CommonLibSSE (Parapets fork)
RE::BSGameSound Member List
This is the complete list of members for
RE::BSGameSound
, including all inherited members.
beamEnd
RE::BSGameSound
category
RE::BSGameSound
Copy
(BSGameSound *a_other, bool a_updateImpl)
RE::BSGameSound
virtual
DoApplyFrequency
()
RE::BSGameSound
virtual
durationMilliseconds
RE::BSGameSound
FinishAsyncOpen
()=0
RE::BSGameSound
pure virtual
flags
RE::BSGameSound
Flags
enum name
RE::BSGameSound
frequency
RE::BSGameSound
freqVariance
RE::BSGameSound
GetCurrentPlaybackPosition
() const =0
RE::BSGameSound
pure virtual
GetEmitterPositionImpl
(NiPoint3 &a_position) const =0
RE::BSGameSound
pure virtual
GetFrequency
() const noexcept
RE::BSGameSound
inline
HandleExternalOpen
()=0
RE::BSGameSound
pure virtual
HasBeenOpened
() const noexcept
RE::BSGameSound
inline
IsAsyncOpening
() const noexcept
RE::BSGameSound
inline
IsInDecay
() const noexcept
RE::BSGameSound
inline
IsMusic
() const noexcept
RE::BSGameSound
inline
IsOpening
() const noexcept
RE::BSGameSound
inline
IsPaused
() const noexcept
RE::BSGameSound
inline
IsPlayable
() const noexcept
RE::BSGameSound
inline
IsPlaying
() const noexcept
RE::BSGameSound
inline
IsSoundFinished
() const
RE::BSGameSound
virtual
IsValid
() const noexcept
RE::BSGameSound
inline
IsValidBeam
() const noexcept
RE::BSGameSound
inline
listenerDistance
RE::BSGameSound
outputModel
RE::BSGameSound
OutputModelChangedImpl
()
RE::BSGameSound
virtual
pad2C
RE::BSGameSound
pad6E
RE::BSGameSound
padC2
RE::BSGameSound
PauseImpl
()=0
RE::BSGameSound
pure virtual
PlayImpl
()=0
RE::BSGameSound
pure virtual
Prepare
()
RE::BSGameSound
virtual
priority
RE::BSGameSound
PriorityTest
(const BSGameSound *a_other) const
RE::BSGameSound
virtual
QCategory
() const noexcept
RE::BSGameSound
inline
QPositionSet
() const noexcept
RE::BSGameSound
inline
requests
RE::BSGameSound
resourceID
RE::BSGameSound
RTTI
RE::BSGameSound
inline
static
Seek
(std::uint32_t a_milliseconds)=0
RE::BSGameSound
pure virtual
SetAttenuationCurve
(std::uint16_t a_val1, std::uint16_t a_val2, std::uint16_t a_val3, std::uint16_t a_val4, std::uint16_t a_val5)=0
RE::BSGameSound
pure virtual
SetEmitterPositionImpl
(const NiPoint3 &a_position)=0
RE::BSGameSound
pure virtual
SetOutputModel
(BSISoundOutputModel *a_outputModel)
RE::BSGameSound
SetSoundFinished
(bool a_set)
RE::BSGameSound
virtual
SetVolume
(float a_volume)
RE::BSGameSound
SetVolumeImpl
()=0
RE::BSGameSound
pure virtual
soundMessageList
RE::BSGameSound
SoundType
enum name
RE::BSGameSound
soundType
RE::BSGameSound
StartAsyncOpen
()=0
RE::BSGameSound
pure virtual
staticAttenuation
RE::BSGameSound
StopImpl
()=0
RE::BSGameSound
pure virtual
SyncOpen
()=0
RE::BSGameSound
pure virtual
systemAttenuation
RE::BSGameSound
TES_HEAP_REDEFINE_NEW
()
RE::BSGameSound
TestAsyncOpenReady
()=0
RE::BSGameSound
pure virtual
unk4C
RE::BSGameSound
unk54
RE::BSGameSound
unk58
RE::BSGameSound
unk66
RE::BSGameSound
unk6A
RE::BSGameSound
unk6C
RE::BSGameSound
unk74
RE::BSGameSound
unk78
RE::BSGameSound
unk7C
RE::BSGameSound
unk84
RE::BSGameSound
unk88
RE::BSGameSound
unk90
RE::BSGameSound
unk98
RE::BSGameSound
Unk_11
(float a_arg1, float a_arg2)=0
RE::BSGameSound
pure virtual
unkA0
RE::BSGameSound
unkAC
RE::BSGameSound
UnkCallbackFunc
typedef
RE::BSGameSound
Update
()
RE::BSGameSound
virtual
UpdateEmitterPosition
()=0
RE::BSGameSound
pure virtual
volume
RE::BSGameSound
~BSGameSound
()
RE::BSGameSound
virtual
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