#include <BSLightingShaderMaterialMultiLayerParallax.h>
◆ ~BSLightingShaderMaterialMultiLayerParallax()
RE::BSLightingShaderMaterialMultiLayerParallax::~BSLightingShaderMaterialMultiLayerParallax |
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◆ ClearTextures()
void RE::BSLightingShaderMaterialMultiLayerParallax::ClearTextures |
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void |
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overridevirtual |
◆ ComputeCRC32()
std::uint32_t RE::BSLightingShaderMaterialMultiLayerParallax::ComputeCRC32 |
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overridevirtual |
◆ CopyMembers()
void RE::BSLightingShaderMaterialMultiLayerParallax::CopyMembers |
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BSShaderMaterial * |
a_src | ) |
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overridevirtual |
◆ Create()
◆ GetFeature()
Feature RE::BSLightingShaderMaterialMultiLayerParallax::GetFeature |
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const |
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overridevirtual |
◆ GetTextures()
void RE::BSLightingShaderMaterialMultiLayerParallax::GetTextures |
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void |
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overridevirtual |
◆ LoadBinary()
void RE::BSLightingShaderMaterialMultiLayerParallax::LoadBinary |
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void |
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overridevirtual |
◆ OnLoadTextureSet()
void RE::BSLightingShaderMaterialMultiLayerParallax::OnLoadTextureSet |
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void |
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overridevirtual |
◆ ReceiveValuesFromRootMaterial()
void RE::BSLightingShaderMaterialMultiLayerParallax::ReceiveValuesFromRootMaterial |
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void |
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overridevirtual |
◆ SaveBinary()
void RE::BSLightingShaderMaterialMultiLayerParallax::SaveBinary |
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void |
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overridevirtual |
◆ envmapScale
float RE::BSLightingShaderMaterialMultiLayerParallax::envmapScale |
◆ envMaskTexture
◆ envTexture
◆ layerTexture
◆ padCC
std::uint32_t RE::BSLightingShaderMaterialMultiLayerParallax::padCC |
◆ parallaxInnerLayerUScale
float RE::BSLightingShaderMaterialMultiLayerParallax::parallaxInnerLayerUScale |
◆ parallaxInnerLayerVScale
float RE::BSLightingShaderMaterialMultiLayerParallax::parallaxInnerLayerVScale |
◆ parallaxLayerThickness
float RE::BSLightingShaderMaterialMultiLayerParallax::parallaxLayerThickness |
◆ parallaxRefractionScale
float RE::BSLightingShaderMaterialMultiLayerParallax::parallaxRefractionScale |
◆ RTTI
The documentation for this class was generated from the following file: