CommonLibSSE (Parapets fork)
- a -
ACTOR_AGGRESSION :
RE
ACTOR_ASSISTANCE :
RE
ACTOR_COMBAT_STATE :
RE
ACTOR_CONFIDENCE :
RE
ACTOR_CRITICAL_STAGE :
RE
ACTOR_LIFE_STATE :
RE
ACTOR_LOS_LOCATION :
RE
ACTOR_MOOD :
RE
ACTOR_MORALITY :
RE
ActorValue :
RE
AQUIRE_TYPE :
RE
ATTACK_STATE_ENUM :
RE
- b -
BIPED_PART :
RE
BREADCRUMB_STATE :
RE
BSEventNotifyControl :
RE
BSVisitControl :
RE::BSVisit
- c -
CannotCastReason :
RE::MagicSystem
CastingSource :
RE::MagicSystem
CastingType :
RE::MagicSystem
CHARACTER_FLAGS :
RE
COL_LAYER :
RE
COMPILER_NAME :
RE
CONDITIONITEMOBJECT :
RE
- d -
DEFAULT_OBJECT_TYPE :
RE
Delivery :
RE::MagicSystem
DepthStencilDepthMode :
RE::BSGraphics
DETECTION_PRIORITY :
RE
DeviceChangeMessage :
SKSE::WinAPI::DBT
DeviceType :
SKSE::WinAPI::DBT
- e -
EColorSpace :
vr
EDeviceActivityLevel :
vr
EDGE_EXTRA_INFO_TYPE :
RE
EDualAnalogWhich :
vr
EGamepadTextInputLineMode :
vr
EGamepadTextInputMode :
vr
EOverlayDirection :
vr
ErrorCode :
RE::BSResource
ETextureType :
vr
ETrackedDeviceProperty :
vr
ETrackedPropertyError :
vr
ETrackingUniverseOrigin :
vr
EVRButtonId :
vr
EVREventType :
vr
EVREye :
vr
EVRMouseButton :
vr
EVROverlayError :
vr
EVROverlayIntersectionMaskPrimitiveType :
vr
ExtraDataType :
RE
- f -
FIGHT_REACTION :
RE
FLY_STATE :
RE
FormType :
RE
- g -
GetWindowLongIndex :
SKSE::WinAPI
GFxPlaceFlags :
RE
GHeapID :
RE
- h -
hkpAgentNnTrackType :
RE
hkpPhantomType :
RE
hkpShapeType :
RE
hkResult :
RE
- i -
ImpactResult :
RE
INPUT_EVENT_TYPE :
RE
ITEM_REMOVE_REASON :
RE
- k -
KNOCK_STATE_ENUM :
RE
- l -
LEV_CREA_MODIFIER :
RE
LOCK_LEVEL :
RE
- m -
MARKER_TYPE :
RE
- n -
NiMemEventType :
RE
- o -
OBJECT_ACTION :
RE
OBJECT_CATEGORY_TYPE :
RE
OBJECT_TYPE :
RE
- p -
PACK_EVENT_ACTION_TYPE :
RE
PACK_INTERRUPT_TARGET :
RE
PACKAGE_OBJECT_TYPE :
RE
PACKAGE_PROCEDURE_TYPE :
RE
PC_GAMEPAD_TYPE :
RE
PERK_ENTRY_TYPE :
RE
PLAYER_ACTION :
RE
PROCESS_TYPE :
RE
- q -
QUEST_OBJECTIVE_FLAGS :
RE
QUEST_OBJECTIVE_STATE :
RE
QuestEvent :
RE
QuestFlag :
RE
- r -
RACE_SIZE :
RE
RESET_3D_FLAGS :
RE
Result :
RE::hkWorldOperation
- s -
SCENE_ACTOR_FLAG :
RE
SCRIPT_ERROR :
RE
SCRIPT_OUTPUT :
RE
SCRIPT_PARAM_TYPE :
RE
SeekMode :
RE::BSResource
SIT_SLEEP_STATE :
RE
SKILL_ACTION :
RE
SOUL_LEVEL :
RE
SOUND_LEVEL :
RE
SOUND_MSG :
RE
SoundID :
RE::MagicSystem
SpellType :
RE::MagicSystem
- t -
TEMP_EFFECT_TYPE :
RE
TES_LIGHT_FLAGS :
RE
TextureAddressMode :
RE::BSGraphics
- u -
UI_MENU_FLAGS :
RE
UI_MESSAGE_RESULTS :
RE
UI_MESSAGE_TYPE :
RE
- v -
VOICE_STATE :
RE
VRMessageOverlayResponse :
vr
VROverlayFlags :
vr
VROverlayInputMethod :
vr
VROverlayTransformType :
vr
- w -
WardState :
RE::MagicSystem
WEAPON_RUMBLE_PATTERN :
RE
WEAPON_STATE :
RE
WEAPON_TYPE :
RE
WEAPONHITBEHAVIOR :
RE
- x -
XAPO_BUFFER_FLAGS :
RE
XAUDIO2_FLAGS :
RE
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