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| ~TESNPC () override |
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void | InitializeData () override |
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void | ClearData () override |
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bool | Load (TESFile *a_mod) override |
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bool | FindInFileFast (TESFile *a_mod) override |
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void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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void | Revert (BGSLoadFormBuffer *a_buf) override |
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void | InitItemImpl () override |
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const char * | GetTextForParsedSubTag (const BSFixedString &a_tag) const override |
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void | Copy (TESForm *a_srcForm) override |
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bool | Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override |
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void | UnClone3D (TESObjectREFR *a_ref) override |
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void | SetObjectVoiceType (BGSVoiceType *a_voiceType) override |
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BGSVoiceType * | GetObjectVoiceType () const override |
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NiAVObject * | Clone3D (TESObjectREFR *a_ref) override |
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bool | GetActivateText (TESObjectREFR *a_activator, BSString &a_dst) override |
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bool | CalculateDoFavor (Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override |
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TESCombatStyle * | GetCombatStyle () override |
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void | SetCombatStyle (TESCombatStyle *a_combatStyle) override |
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void | CopyFromTemplateForms (TESActorBase **a_templateForms) override |
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float | GetActorValue (ActorValue a_akValue) override |
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void | SetActorValue (ActorValue a_akValue, float a_value) override |
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BSEventNotifyControl | ProcessEvent (const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource) override |
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void | ChangeHeadPart (BGSHeadPart *a_target) |
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BGSHeadPart ** | GetBaseOverlays () const |
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BGSHeadPart * | GetCurrentHeadPartByType (HeadPartType a_type) |
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BGSHeadPart * | GetHeadPartByType (HeadPartType a_type) |
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BGSHeadPart * | GetHeadPartOverlayByType (HeadPartType a_type) |
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float | GetHeight () const |
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std::uint32_t | GetNumBaseOverlays () const |
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TESRace * | GetRace () |
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TESNPC * | GetRootFaceNPC () |
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const TESNPC * | GetRootFaceNPC () const |
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SEX | GetSex () const |
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bool | HasOverlays () |
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void | SetFaceTexture (BGSTextureSet *a_textureSet) |
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void | SetHairColor (BGSColorForm *a_hairColor) |
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void | SetSkinFromTint (NiColorA *a_result, TintMask *a_tintMask, bool a_fromTint) |
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void | UpdateNeck (BSFaceGenNiNode *a_faceNode) |
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| ~TESActorBase () override |
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bool | AddChange (std::uint32_t a_changeFlags) override |
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void | RemoveChange (std::uint32_t a_changeFlags) override |
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void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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bool | IsAutoCalc () const override |
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void | SetAutoCalc (bool a_autoCalc) override |
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float | GetActorValue (ActorValue a_akValue) override |
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float | GetPermanentActorValue (ActorValue a_akValue) override |
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float | GetBaseActorValue (ActorValue a_akValue) override |
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void | SetBaseActorValue (ActorValue a_akValue, float a_value) override |
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void | ModActorValue (ActorValue a_akValue, float a_value) override |
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void | RestoreActorValue (ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value) override |
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void | SetActorValue (ActorValue a_akValue, float a_value) override |
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bool | GetIsPlayerOwner () const override |
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virtual bool | GetHasPLSpecTex () const |
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virtual TESCombatStyle * | GetCombatStyle () |
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virtual void | SetCombatStyle (TESCombatStyle *a_combatStyle) |
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virtual TESForm * | GetAsForm () |
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| ~TESBoundAnimObject () override |
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bool | IsBoundAnimObject () override |
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bool | ReplaceModel (const char *a_str) override |
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| ~TESBoundObject () override |
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void | LoadObjectBound (TESFile *a_mod) override |
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bool | IsBoundObject () const override |
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bool | Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override |
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NiAVObject * | Clone3D (TESObjectREFR *a_ref, bool a_arg3) override |
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bool | ReplaceModel () override |
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virtual void | SetObjectVoiceType (BGSVoiceType *a_voiceType) |
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virtual BGSVoiceType * | GetObjectVoiceType () const |
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virtual NiAVObject * | Clone3D (TESObjectREFR *a_ref) |
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virtual bool | ReplaceModel (const char *a_str) |
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virtual bool | GetActivateText (TESObjectREFR *a_activator, BSString &a_dst) |
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virtual bool | CalculateDoFavor (Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) |
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virtual void | HandleRemoveItemFromContainer (TESObjectREFR *a_container) |
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virtual void | OnRemove3D (NiAVObject *a_obj3D) |
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virtual void | OnCheckModels () |
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virtual void | OnCopyReference () |
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virtual void | OnFinishScale () |
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| ~TESObject () override |
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bool | IsObject () const override |
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std::uint32_t | GetRefCount () const override |
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virtual void | Unk_3B (void) |
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virtual bool | IsBoundAnimObject () |
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virtual TESWaterForm * | GetWaterType () const |
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virtual bool | IsAutoCalc () const |
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virtual void | SetAutoCalc (bool a_autoCalc) |
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virtual NiAVObject * | Clone3D (TESObjectREFR *a_ref, bool a_arg3) |
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virtual void | UnClone3D (TESObjectREFR *a_ref) |
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virtual bool | IsMarker () |
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virtual bool | IsOcclusionMarker () |
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virtual bool | ReplaceModel () |
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virtual std::uint32_t | IncRef () |
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virtual std::uint32_t | DecRef () |
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virtual NiAVObject * | LoadGraphics (TESObjectREFR *a_ref) |
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| ~TESForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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virtual void | InitializeData () |
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virtual void | ClearData () |
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virtual bool | Load (TESFile *a_mod) |
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virtual bool | LoadPartial (TESFile *a_mod) |
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virtual bool | LoadEdit (TESFile *a_mod) |
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virtual TESForm * | CreateDuplicateForm (bool a_createEditorID, void *a_arg2) |
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virtual bool | AddChange (std::uint32_t a_changeFlags) |
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virtual void | RemoveChange (std::uint32_t a_changeFlags) |
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virtual bool | FindInFileFast (TESFile *a_mod) |
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virtual bool | CheckSaveGame (BGSSaveFormBuffer *a_buf) |
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virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
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virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | InitLoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | Revert (BGSLoadFormBuffer *a_buf) |
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virtual void | InitItemImpl () |
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virtual TESFile * | GetDescriptionOwnerFile () const |
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virtual FormType | GetSavedFormType () const |
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virtual void | GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) |
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virtual bool | GetKnown () const |
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virtual bool | GetRandomAnim () const |
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virtual bool | GetPlayable () const |
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virtual bool | IsHeadingMarker () const |
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virtual bool | GetDangerous () const |
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virtual bool | QHasCurrents () const |
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virtual bool | GetObstacle () const |
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virtual bool | QIsLODLandObject () const |
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virtual bool | GetOnLocalMap () const |
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virtual bool | GetMustUpdate () const |
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virtual void | SetOnLocalMap (bool a_set) |
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virtual bool | GetIgnoredBySandbox () const |
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virtual void | SetDelete (bool a_set) |
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virtual void | SetAltered (bool a_set) |
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virtual void | SaveObjectBound () |
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virtual void | LoadObjectBound (TESFile *a_mod) |
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virtual bool | IsBoundObject () const |
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virtual bool | IsObject () const |
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virtual bool | IsMagicItem () const |
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virtual bool | IsWater () const |
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virtual TESObjectREFR * | AsReference1 () |
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virtual const TESObjectREFR * | AsReference2 () const |
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virtual std::uint32_t | GetRefCount () const |
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virtual const char * | GetTextForParsedSubTag (const BSFixedString &a_tag) const |
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virtual void | Copy (TESForm *a_srcForm) |
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virtual bool | BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) |
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virtual void | CreateGroupData (FORM *a_form, FORM_GROUP *a_group) |
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virtual const char * | GetFormEditorID () const |
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virtual bool | SetFormEditorID (const char *a_str) |
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virtual bool | IsParentForm () |
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virtual bool | IsParentFormTree () |
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virtual bool | IsFormTypeChild (FormType a_type) |
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virtual bool | Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) |
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virtual void | SetFormID (FormID a_id, bool a_updateFile) |
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virtual const char * | GetObjectTypeName () const |
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virtual bool | QAvailableInGame () const |
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template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
T * | As () noexcept |
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template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
const T * | As () const noexcept |
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TESObjectREFR * | AsReference () |
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const TESObjectREFR * | AsReference () const |
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TESFile * | GetFile (std::int32_t a_idx=-1) const |
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std::uint32_t | GetFormFlags () const noexcept |
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FormID | GetFormID () const noexcept |
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FormType | GetFormType () const noexcept |
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std::int32_t | GetGoldValue () const |
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const char * | GetName () const |
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float | GetWeight () const |
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bool | HasVMAD () const |
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bool | HasWorldModel () const noexcept |
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void | InitItem () |
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bool | Is (FormType a_type) const noexcept |
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template<class... Args>
requires (std::same_as<Args, FormType>&&...) |
bool | Is (Args... a_args) const noexcept |
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bool | IsAmmo () const noexcept |
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bool | IsArmor () const noexcept |
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bool | IsBook () const noexcept |
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bool | IsDeleted () const noexcept |
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bool | IsDynamicForm () const noexcept |
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bool | IsGold () const noexcept |
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bool | IsIgnored () const noexcept |
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bool | IsInitialized () const noexcept |
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bool | IsKey () const noexcept |
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bool | IsLockpick () const noexcept |
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bool | IsNot (FormType a_type) const noexcept |
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template<class... Args>
requires (std::same_as<Args, FormType>&&...) |
bool | IsNot (Args... a_args) const noexcept |
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bool | IsNote () const noexcept |
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bool | IsPlayer () const noexcept |
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bool | IsPlayerRef () const noexcept |
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bool | IsSoulGem () const noexcept |
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bool | IsWeapon () const noexcept |
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virtual | ~BaseFormComponent () |
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virtual void | InitializeDataComponent ()=0 |
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virtual void | ClearDataComponent ()=0 |
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virtual void | CopyComponent (BaseFormComponent *a_rhs) |
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| TES_HEAP_REDEFINE_NEW () |
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| ~TESActorBaseData () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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virtual void | CopyFromTemplateForms (TESActorBase **a_templateForms) |
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virtual bool | GetIsGhost () const |
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virtual bool | GetInvulnerable () const |
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virtual void | Unk_07 (void) |
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virtual BGSVoiceType * | GetVoiceType (void) |
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constexpr bool | AffectsStealthMeter () const noexcept |
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constexpr bool | Bleeds () const noexcept |
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constexpr bool | IsEssential () const noexcept |
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constexpr bool | IsFemale () const noexcept |
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bool | IsGhost () const |
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constexpr bool | IsPreset () const noexcept |
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constexpr bool | IsProtected () const noexcept |
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constexpr bool | IsSimpleActor () const noexcept |
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constexpr bool | IsSummonable () const noexcept |
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constexpr bool | IsUnique () const noexcept |
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bool | IsInvulnerable () const |
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constexpr bool | HasAutoCalcStats () const noexcept |
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constexpr bool | HasBleedoutOverride () const noexcept |
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constexpr bool | HasPCLevelMult () const noexcept |
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constexpr bool | Respawns () const noexcept |
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constexpr bool | UsesOppositeGenderAnims () const noexcept |
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constexpr bool | UsesTemplate () const noexcept |
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| ~TESContainer () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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void | ForEachContainerObject (std::function< bool(ContainerObject &)> a_fn) const |
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std::optional< ContainerObject * > | GetContainerObjectAt (std::uint32_t a_idx) const |
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std::int32_t | CountObjectsInContainer (TESBoundObject *a_object) const |
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| ~TESSpellList () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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| ~TESAIForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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bool | AggroRadiusBehaviourIsEnabled () const |
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ACTOR_AGGRESSION | GetAggressionLevel () const |
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ACTOR_ASSISTANCE | GetAssistanceLevel () const |
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ACTOR_CONFIDENCE | GetConfidenceLevel () const |
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std::uint8_t | GetEnergyLevel () const |
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ACTOR_MOOD | GetMoodLevel () const |
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ACTOR_MORALITY | GetMoralityLevel () const |
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bool | NoSlowApproach () const |
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| ~TESFullName () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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virtual std::uint32_t | GetFullNameLength () const |
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virtual const char * | GetFullName () const |
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virtual | ~ActorValueOwner () |
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virtual float | GetActorValue (ActorValue a_akValue) |
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virtual float | GetPermanentActorValue (ActorValue a_akValue) |
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virtual float | GetBaseActorValue (ActorValue a_akValue) |
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virtual void | SetBaseActorValue (ActorValue a_akValue, float a_value) |
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virtual void | ModActorValue (ActorValue a_akValue, float a_value) |
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virtual void | RestoreActorValue (ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value) |
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virtual void | SetActorValue (ActorValue a_akValue, float a_value) |
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virtual bool | GetIsPlayerOwner () const |
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float | GetArmorRatingSkillMultiplier (float a_skillLevel) const |
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float | GetClampedActorValue (ActorValue a_akValue) const |
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| ~BGSDestructibleObjectForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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| ~BGSSkinForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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| ~BGSKeywordForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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virtual bool | HasKeyword (const BGSKeyword *a_keyword) const |
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virtual BGSKeyword * | GetDefaultKeyword () const |
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bool | HasKeyword (FormID a_formID) const |
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std::optional< BGSKeyword * > | GetKeywordAt (std::uint32_t a_idx) const |
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std::uint32_t | GetNumKeywords () const |
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| ~BGSAttackDataForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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| ~BGSPerkRankArray () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *rhs) override |
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| ~TESRaceForm () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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| ~BGSOverridePackCollection () override |
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void | InitializeDataComponent () override |
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void | ClearDataComponent () override |
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void | CopyComponent (BaseFormComponent *a_rhs) override |
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virtual | ~BSTEventSink ()=default |
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virtual BSEventNotifyControl | ProcessEvent (const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource)=0 |
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