CommonLibSSE (Parapets fork)
Misc.h File Reference

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Namespaces

 RE
 

Functions

void RE::CreateRefHandle (RefHandle &a_handleOut, TESObjectREFR *a_refrTo)
 
float RE::GetArmorFinalRating (InventoryEntryData *a_entryData, float a_armorPerks, float a_skillMultiplier)
 
Setting * RE::GetINISetting (const char *a_name)
 
bool RE::LookupReferenceByHandle (const RefHandle &a_handle, NiPointer< Actor > &a_refrOut)
 
bool RE::LookupReferenceByHandle (const RefHandle &a_handle, NiPointer< TESObjectREFR > &a_refrOut)
 
void RE::PlaySound (const char *a_editorID)