CommonLibSSE (Parapets fork)
|
#include <TESForm.h>
Classes | |
struct | ChangeFlags |
struct | RecordFlags |
Public Types | |
enum class | InGameFormFlag { kNone = 0 , kWantsDelete = 1 << 0 , kForcedPersistent = 1 << 1 , kNoFavorAllowed = 1 << 4 , kIsSkyObject = 1 << 5 , kRefOriginalPersistent = 1 << 6 , kRefPermanentlyDeleted = 1 << 7 } |
Public Member Functions | |
~TESForm () override | |
void | InitializeDataComponent () override |
void | ClearDataComponent () override |
void | CopyComponent (BaseFormComponent *a_rhs) override |
virtual void | InitializeData () |
virtual void | ClearData () |
virtual bool | Load (TESFile *a_mod) |
virtual bool | LoadPartial (TESFile *a_mod) |
virtual bool | LoadEdit (TESFile *a_mod) |
virtual TESForm * | CreateDuplicateForm (bool a_createEditorID, void *a_arg2) |
virtual bool | AddChange (std::uint32_t a_changeFlags) |
virtual void | RemoveChange (std::uint32_t a_changeFlags) |
virtual bool | FindInFileFast (TESFile *a_mod) |
virtual bool | CheckSaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | InitLoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
virtual void | InitItemImpl () |
virtual TESFile * | GetDescriptionOwnerFile () const |
virtual FormType | GetSavedFormType () const |
virtual void | GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) |
virtual bool | GetKnown () const |
virtual bool | GetRandomAnim () const |
virtual bool | GetPlayable () const |
virtual bool | IsHeadingMarker () const |
virtual bool | GetDangerous () const |
virtual bool | QHasCurrents () const |
virtual bool | GetObstacle () const |
virtual bool | QIsLODLandObject () const |
virtual bool | GetOnLocalMap () const |
virtual bool | GetMustUpdate () const |
virtual void | SetOnLocalMap (bool a_set) |
virtual bool | GetIgnoredBySandbox () const |
virtual void | SetDelete (bool a_set) |
virtual void | SetAltered (bool a_set) |
virtual void | SaveObjectBound () |
virtual void | LoadObjectBound (TESFile *a_mod) |
virtual bool | IsBoundObject () const |
virtual bool | IsObject () const |
virtual bool | IsMagicItem () const |
virtual bool | IsWater () const |
virtual TESObjectREFR * | AsReference1 () |
virtual const TESObjectREFR * | AsReference2 () const |
virtual std::uint32_t | GetRefCount () const |
virtual const char * | GetTextForParsedSubTag (const BSFixedString &a_tag) const |
virtual void | Copy (TESForm *a_srcForm) |
virtual bool | BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) |
virtual void | CreateGroupData (FORM *a_form, FORM_GROUP *a_group) |
virtual const char * | GetFormEditorID () const |
virtual bool | SetFormEditorID (const char *a_str) |
virtual bool | IsParentForm () |
virtual bool | IsParentFormTree () |
virtual bool | IsFormTypeChild (FormType a_type) |
virtual bool | Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) |
virtual void | SetFormID (FormID a_id, bool a_updateFile) |
virtual const char * | GetObjectTypeName () const |
virtual bool | QAvailableInGame () const |
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> | |
T * | As () noexcept |
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> | |
const T * | As () const noexcept |
TESObjectREFR * | AsReference () |
const TESObjectREFR * | AsReference () const |
TESFile * | GetFile (std::int32_t a_idx=-1) const |
std::uint32_t | GetFormFlags () const noexcept |
FormID | GetFormID () const noexcept |
FormType | GetFormType () const noexcept |
std::int32_t | GetGoldValue () const |
const char * | GetName () const |
float | GetWeight () const |
bool | HasVMAD () const |
bool | HasWorldModel () const noexcept |
void | InitItem () |
bool | Is (FormType a_type) const noexcept |
template<class... Args> requires (std::same_as<Args, FormType>&&...) | |
bool | Is (Args... a_args) const noexcept |
bool | IsAmmo () const noexcept |
bool | IsArmor () const noexcept |
bool | IsBook () const noexcept |
bool | IsDeleted () const noexcept |
bool | IsDynamicForm () const noexcept |
bool | IsGold () const noexcept |
bool | IsIgnored () const noexcept |
bool | IsInitialized () const noexcept |
bool | IsKey () const noexcept |
bool | IsLockpick () const noexcept |
bool | IsNot (FormType a_type) const noexcept |
template<class... Args> requires (std::same_as<Args, FormType>&&...) | |
bool | IsNot (Args... a_args) const noexcept |
bool | IsNote () const noexcept |
bool | IsPlayer () const noexcept |
bool | IsPlayerRef () const noexcept |
bool | IsSoulGem () const noexcept |
bool | IsWeapon () const noexcept |
Public Member Functions inherited from RE::BaseFormComponent | |
virtual | ~BaseFormComponent () |
virtual void | InitializeDataComponent ()=0 |
virtual void | ClearDataComponent ()=0 |
virtual void | CopyComponent (BaseFormComponent *a_rhs) |
TES_HEAP_REDEFINE_NEW () | |
Static Public Member Functions | |
static void | AddCompileIndex (FormID &a_id, TESFile *a_file) |
static auto | GetAllForms () -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > |
static auto | GetAllFormsByEditorID () -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > |
static TESForm * | LookupByID (FormID a_formID) |
template<class T > | |
static T * | LookupByID (FormID a_formID) |
static TESForm * | LookupByEditorID (const std::string_view &a_editorID) |
template<class T > | |
static T * | LookupByEditorID (const std::string_view &a_editorID) |
Public Attributes | |
TESFileContainer | sourceFiles |
std::uint32_t | formFlags |
FormID | formID |
stl::enumeration< InGameFormFlag, std::uint16_t > | inGameFormFlags |
stl::enumeration< FormType, std::uint8_t > | formType |
std::uint8_t | pad1B |
std::uint32_t | pad1C |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_TESForm |
static constexpr auto | FORMTYPE = FormType::None |
Static Public Attributes inherited from RE::BaseFormComponent | |
static constexpr auto | RTTI = RTTI_BaseFormComponent |
|
strong |
|
override |
|
virtual |
|
virtual |
Reimplemented in RE::TESActorBase.
|
noexcept |
|
noexcept |
|
inline |
|
inline |
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::NavMesh, RE::TESObjectCELL, RE::TESObjectLAND, RE::TESObjectREFR, and RE::TESTopicInfo.
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::ActorValueInfo, RE::AlchemyItem, RE::BGSBodyPartData, RE::BGSCameraPath, RE::BGSCollisionLayer, RE::BGSColorForm, RE::BGSConstructibleObject, RE::BGSDebris, RE::BGSDialogueBranch, RE::BGSEquipSlot, RE::BGSHeadPart, RE::BGSImpactDataSet, RE::BGSLensFlare, RE::BGSListForm, RE::BGSMaterialObject, RE::BGSMaterialType, RE::BGSMessage, RE::BGSMusicTrackFormWrapper, RE::BGSMusicType, RE::BGSNote, RE::BGSOutfit, RE::BGSPerk, RE::BGSProjectile, RE::BGSRagdoll, RE::BGSReferenceEffect, RE::BGSShaderParticleGeometryData, RE::BGSSoundDescriptorForm, RE::BGSSoundOutput, RE::BGSStaticCollection, RE::BGSStoryManagerBranchNode, RE::BGSStoryManagerEventNode, RE::BGSStoryManagerNodeBase, RE::BGSStoryManagerQuestNode, RE::BGSTextureSet, RE::BGSVolumetricLighting, RE::EffectSetting, RE::EnchantmentItem, RE::IngredientItem, RE::Script, RE::SpellItem, RE::TESFaction, RE::TESFurniture, RE::TESIdleForm, RE::TESImageSpaceModifier, RE::TESLandTexture, RE::TESLoadScreen, RE::TESNPC, RE::TESObjectACTI, RE::TESObjectARMA, RE::TESObjectBOOK, RE::TESObjectCELL, RE::TESObjectDOOR, RE::TESObjectREFR, RE::TESObjectSTAT, RE::TESObjectWEAP, RE::TESPackage, RE::TESQuest, RE::TESRace, RE::TESTopicInfo, RE::TESWeather, RE::TESWorldSpace, and RE::TESRegion.
|
overridevirtual |
Implements RE::BaseFormComponent.
|
virtual |
Reimplemented in RE::DialoguePackage, RE::EffectSetting, RE::MagicItem, RE::TESNPC, and RE::TESObjectARMO.
|
overridevirtual |
Reimplemented from RE::BaseFormComponent.
|
virtual |
Reimplemented in RE::BGSCameraPath, RE::TESIdleForm, RE::TESObjectCELL, RE::TESObjectLAND, RE::TESObjectREFR, and RE::TESWorldSpace.
|
virtual |
Reimplemented in RE::NavMesh, RE::TESObjectCELL, RE::TESObjectLAND, RE::TESObjectREFR, and RE::TESTopicInfo.
|
virtual |
Reimplemented in RE::BGSLocation, RE::TESNPC, RE::TESObjectCELL, and RE::TESWorldSpace.
|
virtual |
|
inlinestatic |
|
inlinestatic |
|
virtual |
Reimplemented in RE::BGSTalkingActivator, RE::TESObjectREFR, and RE::TESWaterForm.
|
virtual |
Reimplemented in RE::TESObjectARMO, and RE::TESObjectWEAP.
|
inline |
|
virtual |
Reimplemented in RE::NavMesh, RE::TESObjectCELL, RE::TESObjectREFR, and RE::TESTopicInfo.
|
virtual |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
std::int32_t RE::TESForm::GetGoldValue | ( | ) | const |
|
virtual |
Reimplemented in RE::BGSIdleMarker, RE::TESObjectACTI, and RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::TESShout.
|
virtual |
Reimplemented in RE::TESObjectREFR.
const char * RE::TESForm::GetName | ( | ) | const |
|
virtual |
Reimplemented in RE::EffectSetting, RE::TESObjectWEAP, and RE::TESPackage.
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::TESAmmo, RE::TESObjectSTAT, RE::TESObjectWEAP, and RE::TESRace.
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::TESObject, and RE::TESPackage.
|
virtual |
Reimplemented in RE::TESObjectREFR.
|
virtual |
Reimplemented in RE::TESNPC.
float RE::TESForm::GetWeight | ( | ) | const |
bool RE::TESForm::HasVMAD | ( | ) | const |
|
noexcept |
|
virtual |
Reimplemented in RE::AlchemyItem, RE::BGSAcousticSpace, RE::BGSAddonNode, RE::BGSAssociationType, RE::BGSBodyPartData, RE::BGSCameraPath, RE::BGSCameraShot, RE::BGSColorForm, RE::BGSConstructibleObject, RE::BGSDebris, RE::BGSDialogueBranch, RE::BGSEncounterZone, RE::BGSEquipSlot, RE::BGSExplosion, RE::BGSFootstep, RE::BGSFootstepSet, RE::BGSHazard, RE::BGSHeadPart, RE::BGSImpactData, RE::BGSLightingTemplate, RE::BGSLocation, RE::BGSMessage, RE::BGSMovableStatic, RE::BGSMovementType, RE::BGSNote, RE::BGSPerk, RE::BGSProjectile, RE::BGSRagdoll, RE::BGSReferenceEffect, RE::BGSRelationship, RE::BGSReverbParameters, RE::BGSScene, RE::BGSShaderParticleGeometryData, RE::BGSSoundCategory, RE::BGSStoryManagerEventNode, RE::BGSStoryManagerNodeBase, RE::BGSTalkingActivator, RE::BGSTextureSet, RE::EnchantmentItem, RE::IngredientItem, RE::MagicItem, RE::Script, RE::SpellItem, RE::TESAmmo, RE::TESClass, RE::TESClimate, RE::TESCombatStyle, RE::TESEffectShader, RE::TESEyes, RE::TESFaction, RE::TESFurniture, RE::TESGrass, RE::TESIdleForm, RE::TESImageSpace, RE::TESImageSpaceModifier, RE::TESLandTexture, RE::TESLoadScreen, RE::TESNPC, RE::TESObjectACTI, RE::TESObjectARMA, RE::TESObjectARMO, RE::TESObjectBOOK, RE::TESObjectCONT, RE::TESObjectDOOR, RE::TESObjectLIGH, RE::TESObjectREFR, RE::TESObjectTREE, RE::TESObjectWEAP, RE::TESPackage, RE::TESQuest, RE::TESRace, RE::TESSoulGem, RE::TESSound, RE::TESTopicInfo, RE::TESWaterForm, RE::TESWeather, and RE::TESWorldSpace.
|
overridevirtual |
Implements RE::BaseFormComponent.
|
inline |
|
virtual |
Reimplemented in RE::Actor, RE::ActorValueInfo, RE::AlchemyItem, RE::BGSAcousticSpace, RE::BGSAddonNode, RE::BGSArtObject, RE::BGSBodyPartData, RE::BGSCameraPath, RE::BGSCameraShot, RE::BGSCollisionLayer, RE::BGSConstructibleObject, RE::BGSDefaultObjectManager, RE::BGSDialogueBranch, RE::BGSDualCastData, RE::BGSEncounterZone, RE::BGSEquipSlot, RE::BGSExplosion, RE::BGSFootstep, RE::BGSFootstepSet, RE::BGSHazard, RE::BGSHeadPart, RE::BGSIdleMarker, RE::BGSImpactData, RE::BGSImpactDataSet, RE::BGSLensFlare, RE::BGSLightingTemplate, RE::BGSListForm, RE::BGSLocation, RE::BGSLocationRefType, RE::BGSMaterialType, RE::BGSMessage, RE::BGSMovableStatic, RE::BGSMovementType, RE::BGSMusicTrackFormWrapper, RE::BGSMusicType, RE::BGSNote, RE::BGSOutfit, RE::BGSPerk, RE::BGSProjectile, RE::BGSRagdoll, RE::BGSReferenceEffect, RE::BGSRelationship, RE::BGSScene, RE::BGSShaderParticleGeometryData, RE::BGSSoundCategory, RE::BGSSoundDescriptorForm, RE::BGSSoundOutput, RE::BGSStaticCollection, RE::BGSStoryManagerBranchNode, RE::BGSStoryManagerEventNode, RE::BGSStoryManagerNodeBase, RE::BGSStoryManagerQuestNode, RE::BGSTalkingActivator, RE::BGSVolumetricLighting, RE::EffectSetting, RE::EnchantmentItem, RE::Hazard, RE::IngredientItem, RE::MagicItem, RE::NavMesh, RE::NavMeshInfoMap, RE::Script, RE::ScrollItem, RE::SpellItem, RE::TESAmmo, RE::TESCombatStyle, RE::TESEffectShader, RE::TESFaction, RE::TESFlora, RE::TESFurniture, RE::TESGrass, RE::TESIdleForm, RE::TESLandTexture, RE::TESLevCharacter, RE::TESLevItem, RE::TESLevSpell, RE::TESLoadScreen, RE::TESNPC, RE::TESObjectACTI, RE::TESObjectANIO, RE::TESObjectARMA, RE::TESObjectARMO, RE::TESObjectBOOK, RE::TESObjectCELL, RE::TESObjectCONT, RE::TESObjectDOOR, RE::TESObjectLIGH, RE::TESObjectMISC, RE::TESObjectREFR, RE::TESObjectSTAT, RE::TESObjectTREE, RE::TESObjectWEAP, RE::TESPackage, RE::TESQuest, RE::TESRace, RE::TESRegion, RE::TESShout, RE::TESSound, RE::TESTopic, RE::TESTopicInfo, RE::TESWaterForm, RE::TESWeather, and RE::TESWorldSpace.
|
virtual |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::TESBoundObject.
|
inlinenoexcept |
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::TESObjectCELL, RE::TESTopic, and RE::TESWorldSpace.
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::TESObjectREFR, and RE::TESObjectSTAT.
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::MagicItem.
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::TESObject.
|
virtual |
Reimplemented in RE::TESObjectCELL, RE::TESTopic, and RE::TESWorldSpace.
|
virtual |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::TESObjectACTI, and RE::TESObjectREFR.
|
inlinenoexcept |
|
virtual |
Reimplemented in RE::ActorValueInfo, RE::BGSAcousticSpace, RE::BGSAddonNode, RE::BGSApparatus, RE::BGSArtObject, RE::BGSAssociationType, RE::BGSBodyPartData, RE::BGSCameraPath, RE::BGSCameraShot, RE::BGSCollisionLayer, RE::BGSColorForm, RE::BGSConstructibleObject, RE::BGSDebris, RE::BGSDefaultObjectManager, RE::BGSDialogueBranch, RE::BGSDualCastData, RE::BGSEncounterZone, RE::BGSEquipSlot, RE::BGSExplosion, RE::BGSFootstep, RE::BGSFootstepSet, RE::BGSHazard, RE::BGSHeadPart, RE::BGSIdleMarker, RE::BGSImpactData, RE::BGSImpactDataSet, RE::BGSKeyword, RE::BGSLensFlare, RE::BGSLightingTemplate, RE::BGSListForm, RE::BGSLocation, RE::BGSMaterialObject, RE::BGSMaterialType, RE::BGSMenuIcon, RE::BGSMessage, RE::BGSMovableStatic, RE::BGSMovementType, RE::BGSMusicTrackFormWrapper, RE::BGSMusicType, RE::BGSNote, RE::BGSOutfit, RE::BGSPerk, RE::BGSProjectile, RE::BGSRagdoll, RE::BGSReferenceEffect, RE::BGSRelationship, RE::BGSReverbParameters, RE::BGSScene, RE::BGSShaderParticleGeometryData, RE::BGSSoundCategory, RE::BGSSoundDescriptorForm, RE::BGSSoundOutput, RE::BGSStaticCollection, RE::BGSStoryManagerEventNode, RE::BGSStoryManagerNodeBase, RE::BGSStoryManagerQuestNode, RE::BGSTalkingActivator, RE::BGSTextureSet, RE::BGSVoiceType, RE::BGSVolumetricLighting, RE::EffectSetting, RE::MagicItem, RE::NavMesh, RE::NavMeshInfoMap, RE::Projectile, RE::Script, RE::TESAmmo, RE::TESClass, RE::TESClimate, RE::TESCombatStyle, RE::TESEffectShader, RE::TESEyes, RE::TESFaction, RE::TESFlora, RE::TESFurniture, RE::TESGlobal, RE::TESGrass, RE::TESIdleForm, RE::TESImageSpace, RE::TESImageSpaceModifier, RE::TESLandTexture, RE::TESLevCharacter, RE::TESLevItem, RE::TESLevSpell, RE::TESLoadScreen, RE::TESNPC, RE::TESObjectACTI, RE::TESObjectANIO, RE::TESObjectARMA, RE::TESObjectARMO, RE::TESObjectBOOK, RE::TESObjectCELL, RE::TESObjectCONT, RE::TESObjectDOOR, RE::TESObjectLAND, RE::TESObjectLIGH, RE::TESObjectMISC, RE::TESObjectREFR, RE::TESObjectSTAT, RE::TESObjectTREE, RE::TESObjectWEAP, RE::TESPackage, RE::TESQuest, RE::TESRace, RE::TESRegion, RE::TESShout, RE::TESSound, RE::TESTopic, RE::TESTopicInfo, RE::TESWaterForm, RE::TESWeather, RE::TESWordOfPower, and RE::TESWorldSpace.
|
virtual |
|
virtual |
Reimplemented in RE::Actor, RE::ArrowProjectile, RE::BarrierProjectile, RE::BeamProjectile, RE::BGSEncounterZone, RE::BGSListForm, RE::BGSLocation, RE::BGSNote, RE::BGSRelationship, RE::BGSScene, RE::BGSStoryManagerQuestNode, RE::BGSTalkingActivator, RE::Character, RE::ConeProjectile, RE::DialoguePackage, RE::FlameProjectile, RE::GrenadeProjectile, RE::Hazard, RE::IngredientItem, RE::MissileProjectile, RE::Projectile, RE::TESActorBase, RE::TESAmmo, RE::TESFaction, RE::TESLevCharacter, RE::TESLevItem, RE::TESLevSpell, RE::TESNPC, RE::TESObjectACTI, RE::TESObjectARMO, RE::TESObjectBOOK, RE::TESObjectCELL, RE::TESObjectLIGH, RE::TESObjectMISC, RE::TESObjectREFR, RE::TESObjectWEAP, RE::TESPackage, RE::TESQuest, and RE::TESTopicInfo.
|
virtual |
Reimplemented in RE::TESBoundObject.
|
virtual |
Reimplemented in RE::TESWorldSpace.
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Reimplemented in RE::TESActorBase.
|
virtual |
Reimplemented in RE::Actor, RE::BarrierProjectile, RE::BeamProjectile, RE::BGSEncounterZone, RE::BGSListForm, RE::BGSLocation, RE::BGSNote, RE::BGSScene, RE::BGSStoryManagerQuestNode, RE::BGSTalkingActivator, RE::Character, RE::ConeProjectile, RE::FlameProjectile, RE::GrenadeProjectile, RE::Hazard, RE::IngredientItem, RE::MissileProjectile, RE::Projectile, RE::TESFaction, RE::TESLevCharacter, RE::TESLevItem, RE::TESLevSpell, RE::TESNPC, RE::TESObjectCELL, RE::TESObjectREFR, RE::TESPackage, RE::TESQuest, and RE::TESTopicInfo.
|
virtual |
Reimplemented in RE::Actor, RE::ArrowProjectile, RE::BarrierProjectile, RE::BeamProjectile, RE::BGSEncounterZone, RE::BGSListForm, RE::BGSLocation, RE::BGSRelationship, RE::BGSScene, RE::BGSStoryManagerQuestNode, RE::BGSTalkingActivator, RE::Character, RE::ConeProjectile, RE::DialoguePackage, RE::FlameProjectile, RE::GrenadeProjectile, RE::Hazard, RE::IngredientItem, RE::MissileProjectile, RE::Projectile, RE::TESActorBase, RE::TESAmmo, RE::TESFaction, RE::TESLevCharacter, RE::TESLevItem, RE::TESLevSpell, RE::TESNPC, RE::TESObjectACTI, RE::TESObjectARMO, RE::TESObjectBOOK, RE::TESObjectCELL, RE::TESObjectLIGH, RE::TESObjectMISC, RE::TESObjectREFR, RE::TESObjectWEAP, RE::TESPackage, and RE::TESQuest.
|
virtual |
|
virtual |
Reimplemented in RE::NavMesh, RE::NavMeshInfoMap, RE::TESObjectCELL, RE::TESObjectLAND, RE::TESObjectREFR, and RE::TESTopicInfo.
|
virtual |
Reimplemented in RE::Actor, RE::BGSCollisionLayer, RE::NavMesh, and RE::TESObjectREFR.
|
virtual |
|
virtual |
|
virtual |
Reimplemented in RE::TESObjectREFR.
std::uint32_t RE::TESForm::formFlags |
FormID RE::TESForm::formID |
|
inlinestaticconstexpr |
stl::enumeration<FormType, std::uint8_t> RE::TESForm::formType |
stl::enumeration<InGameFormFlag, std::uint16_t> RE::TESForm::inGameFormFlags |
std::uint8_t RE::TESForm::pad1B |
std::uint32_t RE::TESForm::pad1C |
|
inlinestaticconstexpr |
TESFileContainer RE::TESForm::sourceFiles |