64 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
65 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
Definition: TESBoundAnimObject.h:8
Definition: TESBoundObject.h:24
Definition: TESFullName.h:9
Definition: TESModelTextureSwap.h:10
Definition: TESObjectACTI.h:22
bool GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override
bool Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override
BGSSoundDescriptorForm * soundActivate
Definition: TESObjectACTI.h:76
~TESObjectACTI() override
TESWaterForm * waterForm
Definition: TESObjectACTI.h:77
ActiFlags
Definition: TESObjectACTI.h:28
BGSSoundDescriptorForm * soundLoop
Definition: TESObjectACTI.h:75
bool GetIgnoredBySandbox() const override
void InitializeData() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool IsWater() const override
std::uint16_t padC2
Definition: TESObjectACTI.h:79
static constexpr auto RTTI
Definition: TESObjectACTI.h:24
void LoadGame(BGSLoadFormBuffer *a_buf) override
std::uint32_t padC4
Definition: TESObjectACTI.h:80
TESWaterForm * GetWaterType() const override
stl::enumeration< ActiFlags, std::uint16_t > flags
Definition: TESObjectACTI.h:78
void InitItemImpl() override
bool CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override
static constexpr auto FORMTYPE
Definition: TESObjectACTI.h:25
bool Load(TESFile *a_mod) override
void ClearData() override
Definition: TESObjectREFR.h:105
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESObjectACTI
Definition: Offsets_RTTI.h:6027
Definition: TESObjectACTI.h:37
RecordFlag
Definition: TESObjectACTI.h:39
@ kNavMeshGeneration_Filter
Definition: TESObjectACTI.h:51
@ kObstacle
Definition: TESObjectACTI.h:50
@ kNavMeshGeneration_Ground
Definition: TESObjectACTI.h:54
@ kChildCanUse
Definition: TESObjectACTI.h:53
@ kHasTreeLOD
Definition: TESObjectACTI.h:41
@ kDeleted
Definition: TESObjectACTI.h:40
@ kDangerous
Definition: TESObjectACTI.h:47
@ kRandomAnimStart
Definition: TESObjectACTI.h:46
@ kHiddenFromLocalMap
Definition: TESObjectACTI.h:43
@ kIgnoresObjectInteraction
Definition: TESObjectACTI.h:48
@ kIsMarker
Definition: TESObjectACTI.h:49
@ kNavMeshGeneration_BoundingBox
Definition: TESObjectACTI.h:52
@ kHasDistantLOD
Definition: TESObjectACTI.h:45
@ kIgnored
Definition: TESObjectACTI.h:44
@ kMustUpdateAnims
Definition: TESObjectACTI.h:42