#include <TESActorBaseData.h>
◆ ~TESActorBaseData()
  
  
      
        
          | RE::TESActorBaseData::~TESActorBaseData  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
override   | 
  
 
 
◆ AffectsStealthMeter()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::AffectsStealthMeter  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ Bleeds()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::Bleeds  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ ClearDataComponent()
  
  
      
        
          | void RE::TESActorBaseData::ClearDataComponent  | 
          ( | 
           | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ CopyComponent()
◆ CopyFromTemplateForms()
  
  
      
        
          | virtual void RE::TESActorBaseData::CopyFromTemplateForms  | 
          ( | 
          TESActorBase **  | 
          a_templateForms | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetInvulnerable()
  
  
      
        
          | virtual bool RE::TESActorBaseData::GetInvulnerable  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetIsGhost()
  
  
      
        
          | virtual bool RE::TESActorBaseData::GetIsGhost  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
 
◆ GetVoiceType()
  
  
      
        
          | virtual BGSVoiceType * RE::TESActorBaseData::GetVoiceType  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ HasAutoCalcStats()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::HasAutoCalcStats  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ HasBleedoutOverride()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::HasBleedoutOverride  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ HasPCLevelMult()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::HasPCLevelMult  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ InitializeDataComponent()
  
  
      
        
          | void RE::TESActorBaseData::InitializeDataComponent  | 
          ( | 
           | ) | 
           | 
         
       
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overridevirtual   | 
  
 
 
◆ IsEssential()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsEssential  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ IsFemale()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsFemale  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ IsGhost()
  
  
      
        
          | bool RE::TESActorBaseData::IsGhost  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ IsInvulnerable()
  
  
      
        
          | bool RE::TESActorBaseData::IsInvulnerable  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ IsPreset()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsPreset  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ IsProtected()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsProtected  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ IsSimpleActor()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsSimpleActor  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ IsSummonable()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsSummonable  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ IsUnique()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::IsUnique  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ Respawns()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::Respawns  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ Unk_07()
  
  
      
        
          | virtual void RE::TESActorBaseData::Unk_07  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
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virtual   | 
  
 
 
◆ UsesOppositeGenderAnims()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::UsesOppositeGenderAnims  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ UsesTemplate()
  
  
      
        
          | constexpr bool RE::TESActorBaseData::UsesTemplate  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inlineconstexprnoexcept   | 
  
 
 
◆ actorData
◆ baseTemplateForm
      
        
          | TESForm* RE::TESActorBaseData::baseTemplateForm | 
        
      
 
 
◆ deathItem
◆ factions
◆ RTTI
◆ templateForms
      
        
          | TESForm** RE::TESActorBaseData::templateForms | 
        
      
 
 
◆ voiceType
The documentation for this class was generated from the following file: