#include <InventoryEntryData.h>
◆ InventoryEntryData() [1/4]
RE::InventoryEntryData::InventoryEntryData |
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defaultnoexcept |
◆ InventoryEntryData() [2/4]
◆ InventoryEntryData() [3/4]
◆ InventoryEntryData() [4/4]
RE::InventoryEntryData::InventoryEntryData |
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TESBoundObject * |
a_object, |
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std::int32_t |
a_countDelta |
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) |
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inline |
◆ ~InventoryEntryData()
RE::InventoryEntryData::~InventoryEntryData |
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◆ AddExtraList()
void RE::InventoryEntryData::AddExtraList |
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ExtraDataList * |
a_extra | ) |
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◆ GetDisplayName()
const char * RE::InventoryEntryData::GetDisplayName |
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◆ GetEnchantmentCharge()
std::optional< double > RE::InventoryEntryData::GetEnchantmentCharge |
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const |
◆ GetObject() [1/2]
constexpr const TESBoundObject * RE::InventoryEntryData::GetObject |
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const |
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inlineconstexprnoexcept |
◆ GetObject() [2/2]
◆ GetOwner()
TESForm * RE::InventoryEntryData::GetOwner |
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◆ GetSoulLevel()
SOUL_LEVEL RE::InventoryEntryData::GetSoulLevel |
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const |
◆ GetValue()
std::int32_t RE::InventoryEntryData::GetValue |
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const |
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inline |
◆ GetWeight()
float RE::InventoryEntryData::GetWeight |
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const |
◆ IsEnchanted()
bool RE::InventoryEntryData::IsEnchanted |
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const |
◆ IsLeveled()
bool RE::InventoryEntryData::IsLeveled |
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const |
◆ IsOwnedBy() [1/2]
bool RE::InventoryEntryData::IsOwnedBy |
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Actor * |
a_testOwner, |
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bool |
a_defaultTo = true |
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) |
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inline |
◆ IsOwnedBy() [2/2]
bool RE::InventoryEntryData::IsOwnedBy |
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Actor * |
a_testOwner, |
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TESForm * |
a_itemOwner, |
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bool |
a_defaultTo = true |
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) |
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inline |
◆ IsQuestObject()
bool RE::InventoryEntryData::IsQuestObject |
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const |
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inline |
◆ IsWorn()
bool RE::InventoryEntryData::IsWorn |
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const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ TES_HEAP_REDEFINE_NEW()
RE::InventoryEntryData::TES_HEAP_REDEFINE_NEW |
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◆ countDelta
std::int32_t RE::InventoryEntryData::countDelta { 0 } |
◆ extraLists
◆ object
◆ pad14
std::uint32_t RE::InventoryEntryData::pad14 { 0 } |
The documentation for this class was generated from the following file: