26        void SaveGame(BGSSaveFormBuffer* a_buf) 
override;  
 
   27        void LoadGame(BGSLoadFormBuffer* a_buf) 
override;  
 
   46#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629) 
Definition: AlchemyItem.h:24
 
Definition: ArrowProjectile.h:11
 
void Unk_B1(void) override
 
AlchemyItem * poison
Definition: ArrowProjectile.h:44
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
void Unk_C3(void) override
 
void Unk_C2(void) override
 
void Unk_AD(void) override
 
void Unk_B0(void) override
 
void Unk_AA(void) override
 
void UpdateImpl(float a_delta) override
 
void Handle3DLoaded() override
 
std::uint64_t unk1E0
Definition: ArrowProjectile.h:43
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
void Unk_B5(void) override
 
~ArrowProjectile() override
 
static constexpr auto RTTI
Definition: ArrowProjectile.h:13
 
void Unk_AC(void) override
 
void Unk_BD(void) override
 
static constexpr auto FORMTYPE
Definition: ArrowProjectile.h:14
 
void Unk_B9(void) override
 
void Unk_AF(void) override
 
Definition: MissileProjectile.h:10
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_ArrowProjectile
Definition: Offsets_RTTI.h:91
 
Definition: ArrowProjectile.h:17
 
RecordFlag
Definition: ArrowProjectile.h:19