22    static_assert(
sizeof(
OBJ_ARMA) == 0xC);
 
Definition: BGSArtObject.h:12
 
Definition: BGSTextureSet.h:16
 
Definition: BSTArray.h:377
 
Definition: TESModelTextureSwap.h:10
 
Definition: TESObjectARMA.h:28
 
BGSListForm * skinTextureSwapLists[SEXES::kTotal]
Definition: TESObjectARMA.h:59
 
BGSFootstepSet * footstepSet
Definition: TESObjectARMA.h:61
 
void ClearData() override
 
bool IsValidRace(TESRace *a_sourceRace) const
 
void GetNodeName(char *a_dstBuff, const TESObjectREFR *a_refr, const TESObjectARMO *a_armor, float a_weightOverride)
 
std::uint32_t pad04C
Definition: TESObjectARMA.h:55
 
BSTArray< TESRace * > additionalRaces
Definition: TESObjectARMA.h:60
 
static constexpr auto FORMTYPE
Definition: TESObjectARMA.h:31
 
BGSTextureSet * skinTextures[SEXES::kTotal]
Definition: TESObjectARMA.h:58
 
OBJ_ARMA data
Definition: TESObjectARMA.h:54
 
TESModelTextureSwap bipedModels[SEXES::kTotal]
Definition: TESObjectARMA.h:56
 
bool Load(TESFile *a_mod) override
 
static constexpr auto RTTI
Definition: TESObjectARMA.h:30
 
TESModelTextureSwap bipedModel1stPersons[SEXES::kTotal]
Definition: TESObjectARMA.h:57
 
void InitializeData() override
 
void InitItemImpl() override
 
~TESObjectARMA() override
 
BGSArtObject * artObject
Definition: TESObjectARMA.h:62
 
Definition: TESObjectARMO.h:37
 
Definition: TESObject.h:11
 
Definition: TESObjectREFR.h:105
 
Definition: TESRace.h:146
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_TESObjectARMA
Definition: Offsets_RTTI.h:6029
 
Definition: TESObjectARMA.h:14
 
std::int8_t detectionSoundValue
Definition: TESObjectARMA.h:18
 
std::int8_t unused[SEXES::kTotal]
Definition: TESObjectARMA.h:17
 
std::int8_t modelRange[SEXES::kTotal]
Definition: TESObjectARMA.h:16
 
std::int8_t priorities[SEXES::kTotal]
Definition: TESObjectARMA.h:15
 
float weaponAdjust
Definition: TESObjectARMA.h:20
 
std::uint8_t pad07
Definition: TESObjectARMA.h:19
 
Definition: TESObjectARMA.h:34
 
RecordFlag
Definition: TESObjectARMA.h:36
 
@ kDeleted
Definition: TESObjectARMA.h:37
 
@ kIgnored
Definition: TESObjectARMA.h:38