#include <InventoryChanges.h>
◆ VisitResult
| Enumerator |
|---|
| kStop | |
| kContinue | |
◆ InventoryChanges() [1/2]
| RE::InventoryChanges::InventoryChanges |
( |
| ) |
|
◆ InventoryChanges() [2/2]
◆ ~InventoryChanges()
| RE::InventoryChanges::~InventoryChanges |
( |
| ) |
|
◆ AddEntryData()
◆ GetArmorInSlot()
| TESObjectARMO * RE::InventoryChanges::GetArmorInSlot |
( |
std::int32_t |
a_slot | ) |
|
◆ GetNextUniqueID()
| std::uint16_t RE::InventoryChanges::GetNextUniqueID |
( |
| ) |
|
◆ InitFromContainerExtra()
| void RE::InventoryChanges::InitFromContainerExtra |
( |
| ) |
|
◆ InitLeveledItems()
| void RE::InventoryChanges::InitLeveledItems |
( |
| ) |
|
◆ InitScripts()
| void RE::InventoryChanges::InitScripts |
( |
| ) |
|
◆ SendContainerChangedEvent()
◆ SetUniqueID()
◆ TES_HEAP_REDEFINE_NEW()
| RE::InventoryChanges::TES_HEAP_REDEFINE_NEW |
( |
| ) |
|
◆ armorWeight
| float RE::InventoryChanges::armorWeight { 0.0F } |
◆ changed
| bool RE::InventoryChanges::changed { false } |
◆ entryList
◆ owner
◆ totalWeight
| float RE::InventoryChanges::totalWeight { 0.0F } |
◆ unk19
| std::uint8_t RE::InventoryChanges::unk19 { 0 } |
◆ unk1A
| std::uint8_t RE::InventoryChanges::unk1A { 0 } |
◆ unk1B
| std::uint8_t RE::InventoryChanges::unk1B { 0 } |
◆ unk1C
| std::uint32_t RE::InventoryChanges::unk1C { 0 } |
The documentation for this class was generated from the following file: