CommonLibSSE (Parapets fork)
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RE::ThirdPersonState Class Reference

#include <ThirdPersonState.h>

Inheritance diagram for RE::ThirdPersonState:
RE::TESCameraState RE::PlayerInputHandler RE::BSIntrusiveRefCounted RE::BleedoutCameraState

Public Member Functions

 ~ThirdPersonState () override
 
void Begin () override
 
void End () override
 
void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
void GetRotation (NiQuaternion &a_rotation) override
 
void GetTranslation (NiPoint3 &a_translation) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override
 
virtual void SetCameraHandle (RefHandle &a_handle)
 
virtual void Unk_0A (void)
 
virtual void ProcessWeaponDrawnChange (bool a_drawn)
 
virtual bool GetFreeRotationMode () const
 
virtual void SetFreeRotationMode (bool a_weaponSheathed)
 
virtual void UpdateRotation ()
 
virtual void HandleLookInput (const NiPoint2 &a_input)
 
- Public Member Functions inherited from RE::TESCameraState
virtual ~TESCameraState ()
 
virtual void Begin ()
 
virtual void End ()
 
virtual void Update (BSTSmartPointer< TESCameraState > &a_nextState)
 
virtual void GetRotation (NiQuaternion &a_rotation)
 
virtual void GetTranslation (NiPoint3 &a_translation)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()
 
virtual bool CanProcess (InputEvent *a_event)=0
 
virtual void ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

NiAVObject * thirdPersonCameraObj
 
NiNode * thirdPersonFOVControl
 
NiPoint3 translation
 
NiQuaternion rotation
 
NiPoint3 posOffsetExpected
 
NiPoint3 posOffsetActual
 
float targetZoomOffset
 
float currentZoomOffset
 
float targetYaw
 
float currentYaw
 
float savedZoomOffset
 
float pitchZoomOffset
 
float unk8C
 
NiPoint3 collisionPos
 
float collisionPosValid
 
std::uint64_t unkA0
 
BSFixedString animatedBoneName
 
NiQuaternion animationRotation
 
std::uint64_t unkC0
 
std::uint64_t unkC8
 
std::uint32_t unkD0
 
NiPoint2 freeRotation
 
bool freeRotationEnabled
 
bool stateNotActive
 
std::uint16_t unkDC
 
bool toggleAnimCam
 
bool applyOffsets
 
std::uint16_t unkE2
 
std::uint32_t unkE4
 
- Public Attributes inherited from RE::TESCameraState
std::uint32_t pad0C
 
TESCamera * camera
 
CameraState id
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09
 
std::uint16_t pad0A
 
std::uint32_t pad0C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ThirdPersonState
 
- Static Public Attributes inherited from RE::TESCameraState
static constexpr auto RTTI = RTTI_TESCameraState
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 

Additional Inherited Members

- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~ThirdPersonState()

RE::ThirdPersonState::~ThirdPersonState ( )
override

Member Function Documentation

◆ Begin()

void RE::ThirdPersonState::Begin ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ CanProcess()

bool RE::ThirdPersonState::CanProcess ( InputEvent *  a_event)
overridevirtual

◆ End()

void RE::ThirdPersonState::End ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetFreeRotationMode()

virtual bool RE::ThirdPersonState::GetFreeRotationMode ( ) const
virtual

◆ GetRotation()

void RE::ThirdPersonState::GetRotation ( NiQuaternion &  a_rotation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetTranslation()

void RE::ThirdPersonState::GetTranslation ( NiPoint3 &  a_translation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ HandleLookInput()

virtual void RE::ThirdPersonState::HandleLookInput ( const NiPoint2 &  a_input)
virtual

◆ LoadGame()

void RE::ThirdPersonState::LoadGame ( BGSLoadFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ ProcessButton()

void RE::ThirdPersonState::ProcessButton ( ButtonEvent *  a_event,
PlayerControlsData *  a_movementData 
)
overridevirtual

Reimplemented from RE::PlayerInputHandler.

◆ ProcessWeaponDrawnChange()

virtual void RE::ThirdPersonState::ProcessWeaponDrawnChange ( bool  a_drawn)
virtual

◆ Revert()

void RE::ThirdPersonState::Revert ( BGSLoadFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ SaveGame()

void RE::ThirdPersonState::SaveGame ( BGSSaveFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ SetCameraHandle()

virtual void RE::ThirdPersonState::SetCameraHandle ( RefHandle &  a_handle)
virtual

◆ SetFreeRotationMode()

virtual void RE::ThirdPersonState::SetFreeRotationMode ( bool  a_weaponSheathed)
virtual

◆ Unk_0A()

virtual void RE::ThirdPersonState::Unk_0A ( void  )
virtual

◆ Update()

void RE::ThirdPersonState::Update ( BSTSmartPointer< TESCameraState > &  a_nextState)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ UpdateRotation()

virtual void RE::ThirdPersonState::UpdateRotation ( )
virtual

Member Data Documentation

◆ animatedBoneName

BSFixedString RE::ThirdPersonState::animatedBoneName

◆ animationRotation

NiQuaternion RE::ThirdPersonState::animationRotation

◆ applyOffsets

bool RE::ThirdPersonState::applyOffsets

◆ collisionPos

NiPoint3 RE::ThirdPersonState::collisionPos

◆ collisionPosValid

float RE::ThirdPersonState::collisionPosValid

◆ currentYaw

float RE::ThirdPersonState::currentYaw

◆ currentZoomOffset

float RE::ThirdPersonState::currentZoomOffset

◆ freeRotation

NiPoint2 RE::ThirdPersonState::freeRotation

◆ freeRotationEnabled

bool RE::ThirdPersonState::freeRotationEnabled

◆ pitchZoomOffset

float RE::ThirdPersonState::pitchZoomOffset

◆ posOffsetActual

NiPoint3 RE::ThirdPersonState::posOffsetActual

◆ posOffsetExpected

NiPoint3 RE::ThirdPersonState::posOffsetExpected

◆ rotation

NiQuaternion RE::ThirdPersonState::rotation

◆ RTTI

constexpr auto RE::ThirdPersonState::RTTI = RTTI_ThirdPersonState
inlinestaticconstexpr

◆ savedZoomOffset

float RE::ThirdPersonState::savedZoomOffset

◆ stateNotActive

bool RE::ThirdPersonState::stateNotActive

◆ targetYaw

float RE::ThirdPersonState::targetYaw

◆ targetZoomOffset

float RE::ThirdPersonState::targetZoomOffset

◆ thirdPersonCameraObj

NiAVObject* RE::ThirdPersonState::thirdPersonCameraObj

◆ thirdPersonFOVControl

NiNode* RE::ThirdPersonState::thirdPersonFOVControl

◆ toggleAnimCam

bool RE::ThirdPersonState::toggleAnimCam

◆ translation

NiPoint3 RE::ThirdPersonState::translation

◆ unk8C

float RE::ThirdPersonState::unk8C

◆ unkA0

std::uint64_t RE::ThirdPersonState::unkA0

◆ unkC0

std::uint64_t RE::ThirdPersonState::unkC0

◆ unkC8

std::uint64_t RE::ThirdPersonState::unkC8

◆ unkD0

std::uint32_t RE::ThirdPersonState::unkD0

◆ unkDC

std::uint16_t RE::ThirdPersonState::unkDC

◆ unkE2

std::uint16_t RE::ThirdPersonState::unkE2

◆ unkE4

std::uint32_t RE::ThirdPersonState::unkE4

The documentation for this class was generated from the following file: