CommonLibSSE (Parapets fork)
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RE::FirstPersonState Class Reference

#include <FirstPersonState.h>

Inheritance diagram for RE::FirstPersonState:
RE::TESCameraState RE::PlayerInputHandler RE::BSIntrusiveRefCounted

Public Member Functions

 ~FirstPersonState () override
 
void Begin () override
 
void End () override
 
void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
void GetRotation (NiQuaternion &a_rotation) override
 
void GetTranslation (NiPoint3 &a_translation) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override
 
- Public Member Functions inherited from RE::TESCameraState
virtual ~TESCameraState ()
 
virtual void Begin ()
 
virtual void End ()
 
virtual void Update (BSTSmartPointer< TESCameraState > &a_nextState)
 
virtual void GetRotation (NiQuaternion &a_rotation)
 
virtual void GetTranslation (NiPoint3 &a_translation)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()
 
virtual bool CanProcess (InputEvent *a_event)=0
 
virtual void ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

NiPoint3 lastPosition
 
NiPoint3 lastFrameSpringVelocity
 
NiPoint3 dampeningOffset
 
std::uint32_t pad54
 
NiAVObjectfirstPersonCameraObj
 
NiNodefirstPersonFOVControl
 
float sittingRotation
 
float unk6C
 
float unk70
 
float currentPitchOffset
 
float targetPitchOffset
 
float unk7C
 
std::uint32_t unk80
 
bool cameraOverride
 
bool cameraPitchOverride
 
std::uint16_t unk86
 
std::uint64_t unk88
 
- Public Attributes inherited from RE::TESCameraState
std::uint32_t pad0C
 
TESCameracamera
 
CameraState id
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09
 
std::uint16_t pad0A
 
std::uint32_t pad0C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_FirstPersonState
 
- Static Public Attributes inherited from RE::TESCameraState
static constexpr auto RTTI = RTTI_TESCameraState
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 

Additional Inherited Members

- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~FirstPersonState()

RE::FirstPersonState::~FirstPersonState ( )
override

Member Function Documentation

◆ Begin()

void RE::FirstPersonState::Begin ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ CanProcess()

bool RE::FirstPersonState::CanProcess ( InputEvent a_event)
overridevirtual

◆ End()

void RE::FirstPersonState::End ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetRotation()

void RE::FirstPersonState::GetRotation ( NiQuaternion a_rotation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetTranslation()

void RE::FirstPersonState::GetTranslation ( NiPoint3 a_translation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ LoadGame()

void RE::FirstPersonState::LoadGame ( BGSLoadFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ ProcessButton()

void RE::FirstPersonState::ProcessButton ( ButtonEvent a_event,
PlayerControlsData a_movementData 
)
overridevirtual

Reimplemented from RE::PlayerInputHandler.

◆ Revert()

void RE::FirstPersonState::Revert ( BGSLoadFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ SaveGame()

void RE::FirstPersonState::SaveGame ( BGSSaveFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ Update()

void RE::FirstPersonState::Update ( BSTSmartPointer< TESCameraState > &  a_nextState)
overridevirtual

Reimplemented from RE::TESCameraState.

Member Data Documentation

◆ cameraOverride

bool RE::FirstPersonState::cameraOverride

◆ cameraPitchOverride

bool RE::FirstPersonState::cameraPitchOverride

◆ currentPitchOffset

float RE::FirstPersonState::currentPitchOffset

◆ dampeningOffset

NiPoint3 RE::FirstPersonState::dampeningOffset

◆ firstPersonCameraObj

NiAVObject* RE::FirstPersonState::firstPersonCameraObj

◆ firstPersonFOVControl

NiNode* RE::FirstPersonState::firstPersonFOVControl

◆ lastFrameSpringVelocity

NiPoint3 RE::FirstPersonState::lastFrameSpringVelocity

◆ lastPosition

NiPoint3 RE::FirstPersonState::lastPosition

◆ pad54

std::uint32_t RE::FirstPersonState::pad54

◆ RTTI

constexpr auto RE::FirstPersonState::RTTI = RTTI_FirstPersonState
inlinestaticconstexpr

◆ sittingRotation

float RE::FirstPersonState::sittingRotation

◆ targetPitchOffset

float RE::FirstPersonState::targetPitchOffset

◆ unk6C

float RE::FirstPersonState::unk6C

◆ unk70

float RE::FirstPersonState::unk70

◆ unk7C

float RE::FirstPersonState::unk7C

◆ unk80

std::uint32_t RE::FirstPersonState::unk80

◆ unk86

std::uint16_t RE::FirstPersonState::unk86

◆ unk88

std::uint64_t RE::FirstPersonState::unk88

The documentation for this class was generated from the following file: