint32_t unk158
Definition: PlayerCamera.h:79
 
void SetCameraRoot(NiPointer< NiNode > a_root) override
 
std::uint8_t pad039
Definition: PlayerCamera.h:65
 
static constexpr auto RTTI
Definition: PlayerCamera.h:46
 
Unk120 * unk120
Definition: PlayerCamera.h:70
 
std::uint8_t unk165
Definition: PlayerCamera.h:86
 
Definition: TESCamera.h:13
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_PlayerCamera
Definition: Offsets_RTTI.h:5715
 
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
 
Definition: BSTSingleton.h:50
 
Definition: PlayerCamera.h:19
 
CameraState
Definition: PlayerCamera.h:21
 
@ kBleedout
Definition: PlayerCamera.h:33
 
@ kFurniture
Definition: PlayerCamera.h:27
 
@ kTween
Definition: PlayerCamera.h:29
 
@ kTotal
Definition: PlayerCamera.h:36
 
@ kFirstPerson
Definition: PlayerCamera.h:22
 
@ kVATS
Definition: PlayerCamera.h:24
 
@ kDragon
Definition: PlayerCamera.h:34
 
@ kAutoVanity
Definition: PlayerCamera.h:23
 
@ kThirdPerson
Definition: PlayerCamera.h:31
 
@ kIronSights
Definition: PlayerCamera.h:26
 
@ kPCTransition
Definition: PlayerCamera.h:28
 
@ kFree
Definition: PlayerCamera.h:25
 
@ kMount
Definition: PlayerCamera.h:32
 
@ kAnimated
Definition: PlayerCamera.h:30
 
Definition: PlayerCamera.h:49
 
NiPointer< bhkSimpleShapePhantom * > unk00
Definition: PlayerCamera.h:50
 
NiPointer< bhkSimpleShapePhantom * > unk08
Definition: PlayerCamera.h:51