CommonLibSSE (Parapets fork)
Misc.h
Go to the documentation of this file.
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#pragma once
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namespace
RE
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{
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class
Actor;
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template
<
class
T>
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class
NiPointer
;
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class
Setting;
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class
TESObjectREFR;
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class
TESForm;
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class
InventoryEntryData;
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void
CreateRefHandle
(
RefHandle
& a_handleOut,
TESObjectREFR
* a_refrTo);
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float
GetArmorFinalRating
(
InventoryEntryData
* a_entryData,
float
a_armorPerks,
float
a_skillMultiplier);
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Setting
*
GetINISetting
(
const
char
* a_name);
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bool
LookupReferenceByHandle
(
const
RefHandle
& a_handle,
NiPointer<Actor>
& a_refrOut);
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bool
LookupReferenceByHandle
(
const
RefHandle
& a_handle,
NiPointer<TESObjectREFR>
& a_refrOut);
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void
PlaySound
(
const
char
* a_editorID);
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}
RE::InventoryEntryData
Definition:
InventoryEntryData.h:14
RE::NiPointer
Definition:
NiSmartPointer.h:9
RE::Setting
Definition:
Setting.h:8
RE::TESObjectREFR
Definition:
TESObjectREFR.h:105
RE
Definition:
AbsorbEffect.h:6
RE::GetINISetting
Setting * GetINISetting(const char *a_name)
RE::GetArmorFinalRating
float GetArmorFinalRating(InventoryEntryData *a_entryData, float a_armorPerks, float a_skillMultiplier)
RE::CreateRefHandle
void CreateRefHandle(RefHandle &a_handleOut, TESObjectREFR *a_refrTo)
RE::NiPointer
NiPointer(T *) -> NiPointer< T >
RE::PlaySound
void PlaySound(const char *a_editorID)
RE::RefHandle
std::uint32_t RefHandle
Definition:
BSCoreTypes.h:6
RE::LookupReferenceByHandle
bool LookupReferenceByHandle(const RefHandle &a_handle, NiPointer< Actor > &a_refrOut)
CommonLibSSE
include
RE
M
Misc.h
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