CommonLibSSE (Parapets fork)
RE::BSGameSound Member List

This is the complete list of members for RE::BSGameSound, including all inherited members.

beamEndRE::BSGameSound
categoryRE::BSGameSound
Copy(BSGameSound *a_other, bool a_updateImpl)RE::BSGameSoundvirtual
DoApplyFrequency()RE::BSGameSoundvirtual
durationMillisecondsRE::BSGameSound
FinishAsyncOpen()=0RE::BSGameSoundpure virtual
flagsRE::BSGameSound
Flags enum nameRE::BSGameSound
frequencyRE::BSGameSound
freqVarianceRE::BSGameSound
GetCurrentPlaybackPosition() const =0RE::BSGameSoundpure virtual
GetEmitterPositionImpl(NiPoint3 &a_position) const =0RE::BSGameSoundpure virtual
GetFrequency() const noexceptRE::BSGameSoundinline
HandleExternalOpen()=0RE::BSGameSoundpure virtual
HasBeenOpened() const noexceptRE::BSGameSoundinline
IsAsyncOpening() const noexceptRE::BSGameSoundinline
IsInDecay() const noexceptRE::BSGameSoundinline
IsMusic() const noexceptRE::BSGameSoundinline
IsOpening() const noexceptRE::BSGameSoundinline
IsPaused() const noexceptRE::BSGameSoundinline
IsPlayable() const noexceptRE::BSGameSoundinline
IsPlaying() const noexceptRE::BSGameSoundinline
IsSoundFinished() constRE::BSGameSoundvirtual
IsValid() const noexceptRE::BSGameSoundinline
IsValidBeam() const noexceptRE::BSGameSoundinline
listenerDistanceRE::BSGameSound
outputModelRE::BSGameSound
OutputModelChangedImpl()RE::BSGameSoundvirtual
pad2CRE::BSGameSound
pad6ERE::BSGameSound
padC2RE::BSGameSound
PauseImpl()=0RE::BSGameSoundpure virtual
PlayImpl()=0RE::BSGameSoundpure virtual
Prepare()RE::BSGameSoundvirtual
priorityRE::BSGameSound
PriorityTest(const BSGameSound *a_other) constRE::BSGameSoundvirtual
QCategory() const noexceptRE::BSGameSoundinline
QPositionSet() const noexceptRE::BSGameSoundinline
requestsRE::BSGameSound
resourceIDRE::BSGameSound
RTTIRE::BSGameSoundinlinestatic
Seek(std::uint32_t a_milliseconds)=0RE::BSGameSoundpure virtual
SetAttenuationCurve(std::uint16_t a_val1, std::uint16_t a_val2, std::uint16_t a_val3, std::uint16_t a_val4, std::uint16_t a_val5)=0RE::BSGameSoundpure virtual
SetEmitterPositionImpl(const NiPoint3 &a_position)=0RE::BSGameSoundpure virtual
SetOutputModel(BSISoundOutputModel *a_outputModel)RE::BSGameSound
SetSoundFinished(bool a_set)RE::BSGameSoundvirtual
SetVolume(float a_volume)RE::BSGameSound
SetVolumeImpl()=0RE::BSGameSoundpure virtual
soundMessageListRE::BSGameSound
SoundType enum nameRE::BSGameSound
soundTypeRE::BSGameSound
StartAsyncOpen()=0RE::BSGameSoundpure virtual
staticAttenuationRE::BSGameSound
StopImpl()=0RE::BSGameSoundpure virtual
SyncOpen()=0RE::BSGameSoundpure virtual
systemAttenuationRE::BSGameSound
TES_HEAP_REDEFINE_NEW()RE::BSGameSound
TestAsyncOpenReady()=0RE::BSGameSoundpure virtual
unk4CRE::BSGameSound
unk54RE::BSGameSound
unk58RE::BSGameSound
unk66RE::BSGameSound
unk6ARE::BSGameSound
unk6CRE::BSGameSound
unk74RE::BSGameSound
unk78RE::BSGameSound
unk7CRE::BSGameSound
unk84RE::BSGameSound
unk88RE::BSGameSound
unk90RE::BSGameSound
unk98RE::BSGameSound
Unk_11(float a_arg1, float a_arg2)=0RE::BSGameSoundpure virtual
unkA0RE::BSGameSound
unkACRE::BSGameSound
UnkCallbackFunc typedefRE::BSGameSound
Update()RE::BSGameSoundvirtual
UpdateEmitterPosition()=0RE::BSGameSoundpure virtual
volumeRE::BSGameSound
~BSGameSound()RE::BSGameSoundvirtual