|
CommonLibSSE (Parapets fork)
|
#include <SetPositionFunctor.h>
Public Member Functions | |
| virtual | ~SetPositionFunctor () |
| virtual RE::BSScript::Variable | operator() () override |
| virtual bool | IsLatent () const override |
| virtual bool | SaveImpl (BSStorage &a_storage) const override |
| virtual FunctorType | GetType () const override |
| virtual bool | LoadImpl (const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override |
Public Member Functions inherited from RE::SkyrimScript::DelayFunctor | |
| virtual | ~DelayFunctor () |
| virtual bool | WantsRequeue () const |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
| std::uint32_t | IncRef () const |
| std::uint32_t | DecRef () const |
| TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
| ObjectRefHandle | objectToMove |
| NiPoint3 | newPosition |
| BSTSmartPointer< BSScript::IVirtualMachine > | vm |
Public Attributes inherited from RE::SkyrimScript::DelayFunctor | |
| VMStackID | stackID |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_SkyrimScript____SetPositionFunctor |
Static Public Attributes inherited from RE::SkyrimScript::DelayFunctor | |
| static constexpr auto | RTTI = RTTI_SkyrimScript__DelayFunctor |
Additional Inherited Members | |
Public Types inherited from RE::SkyrimScript::DelayFunctor | |
| enum class | FunctorType { kMoveTo = 0 , kSetPosition = 6 , kSetMotionType = 8 , kDropObject = 12 , kAttachAshPile = 14 , kSendPlayerToJail = 19 , kRemoveItem = 24 } |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
| volatile std::uint32_t | _refCount { 0 } |
|
virtual |
|
overridevirtual |
Implements RE::SkyrimScript::DelayFunctor.
|
overridevirtual |
Implements RE::SkyrimScript::DelayFunctor.
|
overridevirtual |
Reimplemented from RE::SkyrimScript::DelayFunctor.
|
overridevirtual |
Implements RE::SkyrimScript::DelayFunctor.
|
overridevirtual |
Reimplemented from RE::SkyrimScript::DelayFunctor.
| NiPoint3 RE::SkyrimScript::SetPositionFunctor::newPosition |
| ObjectRefHandle RE::SkyrimScript::SetPositionFunctor::objectToMove |
|
inlinestaticconstexpr |
| BSTSmartPointer<BSScript::IVirtualMachine> RE::SkyrimScript::SetPositionFunctor::vm |