CommonLibSSE (Parapets fork)
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RE::ActiveEffectReferenceEffectController Member List

This is the complete list of members for RE::ActiveEffectReferenceEffectController, including all inherited members.

effectRE::ActiveEffectReferenceEffectController
EffectAttachesToCamera()RE::ReferenceEffectControllervirtual
EffectRotatesWithCamera()RE::ReferenceEffectControllervirtual
EffectShouldFaceTarget() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetAllowNo3D() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetAllowTargetRoot()RE::ReferenceEffectControllervirtual
GetAttachRoot()RE::ReferenceEffectControllervirtual
GetClearWhenCellIsUnloaded()RE::ReferenceEffectControllervirtual
GetDoParticles()RE::ReferenceEffectControllervirtual
GetEffectPersists() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetFacingTarget() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetGoryVisuals() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetHitEffectArt() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetHitEffectShader() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetIsRootActor()RE::ReferenceEffectControllervirtual
GetManagerHandlesSaveLoad() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetNoInitialFlare() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetParticleAttachExtent()RE::ReferenceEffectControllervirtual
GetParticlesUseLocalSpace()RE::ReferenceEffectControllervirtual
GetShaderUseParentCell()RE::ReferenceEffectControllervirtual
GetSourcePosition() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetTargetReference() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetUseParticleAttachExtent()RE::ReferenceEffectControllervirtual
GetUseRootWorldRotate()RE::ReferenceEffectControllervirtual
GetUseSourcePosition() overrideRE::ActiveEffectReferenceEffectControllervirtual
GetWindPoint() overrideRE::ActiveEffectReferenceEffectControllervirtual
IsReadyForAttach()RE::ReferenceEffectControllervirtual
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ActiveEffectReferenceEffectControllervirtual
RemoveHitEffect(ReferenceEffect *a_refEffect) overrideRE::ActiveEffectReferenceEffectControllervirtual
RTTIRE::ActiveEffectReferenceEffectControllerinlinestatic
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::ActiveEffectReferenceEffectControllervirtual
SetWindPoint(const NiPoint3 &a_point) overrideRE::ActiveEffectReferenceEffectControllervirtual
Start(ReferenceEffect **a_effectOut=nullptr)RE::ReferenceEffectController
Stop()RE::ReferenceEffectController
targetRE::ActiveEffectReferenceEffectController
TES_HEAP_REDEFINE_NEW()RE::ReferenceEffectController
Unk_01(void) overrideRE::ActiveEffectReferenceEffectControllervirtual
Unk_02(void) overrideRE::ActiveEffectReferenceEffectControllervirtual
Unk_03(void) overrideRE::ActiveEffectReferenceEffectControllervirtual
Unk_04(void) overrideRE::ActiveEffectReferenceEffectControllervirtual
windPointRE::ActiveEffectReferenceEffectController
~ActiveEffectReferenceEffectController()RE::ActiveEffectReferenceEffectControllervirtual
~ReferenceEffectController()=defaultRE::ReferenceEffectControllervirtual