CommonLibSSE (Parapets fork)
SetPositionFunctor.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
4 #include "RE/D/DelayFunctor.h"
5 #include "RE/N/NiPoint3.h"
6 
7 namespace RE
8 {
9  namespace BSScript
10  {
11  class IVirtualMachine;
12  }
13 
14  namespace SkyrimScript
15  {
17  {
18  public:
19  inline static constexpr auto RTTI = RTTI_SkyrimScript____SetPositionFunctor;
20 
21  virtual ~SetPositionFunctor(); // 00
22 
23  // override (SkyrimScript::DelayFunctor)
24  virtual RE::BSScript::Variable operator()() override; // 01
25  virtual bool IsLatent() const override; // 02 - { return true; }
26  virtual bool SaveImpl(BSStorage& a_storage) const override; // 04
27  virtual FunctorType GetType() const override; // 05 - { return 6; }
28  virtual bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
29 
30  // members
34  };
35  static_assert(sizeof(SetPositionFunctor) == 0x28);
36  }
37 }
Definition: Variable.h:15
Definition: BSStorage.h:14
Definition: BSTSmartPointer.h:37
Definition: NiPoint3.h:6
Definition: DelayFunctor.h:17
FunctorType
Definition: DelayFunctor.h:22
Definition: SetPositionFunctor.h:17
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition: SetPositionFunctor.h:33
virtual bool IsLatent() const override
virtual bool SaveImpl(BSStorage &a_storage) const override
static constexpr auto RTTI
Definition: SetPositionFunctor.h:19
virtual bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
ObjectRefHandle objectToMove
Definition: SetPositionFunctor.h:31
virtual RE::BSScript::Variable operator()() override
virtual FunctorType GetType() const override
NiPoint3 newPosition
Definition: SetPositionFunctor.h:32
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_SkyrimScript____SetPositionFunctor
Definition: Offsets_RTTI.h:5895