#include <BSLightingShaderMaterialLandscape.h>
◆ ~BSLightingShaderMaterialLandscape()
RE::BSLightingShaderMaterialLandscape::~BSLightingShaderMaterialLandscape |
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override |
◆ ClearTextures()
void RE::BSLightingShaderMaterialLandscape::ClearTextures |
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void |
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overridevirtual |
◆ CopyMembers()
void RE::BSLightingShaderMaterialLandscape::CopyMembers |
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BSShaderMaterial * |
a_src | ) |
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overridevirtual |
◆ Create()
◆ GetFeature()
Feature RE::BSLightingShaderMaterialLandscape::GetFeature |
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const |
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overridevirtual |
◆ GetTextures()
void RE::BSLightingShaderMaterialLandscape::GetTextures |
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void |
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overridevirtual |
◆ ReceiveValuesFromRootMaterial()
void RE::BSLightingShaderMaterialLandscape::ReceiveValuesFromRootMaterial |
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void |
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overridevirtual |
◆ landBlendParams
NiColorA RE::BSLightingShaderMaterialLandscape::landBlendParams |
◆ landscapeDiffuseTexture
◆ landscapeNormalTexture
◆ numLandscapeTextures
std::uint32_t RE::BSLightingShaderMaterialLandscape::numLandscapeTextures |
◆ pad0A4
std::uint32_t RE::BSLightingShaderMaterialLandscape::pad0A4 |
◆ pad154
std::uint32_t RE::BSLightingShaderMaterialLandscape::pad154 |
◆ RTTI
◆ terrainNoiseTexture
◆ terrainOverlayTexture
◆ terrainTexFade
float RE::BSLightingShaderMaterialLandscape::terrainTexFade |
◆ terrainTexOffsetX
float RE::BSLightingShaderMaterialLandscape::terrainTexOffsetX |
◆ terrainTexOffsetY
float RE::BSLightingShaderMaterialLandscape::terrainTexOffsetY |
◆ textureIsSnow
float RE::BSLightingShaderMaterialLandscape::textureIsSnow[6] |
◆ textureIsSpecPower
float RE::BSLightingShaderMaterialLandscape::textureIsSpecPower[6] |
The documentation for this class was generated from the following file: