CommonLibSSE (Parapets fork)
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RE::ReferenceEffect Member List

This is the complete list of members for RE::ReferenceEffect, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
ageRE::BSTempEffect
aimAtTargetRE::ReferenceEffect
AsBhkAttachmentCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkBlendCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkLimitedHingeConstraint() overrideRE::BSTempEffectvirtual
AsBhkNiCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkRigidBody() overrideRE::BSTempEffectvirtual
AsDynamicTriShape() overrideRE::BSTempEffectvirtual
AsFadeNode() overrideRE::BSTempEffectvirtual
AsGeometry() overrideRE::BSTempEffectvirtual
AsLinesGeom() overrideRE::BSTempEffectvirtual
AsMultiBoundNode() overrideRE::BSTempEffectvirtual
AsNiControllerManager()RE::NiObjectinlinevirtual
AsNiGeometry() overrideRE::BSTempEffectvirtual
AsNiTriBasedGeom() overrideRE::BSTempEffectvirtual
AsNiTriShape() overrideRE::BSTempEffectvirtual
AsNode() overrideRE::BSTempEffectvirtual
AsParticlesGeom() overrideRE::BSTempEffectvirtual
AsSegmentedTriShape() overrideRE::BSTempEffectvirtual
AsSubIndexTriShape() overrideRE::BSTempEffectvirtual
AsSwitchNode() overrideRE::BSTempEffectvirtual
AsTriShape() overrideRE::BSTempEffectvirtual
AsTriStrips() overrideRE::BSTempEffectvirtual
Attach()RE::BSTempEffectvirtual
cellRE::BSTempEffect
controllerRE::ReferenceEffect
CreateClone(NiCloningProcess &a_cloning)RE::NiObjectinlinevirtual
CreateDeepCopy(NiPointer< NiObject > &a_object)RE::NiObject
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
Detach() overrideRE::ReferenceEffectvirtual
effectIDRE::BSTempEffect
finishedRE::ReferenceEffect
FinishLoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ReferenceEffectvirtual
Get3D() constRE::BSTempEffectvirtual
GetBlockAllocationSize() constRE::NiObjectinlinevirtual
GetClearWhenCellIsUnloaded() const overrideRE::ReferenceEffectvirtual
GetGroup() constRE::NiObjectinlinevirtual
GetManagerHandlesSaveLoad() const overrideRE::ReferenceEffectvirtual
GetRefCount() const noexceptRE::NiRefObjectinline
GetRTTI() const overrideRE::ReferenceEffectvirtual
GetStackable() constRE::BSTempEffectvirtual
GetStackableMatch(BSTempEffect *a_effect) constRE::BSTempEffectvirtual
GetStreamableRTTI() constRE::NiObjectinlinevirtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetType() const overrideRE::ReferenceEffectvirtual
IncRefCount()RE::NiRefObject
Initialize()RE::BSTempEffectvirtual
initializedRE::BSTempEffect
IsEqual(NiObject *a_object)RE::NiObjectvirtual
IsInterfaceEffect() constRE::BSTempEffectvirtual
lifetimeRE::BSTempEffect
LinkObject(NiStream &a_stream)RE::NiObjectinlinevirtual
LoadBinary(NiStream &a_stream)RE::NiObjectinlinevirtual
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ReferenceEffectvirtual
Ni_RTTIRE::ReferenceEffectinlinestatic
NiRefObject()RE::NiRefObject
ownControllerRE::ReferenceEffect
pad14RE::BSTempEffect
pad25RE::BSTempEffect
pad26RE::BSTempEffect
pad2CRE::BSTempEffect
pad42RE::ReferenceEffect
pad44RE::ReferenceEffect
Pop()RE::BSTempEffectvirtual
PostLinkObject(NiStream &a_stream)RE::NiObjectinlinevirtual
ProcessClone(NiCloningProcess &a_cloning)RE::NiObjectvirtual
Push()RE::BSTempEffectvirtual
RegisterStreamables(NiStream &a_stream)RE::NiObjectvirtual
RTTIRE::ReferenceEffectinlinestatic
SaveBinary(NiStream &a_stream)RE::NiObjectinlinevirtual
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::ReferenceEffectvirtual
SetGroup(NiObjectGroup *a_group)RE::NiObjectinlinevirtual
SetInterfaceEffect(bool a_set)RE::BSTempEffectvirtual
StreamCanSkip()RE::NiObjectinlinevirtual
targetRE::ReferenceEffect
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
Unk_36(void)RE::ReferenceEffectvirtual
Unk_37(void)RE::ReferenceEffectvirtual
Unk_38(void)RE::ReferenceEffectvirtual
Unk_39(void)RE::ReferenceEffectvirtual
Unk_3A(void)RE::ReferenceEffectvirtual
Unk_3C(void)RE::ReferenceEffectvirtual
Unk_3D(void)RE::ReferenceEffectvirtual
Unk_3E(void)RE::ReferenceEffectvirtual
Update(float a_arg1) overrideRE::ReferenceEffectvirtual
UpdatePosition()RE::ReferenceEffectvirtual
~BSTempEffect() overrideRE::BSTempEffect
~NiObject() override=defaultRE::NiObject
~NiRefObject()RE::NiRefObjectvirtual
~ReferenceEffect() overrideRE::ReferenceEffect