#include <ThirdPersonState.h>
◆ ~ThirdPersonState()
RE::ThirdPersonState::~ThirdPersonState |
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override |
◆ Begin()
void RE::ThirdPersonState::Begin |
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overridevirtual |
◆ CanProcess()
bool RE::ThirdPersonState::CanProcess |
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InputEvent * |
a_event | ) |
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overridevirtual |
◆ End()
void RE::ThirdPersonState::End |
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overridevirtual |
◆ GetFreeRotationMode()
virtual bool RE::ThirdPersonState::GetFreeRotationMode |
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const |
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virtual |
◆ GetRotation()
void RE::ThirdPersonState::GetRotation |
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NiQuaternion & |
a_rotation | ) |
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overridevirtual |
◆ GetTranslation()
void RE::ThirdPersonState::GetTranslation |
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NiPoint3 & |
a_translation | ) |
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overridevirtual |
◆ HandleLookInput()
virtual void RE::ThirdPersonState::HandleLookInput |
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const NiPoint2 & |
a_input | ) |
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virtual |
◆ LoadGame()
void RE::ThirdPersonState::LoadGame |
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BGSLoadFormBuffer * |
a_buf | ) |
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overridevirtual |
◆ ProcessButton()
◆ ProcessWeaponDrawnChange()
virtual void RE::ThirdPersonState::ProcessWeaponDrawnChange |
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bool |
a_drawn | ) |
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virtual |
◆ Revert()
void RE::ThirdPersonState::Revert |
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BGSLoadFormBuffer * |
a_buf | ) |
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overridevirtual |
◆ SaveGame()
void RE::ThirdPersonState::SaveGame |
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BGSSaveFormBuffer * |
a_buf | ) |
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overridevirtual |
◆ SetCameraHandle()
virtual void RE::ThirdPersonState::SetCameraHandle |
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RefHandle & |
a_handle | ) |
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virtual |
◆ SetFreeRotationMode()
virtual void RE::ThirdPersonState::SetFreeRotationMode |
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bool |
a_weaponSheathed | ) |
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virtual |
◆ Unk_0A()
virtual void RE::ThirdPersonState::Unk_0A |
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void |
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virtual |
◆ Update()
◆ UpdateRotation()
virtual void RE::ThirdPersonState::UpdateRotation |
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virtual |
◆ animatedBoneName
◆ animationRotation
◆ applyOffsets
bool RE::ThirdPersonState::applyOffsets |
◆ collisionPos
NiPoint3 RE::ThirdPersonState::collisionPos |
◆ collisionPosValid
float RE::ThirdPersonState::collisionPosValid |
◆ currentYaw
float RE::ThirdPersonState::currentYaw |
◆ currentZoomOffset
float RE::ThirdPersonState::currentZoomOffset |
◆ freeRotation
NiPoint2 RE::ThirdPersonState::freeRotation |
◆ freeRotationEnabled
bool RE::ThirdPersonState::freeRotationEnabled |
◆ pitchZoomOffset
float RE::ThirdPersonState::pitchZoomOffset |
◆ posOffsetActual
NiPoint3 RE::ThirdPersonState::posOffsetActual |
◆ posOffsetExpected
NiPoint3 RE::ThirdPersonState::posOffsetExpected |
◆ rotation
◆ RTTI
◆ savedZoomOffset
float RE::ThirdPersonState::savedZoomOffset |
◆ stateNotActive
bool RE::ThirdPersonState::stateNotActive |
◆ targetYaw
float RE::ThirdPersonState::targetYaw |
◆ targetZoomOffset
float RE::ThirdPersonState::targetZoomOffset |
◆ thirdPersonCameraObj
NiAVObject* RE::ThirdPersonState::thirdPersonCameraObj |
◆ thirdPersonFOVControl
NiNode* RE::ThirdPersonState::thirdPersonFOVControl |
◆ toggleAnimCam
bool RE::ThirdPersonState::toggleAnimCam |
◆ translation
NiPoint3 RE::ThirdPersonState::translation |
◆ unk8C
float RE::ThirdPersonState::unk8C |
◆ unkA0
std::uint64_t RE::ThirdPersonState::unkA0 |
◆ unkC0
std::uint64_t RE::ThirdPersonState::unkC0 |
◆ unkC8
std::uint64_t RE::ThirdPersonState::unkC8 |
◆ unkD0
std::uint32_t RE::ThirdPersonState::unkD0 |
◆ unkDC
std::uint16_t RE::ThirdPersonState::unkDC |
◆ unkE2
std::uint16_t RE::ThirdPersonState::unkE2 |
◆ unkE4
std::uint32_t RE::ThirdPersonState::unkE4 |
The documentation for this class was generated from the following file: