#include <Projectile.h>
◆ collidee
◆ colObj
◆ unk00
std::uint64_t RE::Projectile::ImpactData::unk00 |
◆ unk08
std::uint64_t RE::Projectile::ImpactData::unk08 |
◆ unk10
std::uint64_t RE::Projectile::ImpactData::unk10 |
◆ unk28
std::uint64_t RE::Projectile::ImpactData::unk28 |
◆ unk30
std::uint64_t RE::Projectile::ImpactData::unk30 |
◆ unk38
std::uint64_t RE::Projectile::ImpactData::unk38 |
◆ unk40
std::uint64_t RE::Projectile::ImpactData::unk40 |
◆ unk48
std::uint64_t RE::Projectile::ImpactData::unk48 |
The documentation for this struct was generated from the following file: