Definition: HeldStateHandler.h:8
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackBlockHandler
Definition: Offsets_RTTI.h:96
Definition: AttackBlockHandler.h:8
std::uint64_t unk28
Definition: AttackBlockHandler.h:23
std::uint64_t unk38
Definition: AttackBlockHandler.h:25
std::uint64_t unk30
Definition: AttackBlockHandler.h:24
std::uint64_t unk18
Definition: AttackBlockHandler.h:21
virtual ~AttackBlockHandler()
virtual void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
std::uint64_t unk40
Definition: AttackBlockHandler.h:26
virtual void SetHeldStateActive(bool a_flag) override
virtual bool CanProcess(InputEvent *a_event) override
std::uint64_t unk20
Definition: AttackBlockHandler.h:22
static constexpr auto RTTI
Definition: AttackBlockHandler.h:10
virtual void UpdateHeldStateActive(const ButtonEvent *a_event) override