Definition: BSAtomic.h:41
 
Definition: BSAtomic.h:49
 
Definition: BSTArray.h:377
 
Definition: ProcessLists.h:22
 
virtual bool IsValid(Actor *a_actor)=0
 
static constexpr auto RTTI
Definition: ProcessLists.h:24
 
virtual ~GetActorsFilter()
 
Definition: ProcessLists.h:19
 
float removeExcessDeadTimer
Definition: ProcessLists.h:53
 
bool updateActorsInPlayerCell
Definition: ProcessLists.h:85
 
std::uint32_t unk028
Definition: ProcessLists.h:55
 
BSTArray< ObjectRefHandle > tempShouldMoves
Definition: ProcessLists.h:71
 
bool processMHigh
Definition: ProcessLists.h:45
 
BSTArray< ActorHandle > initPackageLocationsQueue
Definition: ProcessLists.h:73
 
bool runAnimations
Definition: ProcessLists.h:84
 
std::uint32_t unk018
Definition: ProcessLists.h:52
 
BSTArray< ActorHandle > * allProcesses[4]
Definition: ProcessLists.h:61
 
ActorHandle statdetect
Definition: ProcessLists.h:42
 
std::uint32_t pad02C
Definition: ProcessLists.h:56
 
BSTArray< NiPointer< BSTempEffect > > interfaceEffects
Definition: ProcessLists.h:67
 
std::uint64_t unk150
Definition: ProcessLists.h:70
 
std::uint64_t unk148
Definition: ProcessLists.h:69
 
std::int32_t numberHighActors
Definition: ProcessLists.h:50
 
BSSpinLock globalEffectsLock
Definition: ProcessLists.h:64
 
BSSpinLock magicEffectsLock
Definition: ProcessLists.h:66
 
std::uint64_t unk1E8
Definition: ProcessLists.h:86
 
std::uint8_t unk00E
Definition: ProcessLists.h:48
 
bool showDetectionStats
Definition: ProcessLists.h:40
 
std::uint32_t currentMiddleLowActor
Definition: ProcessLists.h:81
 
std::uint32_t currentMiddleHighActor
Definition: ProcessLists.h:80
 
float playerKnockObjectCommentTimer
Definition: ProcessLists.h:78
 
bool runDetection
Definition: ProcessLists.h:39
 
bool runMovement
Definition: ProcessLists.h:83
 
BSTArray< BSTSmartPointer< SyncQueueObj > > syncPositionQueue
Definition: ProcessLists.h:76
 
BSSpinLock interfaceEffectsLock
Definition: ProcessLists.h:68
 
float playerActionCommentTimer
Definition: ProcessLists.h:77
 
BSTArray< ActorHandle > lowActorHandles
Definition: ProcessLists.h:58
 
BSTArray< ActorHandle > initAnimPositionQueue
Definition: ProcessLists.h:75
 
void ClearCachedFactionFightReactions() const
 
bool processHigh
Definition: ProcessLists.h:43
 
BSTArray< NiPointer< BSTempEffect > > magicEffects
Definition: ProcessLists.h:65
 
BSSemaphore movementSyncSema
Definition: ProcessLists.h:54
 
float unk014
Definition: ProcessLists.h:51
 
bool runSchedules
Definition: ProcessLists.h:82
 
static ProcessLists * GetSingleton()
 
bool processMLow
Definition: ProcessLists.h:46
 
BSTArray< ActorHandle > middleHighActorHandles
Definition: ProcessLists.h:59
 
BSTArray< ActorHandle > highActorHandles
Definition: ProcessLists.h:57
 
BSSimpleList< Crime * > * globalCrimes[PackageNS::CRIME_TYPES::kTotal]
Definition: ProcessLists.h:62
 
BSSimpleList< ActorHandle > unk170
Definition: ProcessLists.h:72
 
BSSpinLock packageLocationsQueueLock
Definition: ProcessLists.h:74
 
std::uint16_t unk00C
Definition: ProcessLists.h:47
 
std::uint8_t pad00F
Definition: ProcessLists.h:49
 
std::uint32_t currentLowActor
Definition: ProcessLists.h:79
 
void StopCombatAndAlarmOnActor(Actor *a_actor, bool a_notAlarm)
 
BSTArray< ActorHandle > middleLowActorHandles
Definition: ProcessLists.h:60
 
std::uint8_t pad003
Definition: ProcessLists.h:41
 
bool processLow
Definition: ProcessLists.h:44
 
BSTArray< NiPointer< BSTempEffect > > globalTempEffects
Definition: ProcessLists.h:63
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_ProcessLists__GetActorsFilter
Definition: Offsets_RTTI.h:5732
 
Definition: BSTSingleton.h:50