|
| ~ArrowProjectile () override |
|
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
|
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | Unk_AA (void) override |
|
void | UpdateImpl (float a_delta) override |
|
void | Unk_AC (void) override |
|
void | Unk_AD (void) override |
|
void | Unk_AF (void) override |
|
void | Unk_B0 (void) override |
|
void | Unk_B1 (void) override |
|
void | Unk_B5 (void) override |
|
void | Unk_B9 (void) override |
|
void | Unk_BD (void) override |
|
void | Handle3DLoaded () override |
|
void | Unk_C2 (void) override |
|
void | Unk_C3 (void) override |
|
| ~MissileProjectile () override |
|
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
|
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | InitLoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | Revert (BGSLoadFormBuffer *a_buf) override |
|
void | Unk_A2 (void) override |
|
void | Unk_A9 (void) override |
|
void | UpdateImpl (float a_delta) override |
|
void | Unk_AC (void) override |
|
void | Unk_B8 (void) override |
|
void | Unk_BD (void) override |
|
void | Handle3DLoaded () override |
|
virtual void | Unk_C2 (void) |
|
virtual void | Unk_C3 (void) |
|
| ~Projectile () override |
|
bool | Load (TESFile *a_mod) override |
|
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
|
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | InitLoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | Revert (BGSLoadFormBuffer *a_buf) override |
|
bool | GetAllowPromoteToPersistent () const override |
|
bool | HasKeywordHelper (const BGSKeyword *a_keyword) const override |
|
void | SetActorCause (ActorCause *a_cause) override |
|
ActorCause * | GetActorCause () const override |
|
MagicCaster * | GetMagicCaster (MagicSystem::CastingSource a_source) override |
|
bool | DetachHavok (NiAVObject *a_obj3D) override |
|
void | InitHavok () override |
|
NiAVObject * | Load3D (bool a_backgroundLoading) override |
|
void | Set3D (NiAVObject *a_object, bool a_queue3DTasks=true) override |
|
void | MoveHavok (bool a_forceRec) override |
|
void | GetLinearVelocity (NiPoint3 &a_velocity) const override |
|
void | Unk_8B (void) override |
|
Projectile * | AsProjectile () override |
|
bool | OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const override |
|
virtual void | Unk_A2 (void) |
|
virtual void | Unk_A3 (void) |
|
virtual void | Unk_A4 (void) |
|
virtual void | Unk_A5 (void) |
|
virtual void | Unk_A6 (void) |
|
virtual void | Unk_A7 (void) |
|
virtual void | Unk_A8 (void) |
|
virtual void | Unk_A9 (void) |
|
virtual void | Unk_AA (void) |
|
virtual void | UpdateImpl (float a_delta)=0 |
|
virtual void | Unk_AC (void) |
|
virtual void | Unk_AD (void) |
|
virtual void | Unk_AE (void) |
|
virtual void | Unk_AF (void) |
|
virtual void | Unk_B0 (void) |
|
virtual void | Unk_B1 (void) |
|
virtual void | Unk_B2 (void) |
|
virtual void | Unk_B3 (void) |
|
virtual bool | IsNotGeneratedForm () const |
|
virtual void | Unk_B5 (void) |
|
virtual void | Unk_B6 (void) |
|
virtual void | Unk_B7 (void) |
|
virtual void | Unk_B8 (void) |
|
virtual void | Unk_B9 (void) |
|
virtual void | Unk_BA (void) |
|
virtual void | Unk_BB (void) |
|
virtual void | Unk_BC (void) |
|
virtual void | Unk_BD (void) |
|
virtual void | Unk_BE (void) |
|
virtual void | Unk_BF (void) |
|
virtual void | Handle3DLoaded () |
|
virtual void | Unk_C1 (void) |
|
| ~TESObjectREFR () override |
|
void | InitializeData () override |
|
void | ClearData () override |
|
bool | Load (TESFile *a_mod) override |
|
TESForm * | CreateDuplicateForm (bool a_createEditorID, void *a_arg2) override |
|
bool | CheckSaveGame (BGSSaveFormBuffer *a_buf) override |
|
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
|
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | InitLoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
|
void | Revert (BGSLoadFormBuffer *a_buf) override |
|
void | InitItemImpl () override |
|
FormType | GetSavedFormType () const override |
|
void | GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) override |
|
bool | GetRandomAnim () const override |
|
bool | IsHeadingMarker () const override |
|
bool | GetDangerous () const override |
|
bool | GetObstacle () const override |
|
bool | GetOnLocalMap () const override |
|
bool | GetMustUpdate () const override |
|
void | SetOnLocalMap (bool a_set) override |
|
bool | GetIgnoredBySandbox () const override |
|
void | SetDelete (bool a_set) override |
|
void | SetAltered (bool a_set) override |
|
bool | IsWater () const override |
|
TESObjectREFR * | AsReference1 () override |
|
const TESObjectREFR * | AsReference2 () const override |
|
bool | BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override |
|
void | CreateGroupData (FORM *a_form, FORM_GROUP *a_group) override |
|
const char * | GetFormEditorID () const override |
|
BSEventNotifyControl | ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override |
|
bool | GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const override |
|
bool | SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in) override |
|
bool | PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes) override |
|
bool | ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out) override |
|
bool | SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override |
|
void | PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override |
|
virtual void | Predestroy () |
|
virtual BGSLocation * | GetEditorLocation1 () const |
|
virtual bool | GetEditorLocation2 (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) |
|
virtual void | ForceEditorLocation (BGSLocation *a_location) |
|
virtual void | Update3DPosition (bool a_warp) |
|
virtual void | UpdateSoundCallBack (bool a_endSceneAction) |
|
virtual bool | SetDialogueWithPlayer (bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) |
|
virtual void | Unk_42 (void) |
|
virtual bool | GetFullLODRef () const |
|
virtual void | SetFullLODRef (bool a_set) |
|
virtual BGSAnimationSequencer * | GetSequencer () const |
|
virtual bool | QCanUpdateSync () const |
|
virtual bool | GetAllowPromoteToPersistent () const |
|
virtual bool | HasKeywordHelper (const BGSKeyword *a_keyword) const |
|
virtual TESPackage * | CheckForCurrentAliasPackage () |
|
virtual BGSScene * | GetCurrentScene () const |
|
virtual void | SetCurrentScene (BGSScene *a_scene) |
|
virtual bool | UpdateInDialogue (DialogueResponse *a_response, bool a_unused) |
|
virtual BGSDialogueBranch * | GetExclusiveBranch () const |
|
virtual void | SetExclusiveBranch (BGSDialogueBranch *a_branch) |
|
virtual void | PauseCurrentDialogue () |
|
virtual void | SetActorCause (ActorCause *a_cause) |
|
virtual ActorCause * | GetActorCause () const |
|
virtual NiPoint3 | GetStartingAngle () const |
|
virtual NiPoint3 | GetStartingLocation () const |
|
virtual void | SetStartingPosition (const NiPoint3 &a_pos) |
|
virtual void | UpdateRefLight () |
|
virtual ObjectRefHandle | RemoveItem (TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) |
|
virtual bool | AddWornItem (TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) |
|
virtual void | DoTrap1 (TrapData &a_data) |
|
virtual void | DoTrap2 (TrapEntry *a_trap, TargetEntry *a_target) |
|
virtual void | AddObjectToContainer (TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) |
|
virtual NiPoint3 | GetLookingAtLocation () const |
|
virtual MagicCaster * | GetMagicCaster (MagicSystem::CastingSource a_source) |
|
virtual MagicTarget * | GetMagicTarget () |
|
virtual bool | IsChild () const |
|
virtual TESActorBase * | GetTemplateActorBase () |
|
virtual void | SetTemplateActorBase (TESActorBase *a_template) |
|
virtual BSFaceGenNiNode * | GetFaceNodeSkinned () |
|
virtual BSFaceGenNiNode * | GetFaceNode () |
|
virtual BSFaceGenAnimationData * | GetFaceGenAnimationData () |
|
virtual bool | ClampToGround () |
|
virtual bool | DetachHavok (NiAVObject *a_obj3D) |
|
virtual void | InitHavok () |
|
virtual void | Unk_67 (void) |
|
virtual void | Unk_68 (void) |
|
virtual void | Unk_69 (void) |
|
virtual NiAVObject * | Load3D (bool a_backgroundLoading) |
|
virtual void | Release3DRelatedData () |
|
virtual void | Set3D (NiAVObject *a_object, bool a_queue3DTasks=true) |
|
virtual bool | ShouldBackgroundClone () const |
|
virtual void | Unk_6E (void) |
|
virtual NiAVObject * | Get3D1 (bool a_firstPerson) const |
|
virtual NiAVObject * | Get3D2 () const |
|
virtual bool | Is3rdPersonVisible () const |
|
virtual bool | PopulateGraphProjectsToLoad (void) const |
|
virtual NiPoint3 | GetBoundMin () const |
|
virtual NiPoint3 | GetBoundMax () const |
|
virtual void | Unk_75 (void) |
|
virtual bool | InitNonNPCAnimation (NiNode &a_nodeForAnim) |
|
virtual bool | CheckAndFixSkinAndBoneOrder (NiNode &a_nodeToTest) |
|
virtual void | Unk_78 (void) |
|
virtual void | ModifyAnimationUpdateData (BSAnimationUpdateData &a_data) |
|
virtual bool | ShouldSaveAnimationOnUnloading () const |
|
virtual bool | ShouldSaveAnimationOnSaving () const |
|
virtual bool | ShouldPerformRevert () const |
|
virtual void | UpdateAnimation (float a_delta) |
|
virtual const BSTSmartPointer< BipedAnim > & | GetBiped1 (bool a_firstPerson) const |
|
virtual const BSTSmartPointer< BipedAnim > & | GetBiped2 () const |
|
virtual const BSTSmartPointer< BipedAnim > & | GetCurrentBiped () const |
|
virtual void | SetBiped (const BSTSmartPointer< BipedAnim > &a_biped) |
|
virtual void | Unk_82 (void) |
|
virtual void | Unk_83 (void) |
|
virtual void | SetObjectReference (TESBoundObject *a_object) |
|
virtual void | MoveHavok (bool a_forceRec) |
|
virtual void | GetLinearVelocity (NiPoint3 &a_velocity) const |
|
virtual void | SetActionComplete (bool a_set) |
|
virtual void | SetMovementComplete (bool a_set) |
|
virtual void | Disable () |
|
virtual void | ResetInventory (bool a_leveledOnly) |
|
virtual void | Unk_8B (void) |
|
virtual void | Unk_8C (void) |
|
virtual NiAVObject * | GetCurrent3D () const |
|
virtual Explosion * | AsExplosion () |
|
virtual Projectile * | AsProjectile () |
|
virtual bool | OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const |
|
virtual void | DoMoveToHigh () |
|
virtual void | TryMoveToMiddleLow () |
|
virtual bool | TryChangeSkyCellActorsProcessLevel () |
|
virtual void | Unk_94 (void) |
|
virtual void | Unk_95 (void) |
|
virtual void | Unk_96 (void) |
|
virtual TESObjectCELL * | GetSaveParentCell () const |
|
virtual void | SetParentCell (TESObjectCELL *a_cell) |
|
virtual bool | IsDead (bool a_notEssential=true) const |
|
virtual BSAnimNoteReceiver * | CreateAnimNoteReceiver () |
|
virtual BSAnimNoteReceiver * | GetAnimNoteReceiver () |
|
virtual void | Unk_9C (void) |
|
virtual void | Unk_9D (void) |
|
virtual TESAmmo * | GetCurrentAmmo () const |
|
virtual BGSDecalGroup * | GetDecalGroup () const |
|
virtual void | Unk_A0 (void) |
|
virtual void | UnequipItem (std::uint64_t a_arg1, TESBoundObject *a_object) |
|
ModelReferenceEffect * | ApplyArtObject (BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) |
|
ShaderReferenceEffect * | ApplyEffectShader (TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) |
|
ObjectRefHandle | CreateRefHandle () |
|
void | DoTrap (TrapData &a_data) |
|
void | DoTrap (TrapEntry *a_trap, TargetEntry *a_target) |
|
NiAVObject * | Get3D () const |
|
NiAVObject * | Get3D (bool a_firstPerson) const |
|
TESNPC * | GetActorOwner () |
|
NiPoint3 | GetAngle () const |
|
float | GetAngleX () const |
|
float | GetAngleY () const |
|
float | GetAngleZ () const |
|
float | GetBaseHeight () const |
|
TESBoundObject * | GetBaseObject () |
|
const TESBoundObject * | GetBaseObject () const |
|
const BSTSmartPointer< BipedAnim > & | GetBiped () const |
|
const BSTSmartPointer< BipedAnim > & | GetBiped (bool a_firstPerson) const |
|
TESContainer * | GetContainer () const |
|
BGSLocation * | GetCurrentLocation () const |
|
const char * | GetDisplayFullName () |
|
InventoryDropMap | GetDroppedInventory () |
|
InventoryDropMap | GetDroppedInventory (std::function< bool(TESBoundObject &)> a_filter) |
|
BGSLocation * | GetEditorLocation () const |
|
bool | GetEditorLocation (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) |
|
std::optional< double > | GetEnchantmentCharge () const |
|
TESFaction * | GetFactionOwner () |
|
ObjectRefHandle | GetHandle () |
|
InventoryItemMap | GetInventory () |
|
InventoryItemMap | GetInventory (std::function< bool(TESBoundObject &)> a_filter) |
|
std::int32_t | GetInventoryCount () |
|
InventoryCountMap | GetInventoryCounts () |
|
InventoryCountMap | GetInventoryCounts (std::function< bool(TESBoundObject &)> a_filter) |
|
InventoryChanges * | GetInventoryChanges () |
|
TESObjectREFR * | GetLinkedRef (BGSKeyword *a_keyword) |
|
REFR_LOCK * | GetLock () const |
|
LOCK_LEVEL | GetLockLevel () const |
|
const char * | GetName () const |
|
NiAVObject * | GetNodeByName (const BSFixedString &a_nodeName) |
|
constexpr TESBoundObject * | GetObjectReference () const noexcept |
|
TESForm * | GetOwner () const |
|
constexpr TESObjectCELL * | GetParentCell () const noexcept |
|
constexpr NiPoint3 | GetPosition () const noexcept |
|
constexpr float | GetPositionX () const noexcept |
|
constexpr float | GetPositionY () const noexcept |
|
constexpr float | GetPositionZ () const noexcept |
|
NiControllerSequence * | GetSequence (stl::zstring a_name) const |
|
std::uint32_t | GetStealValue (const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const |
|
float | GetWeight () const |
|
float | GetWeightInContainer () |
|
TESWorldSpace * | GetWorldspace () const |
|
bool | HasCollision () const |
|
bool | HasContainer () const |
|
bool | HasKeyword (const BGSKeyword *a_keyword) const |
|
bool | HasQuestObject () const |
|
void | InitChildActivates (TESObjectREFR *a_actionRef) |
|
bool | InitInventoryIfRequired (bool a_ignoreContainerExtraData=false) |
|
bool | Is3DLoaded () const |
|
bool | IsActivationBlocked () const |
|
bool | IsAnOwner (const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const |
|
bool | IsCrimeToActivate () |
|
bool | IsDisabled () const |
|
bool | IsEnchanted () const |
|
bool | IsHorse () const |
|
bool | IsInitiallyDisabled () const |
|
bool | IsLocked () const |
|
bool | IsMarkedForDeletion () const |
|
bool | IsOffLimits () |
|
bool | MoveToNode (TESObjectREFR *a_target, const BSFixedString &a_nodeName) |
|
bool | MoveToNode (TESObjectREFR *a_target, NiAVObject *a_node) |
|
void | PlayAnimation (stl::zstring a_from, stl::zstring a_to) |
|
void | PlayAnimation (NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) |
|
void | SetActivationBlocked (bool a_blocked) |
|
void | SetCollision (bool a_enable) |
|
bool | SetDisplayName (const BSFixedString &a_name, bool a_force) |
|
bool | SetMotionType (MotionType a_motionType, bool a_allowActivate=true) |
|
void | SetPosition (float a_x, float a_y, float a_z) |
|
void | SetPosition (NiPoint3 a_pos) |
|
| ~TESForm () override |
|
void | InitializeDataComponent () override |
|
void | ClearDataComponent () override |
|
void | CopyComponent (BaseFormComponent *a_rhs) override |
|
virtual void | InitializeData () |
|
virtual void | ClearData () |
|
virtual bool | Load (TESFile *a_mod) |
|
virtual bool | LoadPartial (TESFile *a_mod) |
|
virtual bool | LoadEdit (TESFile *a_mod) |
|
virtual TESForm * | CreateDuplicateForm (bool a_createEditorID, void *a_arg2) |
|
virtual bool | AddChange (std::uint32_t a_changeFlags) |
|
virtual void | RemoveChange (std::uint32_t a_changeFlags) |
|
virtual bool | FindInFileFast (TESFile *a_mod) |
|
virtual bool | CheckSaveGame (BGSSaveFormBuffer *a_buf) |
|
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
|
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
|
virtual void | InitLoadGame (BGSLoadFormBuffer *a_buf) |
|
virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) |
|
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
|
virtual void | InitItemImpl () |
|
virtual TESFile * | GetDescriptionOwnerFile () const |
|
virtual FormType | GetSavedFormType () const |
|
virtual void | GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) |
|
virtual bool | GetKnown () const |
|
virtual bool | GetRandomAnim () const |
|
virtual bool | GetPlayable () const |
|
virtual bool | IsHeadingMarker () const |
|
virtual bool | GetDangerous () const |
|
virtual bool | QHasCurrents () const |
|
virtual bool | GetObstacle () const |
|
virtual bool | QIsLODLandObject () const |
|
virtual bool | GetOnLocalMap () const |
|
virtual bool | GetMustUpdate () const |
|
virtual void | SetOnLocalMap (bool a_set) |
|
virtual bool | GetIgnoredBySandbox () const |
|
virtual void | SetDelete (bool a_set) |
|
virtual void | SetAltered (bool a_set) |
|
virtual void | SaveObjectBound () |
|
virtual void | LoadObjectBound (TESFile *a_mod) |
|
virtual bool | IsBoundObject () const |
|
virtual bool | IsObject () const |
|
virtual bool | IsMagicItem () const |
|
virtual bool | IsWater () const |
|
virtual TESObjectREFR * | AsReference1 () |
|
virtual const TESObjectREFR * | AsReference2 () const |
|
virtual std::uint32_t | GetRefCount () const |
|
virtual const char * | GetTextForParsedSubTag (const BSFixedString &a_tag) const |
|
virtual void | Copy (TESForm *a_srcForm) |
|
virtual bool | BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) |
|
virtual void | CreateGroupData (FORM *a_form, FORM_GROUP *a_group) |
|
virtual const char * | GetFormEditorID () const |
|
virtual bool | SetFormEditorID (const char *a_str) |
|
virtual bool | IsParentForm () |
|
virtual bool | IsParentFormTree () |
|
virtual bool | IsFormTypeChild (FormType a_type) |
|
virtual bool | Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) |
|
virtual void | SetFormID (FormID a_id, bool a_updateFile) |
|
virtual const char * | GetObjectTypeName () const |
|
virtual bool | QAvailableInGame () const |
|
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
T * | As () noexcept |
|
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
const T * | As () const noexcept |
|
TESObjectREFR * | AsReference () |
|
const TESObjectREFR * | AsReference () const |
|
TESFile * | GetFile (std::int32_t a_idx=-1) const |
|
std::uint32_t | GetFormFlags () const noexcept |
|
FormID | GetFormID () const noexcept |
|
FormType | GetFormType () const noexcept |
|
std::int32_t | GetGoldValue () const |
|
const char * | GetName () const |
|
float | GetWeight () const |
|
bool | HasVMAD () const |
|
bool | HasWorldModel () const noexcept |
|
void | InitItem () |
|
bool | Is (FormType a_type) const noexcept |
|
template<class... Args>
requires (std::same_as<Args, FormType>&&...) |
bool | Is (Args... a_args) const noexcept |
|
bool | IsAmmo () const noexcept |
|
bool | IsArmor () const noexcept |
|
bool | IsBook () const noexcept |
|
bool | IsDeleted () const noexcept |
|
bool | IsDynamicForm () const noexcept |
|
bool | IsGold () const noexcept |
|
bool | IsIgnored () const noexcept |
|
bool | IsInitialized () const noexcept |
|
bool | IsKey () const noexcept |
|
bool | IsLockpick () const noexcept |
|
bool | IsNot (FormType a_type) const noexcept |
|
template<class... Args>
requires (std::same_as<Args, FormType>&&...) |
bool | IsNot (Args... a_args) const noexcept |
|
bool | IsNote () const noexcept |
|
bool | IsPlayer () const noexcept |
|
bool | IsPlayerRef () const noexcept |
|
bool | IsSoulGem () const noexcept |
|
bool | IsWeapon () const noexcept |
|
virtual | ~BaseFormComponent () |
|
virtual void | InitializeDataComponent ()=0 |
|
virtual void | ClearDataComponent ()=0 |
|
virtual void | CopyComponent (BaseFormComponent *a_rhs) |
|
| TES_HEAP_REDEFINE_NEW () |
|
Public Member Functions inherited from RE::BSHandleRefObject |
| ~BSHandleRefObject () override |
|
void | DecRefCount () |
|
void | IncRefCount () |
|
bool | IsHandleValid () const |
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std::uint32_t | QRefCount () const |
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| NiRefObject () |
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virtual | ~NiRefObject () |
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virtual void | DeleteThis () |
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void | IncRefCount () |
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void | DecRefCount () |
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constexpr std::uint32_t | GetRefCount () const noexcept |
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| TES_HEAP_REDEFINE_NEW () |
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virtual | ~BSTEventSink ()=default |
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virtual BSEventNotifyControl | ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_eventSource)=0 |
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virtual | ~IAnimationGraphManagerHolder () |
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virtual bool | NotifyAnimationGraph (const BSFixedString &a_eventName) |
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virtual bool | GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const =0 |
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virtual bool | SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in)=0 |
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virtual bool | PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes) |
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virtual bool | ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out)=0 |
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virtual void | Unk_06 (void) |
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virtual void | Unk_07 (void) |
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virtual bool | SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) |
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virtual void | Unk_09 (void) |
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virtual void | Unk_0A (void) |
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virtual void | PostCreateAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) |
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virtual void | Unk_0C (void) |
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virtual void | PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) |
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virtual void | Unk_0E (void) |
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virtual std::uint32_t | GetGraphVariableCacheSize () const |
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virtual bool | GetGraphVariableImpl1 (const BSFixedString &a_variableName, float &a_out) const |
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virtual bool | GetGraphVariableImpl2 (const BSFixedString &a_variableName, std::int32_t &a_out) const |
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virtual bool | GetGraphVariableImpl3 (const BSFixedString &a_variableName, bool &a_out) const |
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bool | GetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_out) const |
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bool | GetGraphVariableFloat (const BSFixedString &a_variableName, float &a_out) const |
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bool | GetGraphVariableInt (const BSFixedString &a_variableName, std::int32_t &a_out) const |
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bool | GetGraphVariableBool (const BSFixedString &a_variableName, bool &a_out) const |
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bool | SetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_in) |
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