7 class BSCullingProcess;
9 class BSShaderAccumulator;
Definition: BSCullingProcess.h:17
Definition: NiSmartPointer.h:9
Definition: Precipitation.h:18
BSCullingProcess * cullingProcess
Definition: Precipitation.h:24
NiPointer< BSShaderAccumulator > accumulator
Definition: Precipitation.h:23
std::uint64_t pad58
Definition: Precipitation.h:25
NiPointer< NiCamera > camera
Definition: Precipitation.h:22
DirectX::XMFLOAT4X4 projection
Definition: Precipitation.h:21
Definition: Precipitation.h:13
static constexpr auto RTTI
Definition: Precipitation.h:15
NiPointer< BSGeometry > currentPrecip
Definition: Precipitation.h:33
std::uint32_t pad8C
Definition: Precipitation.h:38
float lastCubeSize
Definition: Precipitation.h:35
OcclusionMapData occlusionData
Definition: Precipitation.h:32
NiPointer< BSGeometry > lastPrecip
Definition: Precipitation.h:34
float currentParticleDensity
Definition: Precipitation.h:36
float lastParticleDensity
Definition: Precipitation.h:37
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_Precipitation
Definition: Offsets_RTTI.h:5727