Definition: BSLightingShaderMaterialBase.h:13
Definition: BSLightingShaderMaterialLandscape.h:12
NiColorA landBlendParams
Definition: BSLightingShaderMaterialLandscape.h:33
NiPointer< NiSourceTexture > landscapeDiffuseTexture[5]
Definition: BSLightingShaderMaterialLandscape.h:29
void ReceiveValuesFromRootMaterial(void) override
void CopyMembers(BSShaderMaterial *a_src) override
float textureIsSpecPower[6]
Definition: BSLightingShaderMaterialLandscape.h:35
static constexpr auto RTTI
Definition: BSLightingShaderMaterialLandscape.h:14
float terrainTexFade
Definition: BSLightingShaderMaterialLandscape.h:38
Feature GetFeature() const override
~BSLightingShaderMaterialLandscape() override
void ClearTextures(void) override
std::uint32_t pad154
Definition: BSLightingShaderMaterialLandscape.h:39
void GetTextures(void) override
float textureIsSnow[6]
Definition: BSLightingShaderMaterialLandscape.h:34
NiPointer< NiSourceTexture > terrainNoiseTexture
Definition: BSLightingShaderMaterialLandscape.h:32
float terrainTexOffsetX
Definition: BSLightingShaderMaterialLandscape.h:36
NiPointer< NiSourceTexture > landscapeNormalTexture[5]
Definition: BSLightingShaderMaterialLandscape.h:30
NiPointer< NiSourceTexture > terrainOverlayTexture
Definition: BSLightingShaderMaterialLandscape.h:31
BSShaderMaterial * Create() override
std::uint32_t numLandscapeTextures
Definition: BSLightingShaderMaterialLandscape.h:27
float terrainTexOffsetY
Definition: BSLightingShaderMaterialLandscape.h:37
std::uint32_t pad0A4
Definition: BSLightingShaderMaterialLandscape.h:28
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: NiColor.h:137
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterialLandscape
Definition: Offsets_RTTI.h:1897