64        void          SaveGame(BGSSaveFormBuffer* a_buf) 
override;                                                                                                              
 
   65        void          LoadGame(BGSLoadFormBuffer* a_buf) 
override;                                                                                                              
 
Definition: TESBoundAnimObject.h:8
 
Definition: TESBoundObject.h:24
 
Definition: TESFullName.h:9
 
Definition: TESModelTextureSwap.h:10
 
Definition: TESObjectACTI.h:22
 
bool GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override
 
bool Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override
 
BGSSoundDescriptorForm * soundActivate
Definition: TESObjectACTI.h:76
 
~TESObjectACTI() override
 
TESWaterForm * waterForm
Definition: TESObjectACTI.h:77
 
ActiFlags
Definition: TESObjectACTI.h:28
 
BGSSoundDescriptorForm * soundLoop
Definition: TESObjectACTI.h:75
 
bool GetIgnoredBySandbox() const override
 
void InitializeData() override
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
bool IsWater() const override
 
std::uint16_t padC2
Definition: TESObjectACTI.h:79
 
static constexpr auto RTTI
Definition: TESObjectACTI.h:24
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
std::uint32_t padC4
Definition: TESObjectACTI.h:80
 
TESWaterForm * GetWaterType() const override
 
stl::enumeration< ActiFlags, std::uint16_t > flags
Definition: TESObjectACTI.h:78
 
void InitItemImpl() override
 
bool CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override
 
static constexpr auto FORMTYPE
Definition: TESObjectACTI.h:25
 
bool Load(TESFile *a_mod) override
 
void ClearData() override
 
Definition: TESObjectREFR.h:105
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_TESObjectACTI
Definition: Offsets_RTTI.h:6027
 
Definition: TESObjectACTI.h:37
 
RecordFlag
Definition: TESObjectACTI.h:39
 
@ kNavMeshGeneration_Filter
Definition: TESObjectACTI.h:51
 
@ kObstacle
Definition: TESObjectACTI.h:50
 
@ kNavMeshGeneration_Ground
Definition: TESObjectACTI.h:54
 
@ kChildCanUse
Definition: TESObjectACTI.h:53
 
@ kHasTreeLOD
Definition: TESObjectACTI.h:41
 
@ kDeleted
Definition: TESObjectACTI.h:40
 
@ kDangerous
Definition: TESObjectACTI.h:47
 
@ kRandomAnimStart
Definition: TESObjectACTI.h:46
 
@ kHiddenFromLocalMap
Definition: TESObjectACTI.h:43
 
@ kIgnoresObjectInteraction
Definition: TESObjectACTI.h:48
 
@ kIsMarker
Definition: TESObjectACTI.h:49
 
@ kNavMeshGeneration_BoundingBox
Definition: TESObjectACTI.h:52
 
@ kHasDistantLOD
Definition: TESObjectACTI.h:45
 
@ kIgnored
Definition: TESObjectACTI.h:44
 
@ kMustUpdateAnims
Definition: TESObjectACTI.h:42