#include <Projectile.h>
◆ collidee
◆ colObj
◆ unk00
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk00 | 
        
      
 
 
◆ unk08
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk08 | 
        
      
 
 
◆ unk10
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk10 | 
        
      
 
 
◆ unk28
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk28 | 
        
      
 
 
◆ unk30
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk30 | 
        
      
 
 
◆ unk38
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk38 | 
        
      
 
 
◆ unk40
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk40 | 
        
      
 
 
◆ unk48
      
        
          | std::uint64_t RE::Projectile::ImpactData::unk48 | 
        
      
 
 
The documentation for this struct was generated from the following file: