CommonLibSSE (Parapets fork)
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RE::AttackBlockHandler Struct Reference

#include <AttackBlockHandler.h>

Inheritance diagram for RE::AttackBlockHandler:
RE::HeldStateHandler RE::PlayerInputHandler

Public Member Functions

virtual ~AttackBlockHandler ()
 
virtual bool CanProcess (InputEvent *a_event) override
 
virtual void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) override
 
virtual void UpdateHeldStateActive (const ButtonEvent *a_event) override
 
virtual void SetHeldStateActive (bool a_flag) override
 
- Public Member Functions inherited from RE::HeldStateHandler
 ~HeldStateHandler () override
 
virtual void UpdateHeldStateActive (const ButtonEvent *a_event)
 
virtual void SetHeldStateActive (bool a_flag)
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()
 
virtual bool CanProcess (InputEvent *a_event)=0
 
virtual void ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

std::uint64_t unk18
 
std::uint64_t unk20
 
std::uint64_t unk28
 
std::uint64_t unk30
 
std::uint64_t unk38
 
std::uint64_t unk40
 
- Public Attributes inherited from RE::HeldStateHandler
bool heldStateActive
 
bool triggerReleaseEvent
 
std::uint16_t pad12
 
std::uint32_t pad14
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09
 
std::uint16_t pad0A
 
std::uint32_t pad0C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_AttackBlockHandler
 
- Static Public Attributes inherited from RE::HeldStateHandler
static constexpr auto RTTI = RTTI_HeldStateHandler
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 

Constructor & Destructor Documentation

◆ ~AttackBlockHandler()

virtual RE::AttackBlockHandler::~AttackBlockHandler ( )
virtual

Member Function Documentation

◆ CanProcess()

virtual bool RE::AttackBlockHandler::CanProcess ( InputEvent a_event)
overridevirtual

◆ ProcessButton()

virtual void RE::AttackBlockHandler::ProcessButton ( ButtonEvent a_event,
PlayerControlsData a_data 
)
overridevirtual

Reimplemented from RE::PlayerInputHandler.

◆ SetHeldStateActive()

virtual void RE::AttackBlockHandler::SetHeldStateActive ( bool  a_flag)
overridevirtual

Reimplemented from RE::HeldStateHandler.

◆ UpdateHeldStateActive()

virtual void RE::AttackBlockHandler::UpdateHeldStateActive ( const ButtonEvent a_event)
overridevirtual

Reimplemented from RE::HeldStateHandler.

Member Data Documentation

◆ RTTI

constexpr auto RE::AttackBlockHandler::RTTI = RTTI_AttackBlockHandler
inlinestaticconstexpr

◆ unk18

std::uint64_t RE::AttackBlockHandler::unk18

◆ unk20

std::uint64_t RE::AttackBlockHandler::unk20

◆ unk28

std::uint64_t RE::AttackBlockHandler::unk28

◆ unk30

std::uint64_t RE::AttackBlockHandler::unk30

◆ unk38

std::uint64_t RE::AttackBlockHandler::unk38

◆ unk40

std::uint64_t RE::AttackBlockHandler::unk40

The documentation for this struct was generated from the following file: