#include <PlayerInputHandler.h>
◆ ~PlayerInputHandler()
  
  
      
        
          | virtual RE::PlayerInputHandler::~PlayerInputHandler  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ CanProcess()
  
  
      
        
          | virtual bool RE::PlayerInputHandler::CanProcess  | 
          ( | 
          InputEvent *  | 
          a_event | ) | 
           | 
         
       
   | 
  
pure virtual   | 
  
 
Implemented in RE::ActivateHandler, RE::AttackBlockHandler, RE::AutoMoveHandler, RE::FirstPersonState, RE::JumpHandler, RE::LookHandler, RE::MovementHandler, RE::ReadyWeaponHandler, RE::RunHandler, RE::ShoutHandler, RE::SneakHandler, RE::SprintHandler, RE::ThirdPersonState, RE::TogglePOVHandler, and RE::ToggleRunHandler.
 
 
◆ IsInputEventHandlingEnabled()
      
        
          | bool RE::PlayerInputHandler::IsInputEventHandlingEnabled  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ ProcessButton()
Reimplemented in RE::ActivateHandler, RE::AttackBlockHandler, RE::AutoMoveHandler, RE::JumpHandler, RE::MovementHandler, RE::ReadyWeaponHandler, RE::RunHandler, RE::ShoutHandler, RE::SneakHandler, RE::SprintHandler, RE::TogglePOVHandler, RE::ToggleRunHandler, RE::FirstPersonState, and RE::ThirdPersonState.
 
 
◆ ProcessMouseMove()
◆ ProcessThumbstick()
◆ SetInputEventHandlingEnabled()
      
        
          | void RE::PlayerInputHandler::SetInputEventHandlingEnabled  | 
          ( | 
          bool  | 
          a_enabled | ) | 
           | 
        
      
 
 
◆ inputEventHandlingEnabled
      
        
          | bool RE::PlayerInputHandler::inputEventHandlingEnabled | 
        
      
 
 
◆ pad09
      
        
          | std::uint8_t RE::PlayerInputHandler::pad09 | 
        
      
 
 
◆ pad0A
      
        
          | std::uint16_t RE::PlayerInputHandler::pad0A | 
        
      
 
 
◆ pad0C
      
        
          | std::uint32_t RE::PlayerInputHandler::pad0C | 
        
      
 
 
◆ RTTI
The documentation for this class was generated from the following file: