#include <BSLightingShaderMaterialBase.h>
◆ ~BSLightingShaderMaterialBase()
RE::BSLightingShaderMaterialBase::~BSLightingShaderMaterialBase |
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◆ ClearTextures()
virtual void RE::BSLightingShaderMaterialBase::ClearTextures |
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◆ ComputeCRC32()
std::uint32_t RE::BSLightingShaderMaterialBase::ComputeCRC32 |
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overridevirtual |
◆ CopyMembers()
void RE::BSLightingShaderMaterialBase::CopyMembers |
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BSShaderMaterial * |
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overridevirtual |
Reimplemented from RE::BSShaderMaterial.
Reimplemented in RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, and RE::BSLightingShaderMaterialEnvmap.
◆ Create()
Reimplemented from RE::BSShaderMaterial.
Implemented in RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialEnvmap, and RE::BSLightingShaderMaterial.
◆ CreateMaterial()
◆ DoIsCopy()
◆ GetDefault()
◆ GetFeature()
Feature RE::BSLightingShaderMaterialBase::GetFeature |
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const |
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Reimplemented from RE::BSShaderMaterial.
Reimplemented in RE::BSLightingShaderMaterialSnow, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialEye, and RE::BSLightingShaderMaterialEnvmap.
◆ GetTextures()
virtual void RE::BSLightingShaderMaterialBase::GetTextures |
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◆ GetTextureSet()
◆ GetType()
Type RE::BSLightingShaderMaterialBase::GetType |
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◆ LoadBinary()
virtual void RE::BSLightingShaderMaterialBase::LoadBinary |
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void |
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◆ OnLoadTextureSet()
virtual void RE::BSLightingShaderMaterialBase::OnLoadTextureSet |
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void |
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◆ ReceiveValuesFromRootMaterial()
virtual void RE::BSLightingShaderMaterialBase::ReceiveValuesFromRootMaterial |
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void |
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◆ SaveBinary()
virtual void RE::BSLightingShaderMaterialBase::SaveBinary |
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void |
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◆ SetTextureSet()
◆ diffuseRenderTargetSourceIndex
std::int32_t RE::BSLightingShaderMaterialBase::diffuseRenderTargetSourceIndex |
◆ diffuseTexture
◆ materialAlpha
float RE::BSLightingShaderMaterialBase::materialAlpha |
◆ normalTexture
◆ pad44
std::uint32_t RE::BSLightingShaderMaterialBase::pad44 |
◆ pad54
std::uint32_t RE::BSLightingShaderMaterialBase::pad54 |
◆ pad74
std::int32_t RE::BSLightingShaderMaterialBase::pad74 |
◆ refractionPower
float RE::BSLightingShaderMaterialBase::refractionPower |
◆ rimLightPower
float RE::BSLightingShaderMaterialBase::rimLightPower |
◆ rimSoftLightingTexture
◆ RTTI
◆ specularBackLightingTexture
◆ specularColor
NiColor RE::BSLightingShaderMaterialBase::specularColor |
◆ specularColorScale
float RE::BSLightingShaderMaterialBase::specularColorScale |
◆ specularPower
float RE::BSLightingShaderMaterialBase::specularPower |
◆ subSurfaceLightRolloff
float RE::BSLightingShaderMaterialBase::subSurfaceLightRolloff |
◆ textureClampMode
std::int32_t RE::BSLightingShaderMaterialBase::textureClampMode |
◆ textureSet
◆ unk98
std::uint64_t RE::BSLightingShaderMaterialBase::unk98 |
The documentation for this class was generated from the following file: