CommonLibSSE (Parapets fork)
RE::BSSystemUtility Member List
This is the complete list of members for
RE::BSSystemUtility
, including all inherited members.
AddEventSink
(Sink *a_eventSink)
RE::BSTEventSource< BSSystemEvent >
inline
BSTEventSource
()
RE::BSTEventSource< BSSystemEvent >
inline
DoAuthenticateUser
()
RE::BSSystemUtility
virtual
DoGetComputerName
(char *a_buffer, std::uint64_t a_size)
RE::BSSystemUtility
virtual
DoGetUserName
(char *a_buffer, std::uint64_t a_size)
RE::BSSystemUtility
virtual
DoInitialize
()
RE::BSSystemUtility
virtual
DoUpdate
()
RE::BSSystemUtility
virtual
GetAuthenticationInfo
(char *&a_userAuthID, std::uint64_t &a_size)
RE::BSSystemUtility
virtual
lock
RE::BSTEventSource< BSSystemEvent >
mutable
notifying
RE::BSTEventSource< BSSystemEvent >
operator()
(const BSSystemEvent *a_event)
RE::BSTEventSource< BSSystemEvent >
inline
pad122
RE::BSSystemUtility
pad124
RE::BSSystemUtility
pad51
RE::BSTEventSource< BSSystemEvent >
pad52
RE::BSTEventSource< BSSystemEvent >
pad54
RE::BSTEventSource< BSSystemEvent >
pendingRegisters
RE::BSTEventSource< BSSystemEvent >
pendingUnregisters
RE::BSTEventSource< BSSystemEvent >
ProcessEvent
(const BSGamepadEvent *a_event, BSTEventSource< BSGamepadEvent > *a_eventSource) override
RE::BSSystemUtility
virtual
RemoveEventSink
(Sink *a_eventSink)
RE::BSTEventSource< BSSystemEvent >
inline
SendEvent
(const BSSystemEvent *a_event)
RE::BSTEventSource< BSSystemEvent >
inline
Sink
typedef
RE::BSTEventSource< BSSystemEvent >
sinks
RE::BSTEventSource< BSSystemEvent >
unk060
RE::BSSystemUtility
unk120
RE::BSSystemUtility
unk121
RE::BSSystemUtility
Unk_03
(void)
RE::BSSystemUtility
virtual
Unk_05
(void)
RE::BSSystemUtility
virtual
Unk_07
(void)
RE::BSSystemUtility
virtual
Unk_09
(void)
RE::BSSystemUtility
virtual
Unk_0A
(void)
RE::BSSystemUtility
virtual
Unk_0B
(void)
RE::BSSystemUtility
virtual
Unk_0C
(void)
RE::BSSystemUtility
virtual
Unk_0E
(void)
RE::BSSystemUtility
virtual
Unk_0F
(void)
RE::BSSystemUtility
virtual
Unk_11
(void)
RE::BSSystemUtility
virtual
Unk_12
()
RE::BSSystemUtility
virtual
~BSSystemUtility
()
RE::BSSystemUtility
virtual
~BSTEventSink
()=default
RE::BSTEventSink< BSGamepadEvent >
virtual
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