CommonLibSSE (Parapets fork)
Loading...
Searching...
No Matches
TESObjectACTI.h
Go to the documentation of this file.
1#pragma once
2
6#include "RE/F/FormTypes.h"
8#include "RE/T/TESFullName.h"
11
12namespace RE
13{
15 public TESBoundAnimObject, // 00
16 public TESFullName, // 30
17 public TESModelTextureSwap, // 40
18 public TESMagicTargetForm, // A8
19 public BGSDestructibleObjectForm, // 78
20 public BGSOpenCloseForm, // 88
21 public BGSKeywordForm // 90
22 {
23 public:
24 inline static constexpr auto RTTI = RTTI_TESObjectACTI;
25 inline static constexpr auto FORMTYPE = FormType::Activator;
26
27 enum class ActiFlags
28 {
29 kNone = 0,
30 kNoDisplacement = 1 << 0,
31 kIgnoredBySandbox = 1 << 1,
32 kIsProceduralWater = 1 << 2,
33 kIsLODWater = 1 << 3
34 };
35
37 {
38 enum RecordFlag : std::uint32_t
39 {
40 kDeleted = 1 << 5,
41 kHasTreeLOD = 1 << 6,
44 kIgnored = 1 << 12,
45 kHasDistantLOD = 1 << 15,
47 kDangerous = 1 << 17,
49 kIsMarker = 1 << 23,
50 kObstacle = 1 << 25,
53 kChildCanUse = 1 << 29,
55 };
56 };
57
58 ~TESObjectACTI() override; // 00
59
60 // override (TESBoundAnimObject)
61 void InitializeData() override; // 04
62 void ClearData() override; // 05
63 bool Load(TESFile* a_mod) override; // 06
64 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
65 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
66 void InitItemImpl() override; // 13
67 bool GetIgnoredBySandbox() const override; // 22 - { return (flags >> 1) & 1; }
68 bool IsWater() const override; // 2A - { return waterType != 0; }
69 bool Activate(TESObjectREFR* a_targetRef, TESObjectREFR* a_activatorRef, std::uint8_t a_arg3, TESBoundObject* a_object, std::int32_t a_targetCount) override; // 37
70 TESWaterForm* GetWaterType() const override; // 3D - { return waterType; }
71 bool GetActivateText(TESObjectREFR* a_activator, BSString& a_dst) override; // 4C
72 bool CalculateDoFavor(Actor* a_activator, bool a_arg2, TESObjectREFR* a_toActivate, float a_arg3) override; // 4D
73
74 // members
77 TESWaterForm* waterForm; // B8 - WNAM
79 std::uint16_t padC2; // C2
80 std::uint32_t padC4; // C4
81 };
82 static_assert(sizeof(TESObjectACTI) == 0xC8);
83}
Definition: Actor.h:125
Definition: BGSDestructibleObjectForm.h:61
Definition: BGSKeywordForm.h:10
Definition: BGSOpenCloseForm.h:9
Definition: BGSSoundDescriptorForm.h:14
Definition: TESBoundAnimObject.h:8
Definition: TESBoundObject.h:24
Definition: TESFile.h:14
Definition: TESFullName.h:9
Definition: TESMagicTargetForm.h:6
Definition: TESModelTextureSwap.h:10
Definition: TESObjectACTI.h:22
bool GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override
bool Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override
BGSSoundDescriptorForm * soundActivate
Definition: TESObjectACTI.h:76
~TESObjectACTI() override
TESWaterForm * waterForm
Definition: TESObjectACTI.h:77
ActiFlags
Definition: TESObjectACTI.h:28
BGSSoundDescriptorForm * soundLoop
Definition: TESObjectACTI.h:75
bool GetIgnoredBySandbox() const override
void InitializeData() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
bool IsWater() const override
std::uint16_t padC2
Definition: TESObjectACTI.h:79
static constexpr auto RTTI
Definition: TESObjectACTI.h:24
void LoadGame(BGSLoadFormBuffer *a_buf) override
std::uint32_t padC4
Definition: TESObjectACTI.h:80
TESWaterForm * GetWaterType() const override
stl::enumeration< ActiFlags, std::uint16_t > flags
Definition: TESObjectACTI.h:78
void InitItemImpl() override
bool CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override
static constexpr auto FORMTYPE
Definition: TESObjectACTI.h:25
bool Load(TESFile *a_mod) override
void ClearData() override
Definition: TESObjectREFR.h:105
Definition: TESWaterForm.h:83
Definition: PCH.h:216
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_TESObjectACTI
Definition: Offsets_RTTI.h:6027
Definition: TESObjectACTI.h:37
RecordFlag
Definition: TESObjectACTI.h:39
@ kNavMeshGeneration_Filter
Definition: TESObjectACTI.h:51
@ kObstacle
Definition: TESObjectACTI.h:50
@ kNavMeshGeneration_Ground
Definition: TESObjectACTI.h:54
@ kChildCanUse
Definition: TESObjectACTI.h:53
@ kHasTreeLOD
Definition: TESObjectACTI.h:41
@ kDeleted
Definition: TESObjectACTI.h:40
@ kDangerous
Definition: TESObjectACTI.h:47
@ kRandomAnimStart
Definition: TESObjectACTI.h:46
@ kHiddenFromLocalMap
Definition: TESObjectACTI.h:43
@ kIgnoresObjectInteraction
Definition: TESObjectACTI.h:48
@ kIsMarker
Definition: TESObjectACTI.h:49
@ kNavMeshGeneration_BoundingBox
Definition: TESObjectACTI.h:52
@ kHasDistantLOD
Definition: TESObjectACTI.h:45
@ kIgnored
Definition: TESObjectACTI.h:44
@ kMustUpdateAnims
Definition: TESObjectACTI.h:42