CommonLibSSE (Parapets fork)
RE::BSXAudio2GameSound Member List
This is the complete list of members for
RE::BSXAudio2GameSound
, including all inherited members.
beamEnd
RE::BSGameSound
buffersQueued
RE::BSXAudio2GameSound
buffersSubmitted
RE::BSXAudio2GameSound
category
RE::BSGameSound
cone
RE::BSXAudio2GameSound
Copy
(BSGameSound *a_other, bool a_update) override
RE::BSXAudio2GameSound
virtual
curvePoints
RE::BSXAudio2GameSound
dataOffset
RE::BSXAudio2GameSound
DoApplyFrequency
() override
RE::BSXAudio2GameSound
virtual
dspSettings
RE::BSXAudio2GameSound
durationMilliseconds
RE::BSGameSound
emitter
RE::BSXAudio2GameSound
FinishAsyncOpen
() override
RE::BSXAudio2GameSound
virtual
flags
RE::BSGameSound
Flags
enum name
RE::BSGameSound
frequency
RE::BSGameSound
freqVariance
RE::BSGameSound
GetAudioImplementation
()
RE::BSXAudio2GameSound
static
GetCurrentPlaybackPosition
() const override
RE::BSXAudio2GameSound
virtual
GetEmitterPositionImpl
(NiPoint3 &a_position) const override
RE::BSXAudio2GameSound
virtual
GetFrequency
() const noexcept
RE::BSGameSound
inline
HandleExternalOpen
() override
RE::BSXAudio2GameSound
virtual
HasBeenOpened
() const noexcept
RE::BSGameSound
inline
IsAsyncOpening
() const noexcept
RE::BSGameSound
inline
IsInDecay
() const noexcept
RE::BSGameSound
inline
IsMusic
() const noexcept
RE::BSGameSound
inline
IsOpening
() const noexcept
RE::BSGameSound
inline
IsPaused
() const noexcept
RE::BSGameSound
inline
IsPlayable
() const noexcept
RE::BSGameSound
inline
IsPlaying
() const noexcept
RE::BSGameSound
inline
IsSoundFinished
() const
RE::BSGameSound
virtual
IsValid
() const noexcept
RE::BSGameSound
inline
IsValidBeam
() const noexcept
RE::BSGameSound
inline
lastUpdateTime
RE::BSXAudio2GameSound
listenerDistance
RE::BSGameSound
outputModel
RE::BSGameSound
OutputModelChangedImpl
() override
RE::BSXAudio2GameSound
virtual
packetIndex
RE::BSXAudio2GameSound
pad20C
RE::BSXAudio2GameSound
pad2C
RE::BSGameSound
pad6E
RE::BSGameSound
padC2
RE::BSGameSound
PauseImpl
() override
RE::BSXAudio2GameSound
virtual
playbackPosition
RE::BSXAudio2GameSound
PlayImpl
() override
RE::BSXAudio2GameSound
virtual
Prepare
() override
RE::BSXAudio2GameSound
virtual
priority
RE::BSGameSound
PriorityTest
(const BSGameSound *a_other) const
RE::BSGameSound
virtual
QCategory
() const noexcept
RE::BSGameSound
inline
QPositionSet
() const noexcept
RE::BSGameSound
inline
requests
RE::BSGameSound
resourceID
RE::BSGameSound
RTTI
RE::BSXAudio2GameSound
inline
static
samplesPlayed
RE::BSXAudio2GameSound
Seek
(std::uint32_t a_milliseconds) override
RE::BSXAudio2GameSound
virtual
SeekInSamples
(std::uint32_t a_samples)
RE::BSXAudio2GameSound
SetAttenuationCurve
(std::uint16_t a_val1, std::uint16_t a_val2, std::uint16_t a_val3, std::uint16_t a_val4, std::uint16_t a_val5) override
RE::BSXAudio2GameSound
virtual
SetAudioImplementation
(BSXAudio2Audio *a_impl)
RE::BSXAudio2GameSound
static
SetEmitterPositionImpl
(const NiPoint3 &a_position) override
RE::BSXAudio2GameSound
virtual
SetOutputModel
(BSISoundOutputModel *a_outputModel)
RE::BSGameSound
SetSoundFinished
(bool a_set)
RE::BSGameSound
virtual
SetVolume
(float a_volume)
RE::BSGameSound
SetVolumeImpl
() override
RE::BSXAudio2GameSound
virtual
soundMessageList
RE::BSGameSound
soundType
RE::BSGameSound
SoundType
enum name
RE::BSGameSound
sourceVoice
RE::BSXAudio2GameSound
src
RE::BSXAudio2GameSound
StartAsyncOpen
() override
RE::BSXAudio2GameSound
virtual
staticAttenuation
RE::BSGameSound
StopImpl
() override
RE::BSXAudio2GameSound
virtual
streamPackets
RE::BSXAudio2GameSound
SyncOpen
() override
RE::BSXAudio2GameSound
virtual
systemAttenuation
RE::BSGameSound
TES_HEAP_REDEFINE_NEW
()
RE::BSGameSound
TestAsyncOpenReady
() override
RE::BSXAudio2GameSound
virtual
unk4C
RE::BSGameSound
unk54
RE::BSGameSound
unk58
RE::BSGameSound
unk66
RE::BSGameSound
unk6A
RE::BSGameSound
unk6C
RE::BSGameSound
unk74
RE::BSGameSound
unk78
RE::BSGameSound
unk7C
RE::BSGameSound
unk84
RE::BSGameSound
unk88
RE::BSGameSound
unk90
RE::BSGameSound
unk98
RE::BSGameSound
Unk_11
(float a_arg1, float a_arg2) override
RE::BSXAudio2GameSound
virtual
unkA0
RE::BSGameSound
unkAC
RE::BSGameSound
UnkCallbackFunc
typedef
RE::BSGameSound
Update
() override
RE::BSXAudio2GameSound
virtual
UpdateEmitterPosition
() override
RE::BSXAudio2GameSound
virtual
volume
RE::BSGameSound
volumeCurve
RE::BSXAudio2GameSound
~BSGameSound
()
RE::BSGameSound
virtual
~BSXAudio2GameSound
() override
RE::BSXAudio2GameSound
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