Definition: BSLightingShaderMaterialBase.h:13
Definition: BSLightingShaderMaterialEye.h:12
void GetTextures(void) override
NiPoint3 eyeCenter[2]
Definition: BSLightingShaderMaterialEye.h:34
NiPointer< NiSourceTexture > envMaskTexture
Definition: BSLightingShaderMaterialEye.h:32
std::uint32_t padC8
Definition: BSLightingShaderMaterialEye.h:35
float envMapScale
Definition: BSLightingShaderMaterialEye.h:33
std::uint32_t ComputeCRC32(void) override
static constexpr auto RTTI
Definition: BSLightingShaderMaterialEye.h:14
NiPointer< NiSourceTexture > envTexture
Definition: BSLightingShaderMaterialEye.h:31
void OnLoadTextureSet(void) override
void ClearTextures(void) override
~BSLightingShaderMaterialEye() override
void SaveBinary(void) override
Feature GetFeature() const override
BSShaderMaterial * Create() override
void LoadBinary(void) override
void CopyMembers(BSShaderMaterial *a_other) override
void ReceiveValuesFromRootMaterial(void) override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterialEye
Definition: Offsets_RTTI.h:1891